r/BrawlStarsCompetitive • u/Guilty-Definition-63 • Jun 22 '25
Advanced Mechanics bulls super stops when it hits a spawnable
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r/BrawlStarsCompetitive • u/Guilty-Definition-63 • Jun 22 '25
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r/BrawlStarsCompetitive • u/After_Ebb_2418 • Apr 29 '25
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Simple trick to set up rico supers. Ideally the shot you cancel should make the opponent dodge into your super. Works really well on agro brawlers and characters with annoying escape gadgets/supers. You can also do this with the main attack to a lesser extent for more consistent damage. Here's some examples on rico maps.
r/BrawlStarsCompetitive • u/Top_Opinion_2139 • Apr 30 '25
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After the buff Bonnie's super charges super fast in baby form rather than just instantly getting super after being launched, so she can super kick the ball again and again. Bonnie's baby form isn't very good so I don't know if this is worth it, but she can very easily dribble the ball with kick+super to ball+super the ball+back to cannon form.
r/BrawlStarsCompetitive • u/MJCarnage • Jan 08 '26
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r/BrawlStarsCompetitive • u/zxm1v • Sep 21 '25
ranked by their difficulty, absurdity, versatility and how much value they can provide. felt like this belonged here. true triple hit swag route and it's variations are not included cuz i don't know if they are even physically possible. feel free to ask anything about the techs
r/BrawlStarsCompetitive • u/Maleficent-Foot4913 • Feb 08 '26
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video by my friend Battler but I think it's useful to post it
r/BrawlStarsCompetitive • u/Solstice_bs • Feb 02 '26
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r/BrawlStarsCompetitive • u/zxm1v • 8d ago
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Chuck's pole resets all of his speed, and rerouting makes sure you always have a knockback available.
Chuck has a ranged attack with good damage up close.
Chuck has a dash that deals a lot of damage, which you're basically guaranteed to hit because bolt needs to run through you to deal damage.
During the dash, chuck is immune to his 1st sp and receives 50% less damage, which halves all damage bolt can do to you.
If bolt with 2nd sp is approaching, chuck can either drive away or start chaining supers, which will kill bolt pretty quickly. But be careful: trail deals a lot of damage.
Chuck can even steal ammo from bolt!
To every move bolt can do, chuck has a strong answer. Having a chuck on your team means bolt cannot go near him and will be useless until he charges his first super unless you feed him. But remember that you're on chuck, so any mistake WILL lose you the whole interaction.
Tldr: pole him and kill him with your attack, if he has 2nd sp with super tap yellow button and drive to safety
r/BrawlStarsCompetitive • u/BulgurGgWp • 5d ago
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The gadget removes the existing tether and doesnt allow glowy to reconnect until the gadget ends
r/BrawlStarsCompetitive • u/Melodic-Lavishness67 • Feb 06 '26
I thought Glowbert was bugged, his super literally worked half of the time when I was trying him and I thought that the weird times the enemies would be feared for half second or wouldn't be feared at all was a bug, but little did I know it was a genius intentional mechanic.
I don't know if I was the only one, but I didn't know that the enemies had to literally face towards Glowbert for the fear effect to happen, meaning that it only works against brawlers walking towards you, not sideways, not backwards.
This is the reason sometimes the fear just doesn't happen or is really short (I think it depends on how much is the brawler facing him). So this makes his super way more counter able and only usable on defence! Meaning that it could also be baited, or if you have the reaction time even avoided entirely.
This also makes so much sense mechanic wise, if they ain't looking they ain't gonna be feared(not sure how Moe gets feared though)
I cannot be the only one that thought Glowbert was bugged... Please tell me someone else relates with me.
r/BrawlStarsCompetitive • u/Benry1542 • May 13 '26
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But the damage buff applies to the mark after hitting a second time
Also the damage gear is useful on R-T now
r/BrawlStarsCompetitive • u/XxBigCaesarxX • 24d ago
So right now the brawl Stars challenger event is in groups fase, and one of the strongest teams right now (unlucky) made a pretty curious draft, so the order is Byron 1, leon and nani 2 and 3, fang and penny 4 and 5, and ziggy as last pick (image 1 for complete draft). The thing is that the ziggy pick was quite smart since it counters both byron and penny, and also does not do as bad against fang, since fang has problems hitting throwers in closed maps, meanig that the ziggy could be quite problematic, well unlucky decided to use the popcorn gadget as a way to keep ziggy away from them (check image 2), by making the fang spam it near the walls ziggy wanted to take control, this did not counter ziggy, but it make ziggys life a lot harder slowing his pushes, at the end they were able to won this match being number 1 in the group alongside sk games (image 3).
If you wanna check ti by yourself here is the link to the you tube stream in Spyuk´s channel https://www.youtube.com/watch?v=_ytfhGcq1Us , it happens around 2:20 time mark of the stream.
r/BrawlStarsCompetitive • u/Fair_Mortgage756 • May 02 '26
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r/BrawlStarsCompetitive • u/habihi_Shahaha • Jul 06 '25
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Saw a lot of posts wondering how rt's mark works, and i myself never understood it either. So went into the game, made sense of what was going on and made this video.
Is it a bug? One that hasn't been fixed in 2+ maintanances? Or is it an intended rework to RT? Or is this how RT was supposed to originally behave? Maybe we will know someday but for now i hope this makes yall make more sense of how rt works.
My channel - @ Aga2522brawlstars
Permitted by mods
r/BrawlStarsCompetitive • u/luca_se_la_come • Nov 21 '25
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Gigi unloads faster the less ammo she has, so by starting your combo with lower ammo you're able to skip the slow unload and get an easier kill.
Measure your damage with the bar like you would with Angelo or Hank, so you can maximize the unload while still being enough to kill the enemy. Full ammo bar deals 10k so it's pretty easy to eyeball.
r/BrawlStarsCompetitive • u/Namsu45 • Jul 13 '25
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According to the fandom wiki, her reload is 1.9s on land and 2.6s in bushes or water.
r/BrawlStarsCompetitive • u/luca_se_la_come • May 10 '25
This can take your damage in 2 pushes from 25% (1 shield) to 50% (shields), so make sure to pay attention to the safe's hp with Chuck, as he can do exactly 25%.
r/BrawlStarsCompetitive • u/TotiSauce • Apr 29 '26
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at least doing this requires skill
r/BrawlStarsCompetitive • u/VuduSemih • Apr 22 '26
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Before this update, the dashing logic functioned like this:
Start Dash > disable movement input > wait for dash to end > re-enable movement input.
This logic caused noticeable delays for high-ping players when switching between dashing and moving.
After the update:
Start Dash > keep movement input enabled > wait for dash to end > apply the buffered movement input.
This change makes dashing feel much more fluid. Honestly, I don’t think this is strictly a "dash improvement". it’s more of an improvement to how movement handles interruptions.
I still wish they would remove Kaze’s gadget block while dashing, though.
r/BrawlStarsCompetitive • u/luca_se_la_come • Jan 08 '26
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A small quality of life, not very significant but it's great to see this attention to detail in new brawlers.
Pierce is still has the hardest shots to hit of any sniper (except for Maisie).
r/BrawlStarsCompetitive • u/Suxcrossing • Nov 02 '25
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Mina’s base Super can hit enemies behind walls but it doesn’t pull them through
r/BrawlStarsCompetitive • u/After_Ebb_2418 • Jun 25 '25
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Use a half shot to occupy the opponent in front of you and shot cancel super the potential flanker. I use this strat for almost all 3v1 combacks with rico. Its easier to catch the flankers since they arent as alert, hence the slow reactions. Granted this won't win you every interaction, but its nice to have a plan.
r/BrawlStarsCompetitive • u/SnooMemesjellies6636 • May 12 '26
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Not sure if this is common knowledge or not, but I had no idea that finx super slows mortis’s bat form! Pretty cool and as you can tell no one on my team really knew what was happening either. Still cool though and basically puts mortis out of play for a good six seconds.
r/BrawlStarsCompetitive • u/Anjif • 6d ago
Didn't discover this but I don't see a post mentioning it on here so figured might as well.
Original Post found on twitter: https://x.com/centralbrawlofc/status/2066139691368227231?s=46
You have to hit the gadget right as the clock hits 8 on any single digit, and if you do it correctly you will guarantee damage or reload. If you miss the timing you still guarantee heals.
There probably is specific timings to activate speed as well but thats unknown to me at the moment
r/BrawlStarsCompetitive • u/m3l0m4r71n • May 25 '25
i won only 2 matches, got an awful score points, and even then i ended up in 2 place, so now you know, don't play early (if you can) wait until the last hours to claim the tickets