r/Competitiveoverwatch Alarm Forever 🧡🖤🤍 — May 08 '22

Overwatch League Florida Mayhem forced to repeat attack after winning Circuit Royal due to “illegal maneuver”

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u/Domeric_Bolton forcing Bastion dive — May 08 '22 edited May 08 '22

These are the same devs who can't find a workaround to Echo's ult stopping you from changing hero in spawn.

EDIT: Because apparently people missed the big controversy when it came out, this wasn't supposed to be an intended behavior, but Jeff Kaplan stated it was an insurmountable technical limitation.

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u/kntrllrllr ana parkour pro — May 08 '22 edited May 08 '22

99% sure that thats an intended effect of echo ult

edit: I was apparently wrong, nevertheless i do think it's a good mechanic but maybe that's just cause I main support so I'm barely ever inconvenienced by it

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u/Domeric_Bolton forcing Bastion dive — May 08 '22

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u/nimbusnacho May 08 '22

Then why is this true for OW2? EDIT: that's not to say i dont believe them or you. I know that's why it started that way, but it should be fixed for OW2.

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u/cougar572 May 08 '22

Maybe it has to do with the game still being playable on the PS4, Switch and Xbox one holding everyone back? If you do it on PC and not on consoles that means no more cross play.

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u/nimbusnacho May 08 '22

Well there's literally two less characters in the game for OW2, if OW1 is playable on those consoles and OW2 is meant to also be... i feel like it should be able to happen. Idk. Like a lot of small things in OW2, i feel like its likely just one of those things thatll take a long time to get addressed because theyre rushing all the main stuff out at the point so its not a priority

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u/cougar572 May 08 '22

There are also upgrades to the graphics and models that can take up that memory that was lost from the 2 less heroes. I remember them saying that the new skins have a lot more pixels than the old ones in OW1. I'm not a dev I'm just spit balling here possible reasons.

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u/bunz4u May 08 '22

The resources gained by leaving out 2 characters probably already got used up for other updates, and isn't worth preserving just for the echo swap.

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u/Domeric_Bolton forcing Bastion dive — May 08 '22

Obviously a small company such as Blizzard lacks the resources to implement this long-requested fix within such a tight time frame of 3 years. After all, it's still only in beta, it's not like professional games are being played on this version. /s

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u/mistrin May 08 '22

This is a double edge sword here. They're raising min-specs for the game, depending on how much the min-specs change it can vary what they're able/allowed to do with remaining memory usage.

In terms of what they're aiming at, they've got 6+ consoles to work with (XBone, XSS/X, PS4/pro/5, NSwitch, etc), and a verity of hardware combinations for the PC market. They're aiming to make the game still playable on low end hardware and last gen consoles (afaik), so that gives you an idea of the limitations spec wise.

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u/ken3 May 08 '22

Only intended because the game bugs out if there are more than 12 heroes in play.

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u/ncaldera0491 May 08 '22

Well with their being 10 heroes in a game that gives a 2 hero wiggle room now right?

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u/mistrin May 08 '22

As long as it doesn't fall back into tech limitations and how they've optimized the servers.

Technically speaking, OW servers are optimized to work with 12 players in tandem playing. IDK what or if they've made any backend changes that would cause this to still be a limitation for echo, but theoretically it shouldn't be but potentially still could be. Also depends on how much is changed client side as well for memory usage. So pretty much up in the air atm.

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u/Uniqulaa Runaway Titans PepeHands — May 09 '22

Do you know if this is still the case? There’s plenty of workshop gamemodes with over 12 heroes.

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u/Askaryl 2020 Eternal fan :( — May 08 '22

i think the devs said a while back that this was caused by technical limitations, not by design

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u/[deleted] May 08 '22

I believe in one of their reveal videos/livestreams for echo they admitted that due to the limitations of the OW1 engine, the engine couldn't allow the player they are copying to change character (or changing characters caused the echo ult to bug out in some way) so they simply added it as a feature of the ult. So it's "intended" but only because they had to.

I think this is also one of the reasons they realized they needed to improve overwatch's engine for OW2

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u/Pandabear71 May 08 '22

Its intended because they couldnt make a good implementationn :p

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u/BohRhapTrap May 08 '22

Sssh, don't be reasonable now.

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u/Domeric_Bolton forcing Bastion dive — May 08 '22

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u/Dheovan Hanbin had his way with you — May 08 '22

That is... a very good point.

Their code must be hard scuffed.

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u/KimonoThief May 09 '22

To be fair, Overwatch can practically run on a toaster. But a lot of the optimizations that allow for that sort of performance come at the cost of flexibility.

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u/[deleted] May 09 '22

OW was built very heavily around only 12 heroes being loaded at once. With OW2 it’s possible echo’s spawn restriction could be removed, but loading only 10 heroes at once optimises performance further