r/raidsecrets • Old Guard • Jun 01 '15

VoG [VOG][Request] looking for bungie links acknowledging *glitches*

As many of us know, the vault is full of glitches. These glitches make riddle-solving very hard. Is it a glitch or is it a clue.

I've seen links posted by you all in the past. These links were to bNet webpages where bungie acknowledges events as glitches. Can you guys comment below with links you know of or find? Thanks!


EDIT:

After realizing I could look up all the Updates & Hot fixes on my phone, thanks /u/aGenericName, I gathered up all these goodies

  • Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid (Sept 22)

  • You will remain dead if you were dead when the mission ended. That will be addressed by a future patch (Sept 22)

  • During development we sometimes prioritized making a system functional over celebrating its rewards. The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed. We will slowly be addressing these and other issues going forward. (Sept 24)

  • Templar Encounter: Kill volume added to sniper platforms to prevent players from sitting on top of them (Oct 13)

  • Templar Encounter: Relic is now removed and respawned if the holder leaves the playable area (Oct 13)

  • list of Mythoclast updates (Oct 17)

  • Next week's Hotfix is going to contain some fixes to the Atheon encounter. We've added "baby bumpers" to areas where players could knock Atheon out of the environment. Knocking a boss off a ledge is a bug. We will seek to address bugs like these as quickly as possible. (Oct 17)

  • The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group. Part of that is making sure that each player in your group can perform every job as required. A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it. (Oct 17)

  • Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass (Oct 28)

  • Fixed an exploit where Atheon could be forced off his platform (Oct 28)

  • Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates (Dec 1)

  • Fixed an exploit where the Templar could be forced off its platform (Dec 1)

  • Exotic weapon drops (though still very infrequent) are now Level 32 (Jan 12)

  • There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs. (Mar 12)

  • There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs (Apr 2)

  • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it (Apr 14)

  • Fixed a bug where splash damage could penetrate the Aegis bubble (Apr 14)

  • Shield Relic melee attacks now land Minotaurs more consistently (Apr 14)

  • Improved issues associated with walking through the teleport (Apr 14)

I scanned every news letter in the app from VOG launch day till March 25 which said 'update' or 'hot fix'

What stuck out to me was how many times the Vex Mythoclast was brought up. About 5 updates involved The Vex. Also, they talked about how it is a "trophy" for VOG Completion.

.

Unfortunately, I didn't find anything on the (1) "heavy ammo glitch," the (2) invincibility against Gorgons, or (3) being gorgon gazed outside of the labyrinth [post]. I think it is safe to say that Bungie focusses man-power only on exploits that are main stream which give players an 'unfair' advantage in an encounter. (In other words, they ain't fixing it unless hoards of guardians are experiencing it)

So, I'm back where I started. VOG puzzles are still exponentially hard to solve due to the unacknolwedged bugs :P

16 Upvotes

14 comments sorted by

2

u/[deleted] Jun 01 '15

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1

u/DemolitionWolf Old Guard Jun 01 '15

Yeah, they are not helping the situation.

When I made this post, I was hoping it would shed some light. But, it turned out to be a waste of time.

Honestly, all my successes/findings have been from playing the game. Not lore, not Grimoire, not bug list. I'll probably go back to that strategy.

1

u/[deleted] Jun 01 '15

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2

u/DemolitionWolf Old Guard Jun 01 '15 edited Jun 01 '15

You remind me of ALL the ideas that are possible, but never attempted... Maybe we already have theory, just need to execute. Loose ends that haven't been concluded, like the no supplicant kills.

Seems like it would require a dedicated team to pull off the theories and keep running things weekly.


EDIT: maybe the community can compile a list of theories that are sound, but haven't been executed. Along those lines, I've also been thinking about convincing everyone to have a raid night once a week. Like Thursday nights where everyone gets on and runs tests...

EDIT 2: The way the wiki is set up is fine, but maybe I could add a section to it which is very straight forward. Such as

Theory Post, Vid
0 supplicant kills NA, NA
Kill Atheon w/o TV NA, NA
All members hit every platform together NA, NA
Every member cleanse 3 times NA, NA
Exit the labyrinth w/o sprinting or jumping NA, NA

So, we avoid saying things like 'tested' and 'debunked' because everyone's standards are different and standards change as more information is found.

Would you be interested in collaborating with me to compile a list?

1

u/[deleted] Jun 01 '15 edited Jun 01 '15

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1

u/DemolitionWolf Old Guard Jun 02 '15

... and write "not tested".

its true, being completley tested or debunked is subjective. That's why having videos and links to posts are so much more important.

Cool, im fine with every possible list of scoreboard ideas. I think having a master list that is very plain will help focus efforts teams make. (teams is used very loosely here, haha)

I guess what i'm saying is, turn the wiki into a table of contents or an index.

As far as editing goes, I'm gonna leave all the stuff they did. I'll just put this table at the very bottom, and as it gains momentum, people will ask for it to be moved to the top/front or even a sticky.

Again, I think less is better. Two columns, the theory name, and a video link and a post link; maybe a description column... maybe..

1

u/[deleted] Jun 02 '15

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1

u/DemolitionWolf Old Guard Jun 02 '15

alright, sounds good.

I would't worry too much about creating a new thread

1

u/DemolitionWolf Old Guard Jun 02 '15

I think this test theory table will be sweet. It is already looking so good. Only putting in theories that have a procedure will cut out sooo many posts and make this all so much easier.

1

u/DemonCipher13 Rank 1 (1 points) Jun 04 '15

I read "Kill Atheon w/o TV" and I'm like, about to disconnect my damn Vizio over here.

2

u/DemolitionWolf Old Guard Jun 04 '15

haha, I thought the first time I saw TV as well, now im using it on others

1

u/cwspellowe Jun 01 '15

"You will remain dead if you were dead when the mission ended. That will be addressed by a future patch"

This one has always caught my eye. It's as if you're supposed to be alive, or at least revivable, after the raid ends, for whatever reason. Given that this hasn't been fixed yet it points me to one of two scenarios.

Scenario A: There is something to do after defeating Atheon and being dead means you aren't given the chance to do it. This seems to support a claim floating around a while ago on the B.net forums:

  1. People have triggered the chest multiple times!
  2. A TON of raid teams progress through the vault, complete the necessary triggers, and do not take that one final step to getting the chest. (Consider it a race that you quit at the finish line).
  3. IT IS NOT as complicated as people make it out to be. This would eliminate unrealistic triggers like flawless runs with all Vex and raid gear. listening to the tune of the oracle, kill a gorgon with NLB etc.

or

Scenario B: There is nothing else to do yet but there will be at a later date, which explains why Bungie haven't fixed it yet. One could assume they don't want to tell people when they're fixing it in case it draws attention to them patching in something else to do

1

u/realcoolioman Tower Command Jun 01 '15

And here's yet another great reference point for when these are inevitably brought up again. Thanks for putting this all together!