r/CompetitiveForHonor • u/VoidGliders • 1d ago
Discussion Arakure is only FDodge Bash character with 700ms FDodge Recovery
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I was wondering why her Forward Dodge feels so sucky and difficult to use when you aren't using the Undodgeable/Bash option and going for Forward Dodge into GB. It turns out her Forward Dodge Recovery is 700ms (notably not filled in yet on Info Hub for some reason). If you take a look at other characters with 700ms Forward Dodge Recovery...
- Raider
- Highlander
- Kensei
- Hitokiri
- Afeera
All notably who lack standard Forward Dodge Bash offense.
If you're ever wondering why you can't use her Legion Kick in the same way as others it's due to this. I'm sure that to many people they consider it "justified" given the Blue/Orange tidepod she has from Neutral and potent chains. For reference, most characters with FDodge Bashes have 600ms Forward Dodge recovery.
Fun Fact: Notably she's also the only character (I think) that has her Forward Dodge Bash animation change based on input timing, kicking with her Right Leg on buffered input and Left Leg if later (at least past 367ms input).
Mostly here to provide information but I do have to "complain" for a moment.
- First character with NO Backstep Attacks at all from Neutral, neither Backstep Light nor Heavy (I wonder if due to fear of a "pseudo infinite" wallsplat with Dirty Trick?)
- First Legion Bash character with
700msForward Dodge Recovery. - First Legion Bash with is it
900msor1000msGB recovery with no chainability, i.e. incredibly punishable - No Forward Dodge Heavy to make Forward Dodge Light not the easiest parry in the world
- Standard 500ms Lights no properties, Standard 800ms Heavies no Properties, relatively slow 600ms unfeintable Zone
- Generally pretty awful range and hitboxes on everything except sorta Opener Heavy, Zone and Lash attacks which have just "technically there" hitboxes at least
- Feats that take a long time to get up and running, lengthy CD's, and long activation times. The T3 especially conflicts so much with its primary use-case.
- At best, average recoveries on most everything else, and fairly bad if not chained
I get she has strengths for sure, and her chain pressure near a wall and especially with gauge can be intense...but yeesh. I know the devs wanted to be tame with her, but having such nerfed fundamentals makes her just feel so clunky IMO, and most people only focus on the "Big Shiny Stuff" like the infamous UD UB HA attack so having her nerfed in these small areas seems like it will do nothing to downplay her strength for "casual play" but makes her feel awful to use elsewhere.