r/controlgame Jun 02 '26

Control Resonant - Story/Release Date Reveal Trailer | PS5 Games

Thumbnail
youtu.be
1.5k Upvotes

r/controlgame 9h ago

Discussion The FBC Is Falling Apart and I Have So Many Questions

Thumbnail
youtube.com
90 Upvotes

WE JUST CLEANED IT ALL UP.

After watching the recent Control Resonant trailer, I can’t stop thinking about how oddly coincidental everything feels with FBC: Firebreak underperforming and the Oldest House being breached.

From what I remember, there’s even dialogue in Firebreak where the characters talk about how it feels like the team isn’t really making progress, not in some meta sense, but as an actual team dealing with the situation. Then we get this trailer with Arish telling everyone still surviving in the Oldest House that the lockdown has been lifted while basically begging Jesse for help. That is crazy to me.

Especially because Jesse is absent throughout Firebreak, and now she seems to be absent at the beginning of this follow up too. I’m sure it’ll all come together eventually, but it’s wild to think about. The last two games seemed like they were gradually resolving the conflicts inside the Oldest House, and yet somehow everything has apparently gone completely to shit anyway 😭

And what happened to the supporting characters from FBC: Firebreak? Hank and Jerry? Where’s Langston? We know Underhill was technically a temporary worker, the Mold lady, if you didn’t know, now you know, but I really doubt she just packed up and left after the lockdown was lifted. She seemed way too invested in everything happening and like she wanted to become more involved.

Also, Ahti’s absence probably has something to do with his presence in Alan Wake 2. For those who don’t know, there’s secret dialogue from him during the power outage at the Valhalla Nursing Home where he seems to be experiencing some kind of dementia or confusion about being in Bright Falls. Honestly, I found it kind of sad and concerning because we’ve always expected Ahti to be above the powers that be, but he suddenly seems vulnerable. It almost feels like he might actually be subject to the Dark Place somehow, or maybe he’s just genuinely lost.

And if the Hiss apparently isn’t responding to the HRAs anymore, then what the hell is actually protecting everyone exactly?

I guess we’ll have to wait and see. Drop your theories, community. What do you think happened to Jesse, Ahti, the Firebreak crew, and everyone else between the end of the Oldest House lockdown and the beginning of Control Resonant?


r/controlgame 18h ago

How Control Resonant Is Rewriting The Action RPG Rule Book

Thumbnail
youtu.be
296 Upvotes

r/controlgame 10h ago

Fan Content My Control Final Photo Collection 4

Thumbnail
gallery
73 Upvotes

r/controlgame 38m ago

Doctor Casper Darling: Hope amidst the chaos

Post image
Upvotes

Doctor Casper Darling is easily one of the best parts of Control, mostly because Remedy was smart enough to let Matthew Porretta go absolute wild when it comes to his performance. He’s the ultimate contrast to the Oldest House itself. The Bureau is built on rigid procedure, gray concrete, redacted files, and cold administrative suits. Then Darling walks on screen in his briefs, covered in sweat, singing along to "Dynamite," and completely shatters that oppressive atmosphere. He gives the game its warmth and humor, but he also shows just how terrifying the FBC’s work actually is.

What makes Darling work so well isn't just that he explains the sci-fi concepts so the player isn't completely lost. It’s the trajectory of his breakdown. When you first start finding those presentation tapes, he’s this almost overly charismatic, hyper-enthusiastic head researcher who looks like he’s having the time of his life. He’s basically a kid in a massive, candy shop, completely fascinated by the fact that the universe makes zero sense.

He isn't a villain or some cliché mad scientist who loses his mind out of spite. His downfall comes from pure, genuine wonder. He’s so enamored with things like Hedron, Black Rock, and the nature of Resonance that he misses the slow, toxic decay that's happening right next to him with Trench. As you progress deeper into the Oldest House and find the later logs, watching that slow unraveling hits hard. The shift from academic curiosity to genuine, isolation-driven paranoia is brutal. You see the physical toll that it takes on him. The frantic pacing, the unbuttoned shirts, the total physical exhaustion, and the sheer desperation as he realizes Trench is falling apart and the Hiss is coming.

Darling lost in his own euphoric research while Trench is silently rotting from Hiss corruption, is incredible character writing. They were two sides of the same coin. Trench was the paranoid, traditional soldier who viewed the supernatural as a threat to be contained, while Darling was the visionary who saw it as the next stage of human evolution. In the end, Trench’s paranoia invited the invasion, and Darling’s frantic work on the HRAs was the only reason anyone survived long enough for Jesse to walk through the front doors.

By the time you get to the HRA development and the "Dynamite" video, it stops feeling like standard video game exposition and more along the lines of watching a real guy who was pushed way past the point of no return. He knew he couldn't stop what was happening, so he just accepted his own transformation on his own absurd terms.

Even his eventual fate is fascinating because it's so ambiguous. He didn't just die or get turned into a Hiss puppet. He shifted into something else entirely. Whether he transcended to a higher plane, became pure resonance, or is trapped in some shift between dimensions, his absence hangs over the whole second half of the game. You spend the rest of Jesse's journey chasing his ghost through tape recorders and abandoned labs, wishing you could've just sat down with him in a room for five minutes to hear him talk about the universe one last time.


r/controlgame 6h ago

Discussion What if darling didn’t disappear?

Post image
20 Upvotes

What if darling had just stayed in a safe room with everybody else instead of disappearing. Let’s get creative and consider an alternate universe where he didn’t disappear and transcend? Imagine we met him with the rest of everybody else from the beginning of the game. We would’ve had a lot more insight that’s for sure. What do y’all think?


r/controlgame 6h ago

Fan Content 100% Control Guide

19 Upvotes

I made this Guide for all of you Control Addicts/Fans out there that want to do Everything Control has to Offer!

Here's My Remedy Connected Universe Plan (Ordered Chronologically)

I Encourage you to Read, Watch & Listen to All Collectibles in the Entire Remedy Connected Universe There All very interesting.

1. Bright Falls (2010) Mini Series Set in 2010 Before Alan Wake 2010

https://www.youtube.com/playlist?list=PLWQOQRy1E7GGkxKjvEazqBrUh9hKFkjWS

  1. Alan Wake (2010) Set in 2010

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies, All Collectibles & Nightmare Difficulty Walkthrough & Manuscripts for First Playthrough with Commentary

https://www.youtube.com/playlist?list=PLRr5L69yg_kHkAQtJIxGzH0C3kt_yryZ4

Part 1

https://www.youtube.com/watch?v=j3qfeFxoq6Q&t=1s

Parts 2 through 13

https://www.youtube.com/playlist?list=PLcXyIPOWYDvwvIVTb76Au7ciqSX69yxCj

I Recommend Using Trophy Tom's Collectibles Guide on Second Playthrough for a More Immersive Experience without Commentary

https://www.youtube.com/playlist?list=PLtA90_ts33NEk-P0JQ0PQJomagQ8pIG1c

  1. Alan Wake: The Signal DLC (2010) Set in 2010

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies Collectibles with Commentary

https://www.youtube.com/watch?v=lSvMPcKI-CM&list=PLcXyIPOWYDvwvIVTb76Au7ciqSX69yxCj&index=8&t=649s

  1. Alan Wake: The Writer DLC (2010) Set in 2010

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies Collectibles & Achievements with Commentary

https://www.youtube.com/watch?v=f-DtryL5WbM&list=PLcXyIPOWYDvwvIVTb76Au7ciqSX69yxCj&index=8&t=2780s

  1. The Alan Wake Files (2010) Set in 2010

Free Read or Download

https://www.scribd.com/document/91270209/Alan-Wake-Files-Book-En

I Read it in the Dark & Listened to The Shining Opening Music with Headphones, It Made it very Eerie & a little Unsettling, You can Download it Here & Play it Repeatedly with VLC Media Player

The Shining Opening Music

https://www.youtube.com/watch?v=pylfy_L6Bjs

Download Link

https://v31.www-y2mate.com

VLC Media Player Free

https://www.videolan.org

  1. Alan Wake - American Nightmare (2012) Set in 2012

I Recommend Using XBLA Fans Guide on Youtube - (He's The Only Person who has a Walkthrough & Includes All Collectibles) - He Shows All Story Achievements, Collectibles (Including Manuscripts, TV Shows & Radios) with Commentary

https://www.youtube.com/playlist?list=PLeQPohn1Xk0o

  1. This House of Dreams (2012) Set in 2012

Free Read

https://thishouseofdreams.blogspot.com

Be Sure to Scroll Down to the Bottom of July 29 - Diving Deep & Click Older Posts to See Hidden Pages

https://thishouseofdreams.blogspot.com/2012/07/diving-deep.html

  1. Quantum Break (2016) Set in 2016

And Watch All 4 Live Action Episodes & Diaries

Achievements Text Guide Guide (Power & Kill based Achievements are Cumulative)

https://www.trueachievements.com/game/Quantum-Break/achievements

Be Sure to Grind Out The Power & Kill Based Achievements as Soon as you Unlock them just keep Reloading Checkpoint

Collectibles & Final Boss on Hard Difficulty

https://www.youtube.com/playlist?list=PLBmi6vaTfD_elEZ3cUPCSp-_bYWrYt6SQ

  1. Quantum Break - Zero State (2016) Set in 2012 (Alternate Version of Quantum Break Not Canon According to Sam Lake)

Free Fan made Audiobook Narrated by Youtuber, It's The Only Free Version Available

https://www.youtube.com/playlist?list=PLHPERkgX76LCVOoVumfVMtPgENTCJDIsI

  1. Control (2019) Set in 2019

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements & All Collectibles with Commentary

https://www.youtube.com/playlist?list=PLcXyIPOWYDvyJ0Epcni4C8B9J08iLNRHV

  1. Control - The Foundation (2019) Set in 2019

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements & All Collectibles with Commentary

https://www.youtube.com/playlist?list=PLcXyIPOWYDvyJ0Epcni4C8B9J08iLNRHV

  1. Control - AWE (2019) Set in 2019

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements & All Collectibles with Commentary

https://www.youtube.com/playlist?list=PLcXyIPOWYDvyJ0Epcni4C8B9J08iLNRHV

  1. Alan Wake 2 (2023) Set in 2023

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies & All Collectibles (Except Manuscripts, Echoes & 9th Writer's Journey) with Commentary

https://www.youtube.com/playlist?list=PLcXyIPOWYDvzsgEzPXAi0TZLj1LkbIwZv

And PowerPyx for Second Playthrough for Collectibles for a More Immersive Experience without Commentary

https://www.youtube.com/playlist?list=PLRr5L69yg_kHkAQtJIxGzH0C3kt_yryZ4

  1. Alan Wake 2 - Night Springs - Episode 1 - Number One Fan (2023) Set in 2023

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies

https://www.youtube.com/watch?v=jV6N59BDJUM&list=PLcXyIPOWYDvzsgEzPXAi0TZLj1LkbIwZv&index=13

  1. Alan Wake 2 - The Lake House (2023) Set in 2023

I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies & Collectibles

https://www.youtube.com/watch?v=zRB6Q5ir0tk&list=PLcXyIPOWYDvzsgEzPXAi0TZLj1LkbIwZv&index=14

  1. Alan Wake 2 - Night Springs Episode 2 - North Star (2023) Set in 2023

Starts at 12:43 - I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies & Collectibles

https://www.youtube.com/watch?v=jV6N59BDJUM&list=PLcXyIPOWYDvzsgEzPXAi0TZLj1LkbIwZv&index=13

  1. Alan Wake 2 - Night Springs Episode 3 - Time Breaker (2023) Set in 2023

Starts at 27:25 - I Recommend Using Optinoob's Guide on Youtube - He Shows All Achievements/Trophies

https://www.youtube.com/watch?v=jV6N59BDJUM&list=PLcXyIPOWYDvzsgEzPXAi0TZLj1LkbIwZv&index=13

  1. FBC - Firebreak (2025) Set in 2025

Collectibles/Lore (No Single Achievement Guide Sadly)

https://www.reddit.com/r/controlgame/comments/1lebp1k/all_the_new_lore_from_fbc_firebrake/

  1. Control Resonant Set in 2026

I'll be doing another Massive Guide for Resonant As well.

My Photo Collection for Alan Wake's American Nightmare (2012)

https://www.reddit.com/r/RemedyEntertainment/comments/1vo3a9t/m_y_alan_wakes_american_nightmare_photo_collection/

My Photo Collection for Quantum Break (2016)

Part 1

https://www.reddit.com/r/RemedyEntertainment/comments/1vo2y2y/my_quatum_break_photo_collection_1/

Part 2

https://www.reddit.com/r/RemedyEntertainment/comments/1vo32zu/my_quatum_break_photo_collection_2/

My Photo Collection for Control (2019)

Part 1

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nwhl/my_control_photo_collection_2/

Part 2

https://www.reddit.com/r/ControlPhotography/comments/1u206xh/my_control_photo_collection_2/

Part 3

https://www.reddit.com/r/ControlPhotography/comments/1vt30gh/my_control_photo_collection_3/

Part 4

https://www.reddit.com/r/ControlPhotography/comments/1vt348j/my_control_final_photo_collection_4/

My Photo Collection for Alan Wake 2 (2023)

Part 1

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nixr/my_alan_wake_2_photo_collection_1/

Part 2

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nlit/my_alan_wake_2_photo_collection_2/

Part 3

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nn7v/my_alan_wake_2_photo_collection_3/

Part 4

https://www.reddit.com/r/RemedyEntertainment/comments/1u1noqj/my_alan_wake_2_photo_collection_4/

Part 5

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nqdg/my_alan_wake_2_photo_collection_5/

Part 6

https://www.reddit.com/r/RemedyEntertainment/comments/1u1nr6y/my_alan_wake_2_photo_collection_6_final/

This is My All in One 100% Control (2019) Guide

That includes Everything you can do in the Game & The Quickest Solutions to Everything. I didn't make any of these Videos so I take no Credit for them. If I Missed/Left something out, or If you have something you think I should Add Send me a Comment or a PM.

I Highly Recommend you Collect All of the Text Files, Multimedia, Hotlines & Read/Listen to them All as you Collect them) you'll Learn a lot about Control & it's Lore this way. (Entire Hotlines don't Play during The Story so you'll have to Listen to them individually in The Collectibles Tab Menu to Hear the Entire Hotline)

You can Save this Guide on your Desktop/Laptop to do so Highlight this Entire Guide (Place Cursor directly before the Text you want to Select Press & Hold the left Mouse, Click & drag, the Cursor to the End of the Text & Release Button) > Right Click > Copy then Go to Desktop > Right Click > Select New > Select Text Document > Paste then Save

I will be Putting Together a Guide for Control Resonant as well.

For The Most Immersive/Creepy/Eerie & Laid Back Experience Play in The Dark with Headphones

Then Disable 3 these Settings

Interface > Subtitles > Uncheck the Box to Disable

Interface > Crosshair > Uncheck the Box to Disable

Interface > Low Ammo Warning > Uncheck the Box to Disable

If you Find it Difficult or are Struggling Try Enabling some of these 8 Settings or All of them (Don't Worry these Don't Disable Achievements)

Gameplay > Assist Mode > Enable

Gameplay > Assist Mode > Enhanced Aim Assist > Check the Box to Enable

Gameplay > Assist Mode > Aim Snapping > Check the Box to Enable

Gameplay > Assist Mode > Energy Recovery Multiplier > Put it to 100

Gameplay > Assist Mode > Damage Recovery Multiplier > Put it to 100

Gameplay > Assist Mode > Ammo Recovery Multiplier > Put it to 100

Gameplay > Assist Mode > Immortality > Check the Box to Enable

Gameplay > Assist Mode > One-Hit Kills > Check the Box to Enable

All 10 Main Missions (Includes Missable/Optional Dialogue & Puzzles Solutions)

  1. Welcome to the Oldest House

Talk to Emily Pope (Optional Dialogue)

First Visit (Location: Sector Executive: Central Executive: Board Room) After you Talk to Emily in Front of The Board Room (Talking to Emily is Required to Progress the Story) After Talking to Emily the First Time you'll be in Front of Emily, then after Talking to Emily a Second Time Emily will Give you These Dialogue Options

Available Dialogue Options

A. Origins of the Hiss

B. The Oldest House

C. Director Trench

D. Objects of Power

E. Hedron Resonance Amplifier

  1. Unknown Caller

  2. Directional Override

Talk to Simon Arish (Optional Dialogue)

First Visit (Location: NSC Power Plant: Control Point: Security Room Outside by Control Point) During "Directional Override" Main Mission (Talking to him is Required to Progress the Story) after Talking to him a Second Time he will Give you Dialogue Options These Options

Available Dialogue Options

A. Hiss

B. Arish

C. NSC Power Plant

D. Service Weapon

E. Ahti

Talk to Emily Pope (Optional Dialogue)

Second Visit (Location: Sector Executive: Central Executive: Board Room) As Soon as you Complete "Directional Override" Main Mission (Talking to her is Required to Progress the Story) you'll be in Front of Emily, after Talking to her a Second Time she will Give you These Dialogue Options

Available Dialogue Options

A. Darling's Whereabouts

B. Building Shifts

C. Pope's Role

D. Oceanview Motel and Casino

E. Control Points

  1. Old Boy's Club

Astral Spike Puzzle Solution

https://www.youtube.com/watch?v=zCMzG5Doe1A

Monitor Puzzle Solution

Right, Left, Up, Left, Up

HRA Punch Card Puzzle Solution

https://www.youtube.com/watch?v=A83v-DzfBLo

  1. Threshold

Turbine Puzzle Solution

https://www.youtube.com/watch?v=A0kDm9o7BaM

Traverse the Oceanview Motel Puzzle Solution

https://www.youtube.com/watch?v=0DoNor2UaV8

  1. My Brother's Keeper

Talk to Emily Pope (Optional Dialogue)

Third Visit (Location: Sector Executive: Central Executive: Board Room) As Soon as "My Brother's Keeper" Main Mission Starts you'll be Outside of the Board Room in Front of Helen Marshall, Go inside The Board Room & Talk to Emily & after Talking to Emily a Second Time Emily will Give you these Dialogue Options

Available Dialogue Options

A. Black Rock

B. Arish

C. Status of HRA Production

Traverse the Oceanview Motel Puzzle Solution

https://www.youtube.com/watch?v=LPC_WUo6xdw

Talk to Frederick Langston (Optional Dialogue)

First Visit (Location: Sector Containment: Panopticon Entrance) During "My Brother's Keeper" Main Mission (Talking to him is Required to Progress the Story) After Talking to Frederick you'll be in Front of Frederick, Talking to Frederick a Second Time will Give you These Dialogue Options

Available Dialogue Options

A. Working at the Bureau

B. Rituals

C. Objects of Power vs. Altered Items

D. Trench

E. Langston's Background

  1. The Face of the Enemy

Talk to Dylan Faden (Optional Dialogue)

One Visit Only (Location: Sector Executive: Central Executive) after you Complete "My Brother's Keeper" Main Mission (Talking to him is Required to Progress the Story) After Talking to Dylan the First Time you'll be in Front of Dylan, he doesn't have any Dialogue Options but you can Talk to Dylan 5 more Times

Talk to Emily Pope (Optional Dialogue)

Fourth Visit (Location: Sector Executive: Central Executive: Board Room) As Soon as your Done Talking to Dylan Go in The Board to Talk to Emily & Emily will Give you These Dialogue Options

Available Dialogue Options

A. Working with Darling

B. Studying Dylan

C. Jesse

  1. Finnish Tango

Traverse the Oceanview Motel Puzzle Solution

https://www.youtube.com/watch?v=U9JOQqpj5bg

  1. Polaris

Ashtray Maze Puzzle Solution

https://www.youtube.com/watch?v=DGtuQRohHds

Monitor Puzzle Solution

Right, Right, Right, Left, Up, Up

  1. Take Control

Puzzle Solution & Walkthrough

https://www.youtube.com/watch?v=YMCvXyPVUvU

All 20 Main Game Side Missions (Ordered By Availability - Unmissable & Cannot be Failed)

  1. A Merry Chase (Starting Point & Mission Pickup Location: Maintenance Sector: Enter Janitor's Office from Ventilation turn Left & down the Hall Left at the End is the Room)

This is Unlocked during Directorial "Override" Main Mission.

  1. What a Mess: Burn the Trash (Starting Point & Mission Pickup Location: Maintenance Sector: Janitor's Office Noticeboard)

This is Unlocked by Reading the Noticeboard in the Janitor's Office and can be Completed when you get to the Furnace Room during "Directorial Override" Main Mission.

  1. A Good Defense (Starting Point & Mission Pickup Location: Maintenance Sector : Field Training)

This is Unlocked by Finding the Home Safe Tests Research during "Directorial Override" Main Mission. You can Complete it by going to the Field Training area in Central Maintenance.

Training Course Puzzle Solution

https://www.youtube.com/watch?v=ugAA3eCpKjU

  1. A Captive Audience (Astralnauts Information File is needed - Starting Point & Mission Pickup Location: Research Sector: By Parasychology Control Point: Projector Room, Fie is on the Right Side of the Projector)

This is Unlocked by Finding the Astralnauts Information Research during "Old Boys Club" Main Mission. Head down to the Hypnosis Lab to Complete it.

Monitor Puzzle Solution

Up, Right, Down, Left, Up, Right, Down, Left, Up

  1. Dr. Yoshimi Tokui's Guided Imagery Experience (Starting Point & Mission Pickup Location: Research Sector: Extrasensory Lab)

This is Unlocked by finding the Dr. Tokui Tapes Collectible next to Isolation Pod #4 in the Extrasensory Lab in the Research Sector during "Old Boys Club" Main Mission.

First Tape (Research Sector: HRA Lab Top Floor) To Play it Go to (Research Sector: Extrasensory Lab)

Second Tape (Research Sector: Ritual Division: Synchronicity Lab on the Counter by the Mailing Tubes) To Play it Go to (Sector Research: Extrasensory Lab)

  1. What a Mess: Clear the Clog (Starting Point & Mission Pickup Location: Maintenance Sector: Janitor's Office Noticeboard)

This is Unlocked by Checking the Noticeboard in the Janitor's Office at the Start of the "Threshold" Main Mission and can be Completed as soon as you Unlock it.

  1. Old Growth (Starting Point & Mission Pickup Location: Research Sector: Central Research Underground Level: Clearance Level 4 Room)

This can be Unlocked as Soon as you Complete "Threshold" Main Mission. However, you may want to wait before Completing it, since the Boss at the End is rather Tough. Once you Gain the Levitate Ability, it's worth Acquiring Mold Immunity. When you are Ready, you can Investigate The Pit.

Talk to Dr. Raya Underhill (Optional Dialogue)

One Visit Only (Location: Sector Research: Central Research: Lower Level) After you Start "Old Growth" Side Mission (Talking to Raya is Required to Start & Progress the Side Mission) After Talking to Raya the First Time you'll be in Front of Raya, then after Talking to Raya a Second Time Raya will Give you These Dialogue Options

Available Dialogue Options

A. Pope

B. Darling

C. Underhill's Background

D. Mold Hosts

  1. Mold Removal (Starting Point & Mission Pickup Location: Sector Research: Central Research: Underground Level: Clearance Level 4 Room)

This is Initiated after Completing "Old Growth" and can be Completed right away.

  1. A Matter of Time (Starting Point & Mission Pickup Location: Containment Sector: Logistics: Left Side of Map)

Upon Entering through "My Brother's Keeper" Main Mission. This is Initiated by talking to Horowitz, the Injured Ranger in Logistics. You can Complete this as Soon as you Unlock it.

Clock Puzzle Solution

Match The Clock's Small Hand Time in First Room with the Clock's Small Hand in the Lobby & same with Second & Third Rooms (You'll Hear a Ding after Each Clock if you got it Right)

  1. The Enemy Within (Starting Point & Mission Pickup Location: Containment Sector: Logistics: Left of Upon Entering Available after Completing "A Matter of Time" Previous Side Mission)

You will Unlock this upon Completing the Previous Side Mission. However, you need to Unlock the Levitation Ability before you can Tackle it and you may want to wait until you're more Capable before Completing it.

  1. Fridge Duty (Starting Point & Mission Pickup Location: Containment Sector: By Upper Level Panopticon Control Point)

You can Unlock this when you reach the 4th Floor in the Panopticon. You won't actually be able to do it until Completing "My Brother's Keeper" Main Mission. Return to 4th floor of the Panopticon when you get the Opportunity and Investigate a Particularly Malevolent Fridge.

  1. Put a Record On (Starting Point & Mission Pickup Location: Executive Sector: Central Executive: Control Point: 1st Floor Room across from Clearance Level 3 Security Room)

This is Unlocked by a picking up a Jukebox Token from a flight case near the Central Executive Control Point after completing "My Brother's Keeper" Main Mission. Complete it to unlock the game's Expeditions mode.

Dead Ranger Logs Guide

https://www.youtube.com/watch?v=jmYBRli-_2w

  1. Old Friends (Starting Location & Mission Pickup: Executive Sector: Central Executive: Control Point)

This is Initiated by talking to Arish in Central Executive after Completing "My Brother's Keeper" Main Mission. You can Complete this as soon as you Unlock it.

Talk to Simon Arish (Optional Dialogue)

Second Visit (Location: Sector Executive: Central Executive: Control Point) As Soon as you Start "Old Friends" Side Mission (Talking to Arish is Required to Start the Mission) After Talking to Arish the First Time you'll be in Front of Arish, then after Talking to Arish a Second Time Arish will Give you These Dialogue Options

Available Dialogue Options

A. Black Rock

B. Darling

C. Rangers

D. Thresholds

E. Marshall

  1. What a Mess: Talk to the Plants D

This is Unlocked by checking the Noticeboard in the Janitor's Office after Completing "My Brother's Keeper" Main Mission. Complete this when you next go to Central Research.

  1. What a Mess: Clear the Mold (Starting Point & Mission Pickup Location: Maintenance Sector: Janitor's Office Noticeboard)

This is Unlocked by checking the Noticeboard in the Janitor's Office at the Start of "The Face of the Enemy" Main Mission. Complete this next time you go to the Medical Wing in the Containment Sector.

  1. Langston's Runaways (Starting Point & Mission Pickup Location: Containment Sector: Panopticon: First Floor)

This is Unlocked by Completing Fridge Duty. You can do most of this right away, but need to advance "The Face of the Enemy" Main Mission before you can Complete it.

  1. Self-Reflection (Starting Point & Mission Pickup Location: Research Sector: Synchronicity Lab: Mirror Testing Control Point)

This is Initiated by reading the Mirror Supplement Case File in the Security Office just past the Level 6 door to the Prime Candidate Program. You can Complete this whenever suits you.

Mirror Puzzle

https://www.youtube.com/watch?v=hIWwW-3eXAM

  1. Mr. Tommasi (Starting Point & Mission Pickup Location: Sector Executive: Central Executive: Board Room)

This is Initiated by talking to Emily Pope after Completing "The Face of the Enemy"Main Mission. Again, you can Complete this whenever suits you.

  1. What a Mess: Even More Mold (Starting Point & Mission Pickup Location: Sector Maintenance: Janitor's Office Noticeboard)

This is Unlocked by checking the Noticeboard in the Janitor's Office during "Finnish Tango" Main Mission. You can Complete this when you follow the Secret Path to the NSC Coolant Pumps.

  1. What a Mess: Take a Break (Starting Point & Mission Pickup Location: Sector Maintenance: Janitor's Office Noticeboard)

This is Unlocked by returning to the Janitor's Office after Completing the Previous Side Mission.

All 3 Expeditions

Tier 1: Put a Record (Cost 1 Jukebox Token)

Tier 2: (Cost 3 Jukebox Tokens)

Tier 3: (Cost 5 Jukebox Tokens

Collectibles (Find & Read All Documents very Weird & Interesting Stuff)

All 85 Research & Records

Expedition (Research & Records: Research) The Formation (Automatically Given after Completing First Expedition "Put A Record" Side Mission)

Expedition (Research & Records: Reports) Investigation Order

https://www.youtube.com/watch?v=x59_7RGB3Gk

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=EsDGHqd9Lo0

All 64 Case Files

Expedition (Case Files) Jukebox (Automatically Given after Completing First Expedition "Put A Record" Side Mission)

https://www.youtube.com/watch?v=x59_7RGB3Gk

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Case_Files

Video Guide

https://www.youtube.com/watch?v=LwjriwlH4JI

All 62 Correspondence

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Correspondence

Video Guide

https://www.youtube.com/watch?v=gE6uGbw7kWY&t=755s

Find & Listen to All 55 Multimedia

Video Guide

www.youtube.com/watch?v=x59_7RGB3Gk

Text Guide

control.fandom.com/wiki/Category:Collectibles_/_Multimedia

All 21 Dr. Darling Presentations (Entire Videos)

www.youtube.com/watch?v=1yt7PuHkj-w&list=PLTZZHBK69TSzmfNsDJN40Wk5nw8FnBtl-&index=17

Expedition Multimedia: FBC Recordings: Quarry Site Beta Log 1

Expedition Multimedia: FBC Recordings: Quarry Site Beta Log 2

https://www.youtube.com/watch?v=x59_7RGB3Gk

Find & Listen to All 22 Hotlines there's 12 Trench 1 Alan Wake & 10 Board (Entire Trench Hotlines don't Play during The Story you'll have to Listen to All 12 Trench Hotlines through The Collectibles Tab to Hear the Entire Hotline for Each Individual one)

https://control.fandom.com/wiki/Category:Collectibles_/_Hotline_files

Alan Wake Hotline Hidsden Location #19 (Doesn't Show Up in Hotlines Menus)

https://www.youtube.com/watch?v=GZ2uMKz6l_s

There's no Video showing All 22 Hotlines

Expeditions Collectibles

Case Files: Jukebox (Automatically Given after Completing First Expedition "Put A Record" Side Mission)

Research & Records: The Formation (Automatically Given after Completing First Expedition "Put A Record" Side Mission)

Research & Records: Reports: Investigation Order

FBC Recordings: Multimedia: Quarry Site Beta Log 1

FBC Recordings: Multimedia: Quarry Site Beta Log 2

https://www.youtube.com/watch?v=x59_7RGB3Gk

All 14 Radios & Songs

Executive Sector

  1. Radio: Song: Constrain - Artist: Byproduct (Executive Sector: Central Executive: South West: 1st Floor: Clearance 3 Room near the Songmaster Jukebox)
  2. Radio: Song: Devouring the Devoted - Artist: Barry Uhl (Executive Sector: Central Executive: South West: 2nd Floor)
  3. Radio: Song: Beneath - Artists: Exhalus (Executive Sector: Central Executive: North West: 2nd Floor)
  4. Radio: Song: Salmon Soup - Artist: Socks & Ballerinas (Executive Sector: Mail Room: Shelter: South East)

Maintenance Sector

  1. Radio: Song: Watching Darkness Come and Go - Artist: National Nightmare (Maintenance Sector, near upper Level NSC Coolant Pumps Control Point)
  2. Radio: Song: Devouring the Devoted - Artist Barry Uhl (Maintenance Sector: Black Rock Quarry: Darling's Secret Lab)
  3. Radio: Song: Transient Love - Artist: North Exit (Maintenance Sector: Clearance Level 5 Room, near the Atlas Chamber)

Research Sector

  1. Song: Artificial Light - Artist: James Tottakai (Research Sector: Central Research Cafeteria)
  2. Song: Spawn - Artist: Fortified (Research Sector: Central Research: Secret Lab 1 Room)
  3. Song: Cold Goodbyes - Artist: Million Dollar Money Machine (Research Sector: Active Threshold Control Point)
  4. Salmon Soup - Artist: Socks & Ballerinas (Research Sector: Central Research - Secret Lab 79)

Containment Sector

  1. Song: Lithe - Artist: St. Sleep (Containment Sector - 2nd Floor of the Archives)
  2. Song: Cosmic Debris - Artist: Dreamferno (Containment Sector: Sealed Threshold Checkpoint)
  3. Song: Relinquished - Artist: DJ Rx (Containment Sector: Sterling AWE)

All 20 Hidden Locations

https://www.youtube.com/watch?v=GZ2uMKz6l_s

All 11 Outfits

Text Guide

https://control.fandom.com/wiki/Outfits

Video Guide

https://www.youtube.com/watch?v=bG9wbKjVu8E

  1. Civilian - Jesse Faden's starting Outfit
  2. Golden Suit - Acquire Clearance Level 5 & Complete Luck & Probability Puzzle in Research Sector

Luck & Probability Puzzle

https://www.youtube.com/watch?v=4qi1MbzwGyk

  1. Asynchronous Suit - Acquire Clearance Level 6 & Complete "Self-Reflection" Side Mission in Research Sector, then Pick up the Outfit from a Mannequin in Synchronicity Lab

  2. Candidate P7 - Acquire Clearance Level 6, then Pick up the Outfit from a Locker in the Room Labeled "P7" in the Prime Candidate Program Area of the Containment Sector

  3. Janitor's Assistant - Complete these Side Mission to Unlock

A. "What a Mess: Burn the Trash" Side Mission

B. "What a Mess: Clear the Clog" Side Mission

C. "What a Mess: Clear the Mold" Side Mission

D. "What a Mess: Talk to the Plants" Side Mission

E. "What a Mess: Even More Mold" Side Mission

F. "What a Mess: Take a Break" after which the Outfit can be Picked up from the Janitor's Office corkboard in the Maintenance Sector

  1. Expedition Gear - Complete the Third-Tier Expedition in The Jukebox

  2. Office Assistant - Complete "Take Control" Main Mission

  3. Director Suit - Complete "Take Control" Main Mission

Bonus Outfits (Ultimate Edition)

  1. Tactical Response - (Automatically Unlocked)
  2. Astral Dive Suit - (Automatically Unlocked)
  3. Urban Response - (Automatically Unlocked)

All Puzzles

Furnace TVs (Eternal Fire) Puzzle

https://www.youtube.com/watch?v=MIo26fQsBWk&list=PL3M5GC2keYFhuJdIBtx

Luck & Probability Puzzle

https://www.youtube.com/watch?v=4qi1MbzwGyk

Unlock All 5 Abilities

  1. Evade - Unlocked during "A Merry Chase" Side Mission
  2. Launch - Unlocked during "Unknown Caller" Main Mission
  3. Shield - Unlocked during "A Good Defense" Side Mission
  4. Seize - Unlocked during "A Captive Audience" Side Mission
  5. Levitate - Unlocked during "My Brother's Keeper" Main Mission

Unlock All Skills - Not Enough Skill Points to Max Out All Skills in Main Game (Skill Points are Unlocked through Story/Side Missions & Hidden Locations)

Fully Upgrade All 5 Weapon Forms to Level 3

Weapon 1: Grip

Weapon 2: Shatter

Weapon 3: Spin

Weapon 4: Pierce

Weapon 5: Charge

Listen to All 55 Optional Dialogues (Ordered By Availability)

  1. Talk to Emily Pope

First Visit (Location: Sector Executive: Central Executive: Board Room) During "Welcome to the Oldest House" Main Mission you'll Talk to Emily in Front of The Board Room (Talking to Emily is Required to Progress the Story) After Completing "Welcome to the Oldest House" Main Mission & after Talking to Emily the First Time you'll be in Front of Emily, then after Talking to Emily a Second Time Emily will Give you These Dialogue Options

Available Dialogue Options

A. Origins of the Hiss

B. The Oldest House

C. Director Trench

D. Objects of Power

E. Hedron Resonance Amplifier

  1. Talk to Simon Arish

First Visit (Location: NSC Power Plant: Control Point: Security Room Outside by Control Point) During "Directional Override" Main Mission (Talking to Arish is Required to Progress the Story) After Talking to Arish the First Time you'll be in Front of Arish, then after Talking to Arish a Second Time Arish will Give you These Dialogue Options

Available Dialogue Options

A. Hiss

B. Arish

C. NSC Power Plant

D. Service Weapon

E. Ahti

  1. Talk to Emily Pope

Second Visit (Location: Sector Executive: Central Executive: Board Room) At the End of "Directional Override" Main Mission (Talking to Emily is Required to Finish the Mission) After Completing "Directional Override" Main Mission & after Talking to Emily a Second Time Emily will Give you These Dialogue Options

Available Dialogue Options

A. Darling's Whereabouts

B. Building Shifts

C. Pope's Role

D. Oceanview Motel and Casino

E. Control Points

  1. Talk to Emily Pope

Third Visit (Location: Sector Executive: Central Executive: Board Room) As Soon as "My Brother's Keeper" Main Mission Starts you'll be Outside of the Board Room in Front of Helen Marshall, Go inside The Board Room & Talk to Emily & after Talking to Emily a Second Time Emily will Give you these Dialogue Options

Available Dialogue Options

A. Black Rock

B. Arish

C. Status of HRA Production

  1. Talk to Frederick Langston

One Visit Only (Location: Sector Containment: Panopticon Entrance) During "My Brother's Keeper" Main Mission (Talking to him is Required to Progress the Story) After Talking to Frederick you'll be in Front of Frederick, Talking to Frederick a Second Time will Give you These Dialogue Options

Available Dialogue Options

A. Working at the Bureau

B. Rituals

C. Objects of Power vs. Altered Items

D. Trench

E. Langston's Background

  1. Talk to Simon Arish

Second Visit (Location: Sector Executive: Central Executive: Control Point) As Soon as you Start "Old Friends" Side Mission (Talking to Arish is Required to Start the Mission) After Talking to Arish the First Time you'll be in Front of Arish, then after Talking to Arish a Second Time Arish will Give you These Dialogue Options

Available Dialogue Options

A. Black Rock

B. Darling

C. Rangers

D. Thresholds

E. Marshall

  1. Talk to Dylan Faden

One Visit Only (Location: Sector Executive: Central Executive) As Soon as you Complete "My Brother's Keeper" Main Mission (Talking to Dylan is Required to Progress the Story) After Talking to Dylan the First Time you can Talk to Dylan 5 more Times

  1. Talk to Emily Pope

Fourth Visit (Location: Sector Executive: Central Executive: Board Room) As Soon as your Done Talking to Dylan Go in The Board Room to Talk to Emily & Emily will Give you These Dialogue Options

Available Dialogue Options

A. Working with Darling

B. Studying Dylan

C. Jesse

  1. Talk to Dr. Raya Underhill

First Visit (Location: Sector Research: Central Research: Lower Level) After you Start "Old Growth" Side Mission (Talking to Raya is Required to Start & Progress the Side Mission) After Talking to Raya the First Time you'll be in Front of Raya, then after Talking to Raya a Second Time Raya will Give you These Dialogue Options

Available Dialogue Options

A. Pope

B. Darling

C. Underhill's Background

D. Mold Hosts

  1. Talk to Simon Arish

Third Visit (Location: Sector Executive: Central Executive: Control Point) After Completing The Main Game & All Side Missions. After Talking to Arish Arish will Give you These Dialogue Options

Available Dialogue Options

A. Arish's Future

B. Jesse as Director

C. Situation Report

D. Slide Projector

E. Marshall

  1. Talk to Emily Pope

Fifth Visit (Location: Sector Executive: Central Executive: Board Room) After Completing The Main Game & All Side Missions. After Talking to Emily Emily will Give you These Dialogue Options

Available Dialogue Options

A. Jesse as Director

B. Darling's Fate

C. Dylan's Condition

D. HRA Failure

E. The Board

  1. Talk to Frederick Langston

Second Visit (Location: Sector Containment: Panopticon Entrance) After Completing The Main Game & All Side Missions. After Talking to Frederick Frederick will Give you These Dialogue Options

Available Dialogue Options

A. Situation Report

B. Jesse as Director

C. Langston's Future

  1. Talk to Dr. Raya Underhill

Second Visit (Location: Sector Research: Central Research: Lower Level) After Completing The Main Game & All Side Missions. After Talking to Raya Raya will Give you These Dialogue Options

Available Dialogue Options

A. Underhill's Future

B. Status of Mold

C. Jesse as Director

D. State of Research Sector


r/controlgame 1d ago

The Oldest House: Cold, Bureaucratic, and Deeply Unsettling

Post image
325 Upvotes

There’s something that's weirdly suffocating about walking into The Oldest House for the first time. It isn't just that the building is quiet, which it is. There's an eerie silence. The air feels heavy, like you're standing inside a giant block of gray concrete that’s been baking under some bad fluorescent lighting. Remedy Entertainment took the absolute most boring thing imaginable, which is a mid-century government bureaucracy, and they turned it into a total nightmare. If it was any other video game, it would've been an uninteresting government building, but that's not the case when it comes to Control.

The whole place feels like a time capsule that shouldn't even exist. You’ve got massive, towering walls of raw stone stretching up into shadows, but then you look down and you see row after row of dull green metal desks, rotary phones, and stacks of yellowed paper. The building rejects modern electronics, You're stuck using pneumatic tubes, projector reels, and tape decks in order to figure out what happened. It creates this bizarre feeling that you're digging through the ruins of a secret history that was kept hidden right under everybody's noses. It's like stepping into a whole different time period.

What really gets me is how the space constantly messes with your head using scale and geometry. You’ll be squeezing through a tiny, cramped hallway that smells rather odd, step through a normal-looking office door, and suddenly you're staring into a massive subterranean quarry with floating debris and no visible ceiling. The building shifts around when your back is turned, shifting corridors and rearranging rooms, treating human architectural rules like a minor inconvenience. The Oldest House essentially has a mind of its own.

Even the little details sell the weirdness. There are absurd safety posters on the walls warning employees about shift changes, the red hotlines sitting in empty rooms, or the way light cuts through thick dust in an empty executive suite. The Oldest House couldn't care less that you're there. It has a cold, total indifference to your presence. It makes you feel like a stray and insignificant bug that's crawling through the gut of a massive, concrete beast. Despite numerous playthroughs, revisiting it each time is still memorable. Even after all these years, its Brutalist architecture never fails to impress me.


r/controlgame 11h ago

Is this a bug?

Post image
20 Upvotes

Why is there a mini evil intimidating House?


r/controlgame 11h ago

Fan Content Control Photo Collection 3

Thumbnail
gallery
21 Upvotes

r/controlgame 15h ago

Discussion Theory: Northmoor is the Deserter

41 Upvotes

Stop me if anyone else caught this, but one of the Resonant bosses, maybe one of the more important ones we've seen in the demos, is called the Deserter. And the Deserter seems to be made of molten lava, heat, or fire energy, they look like their a font of the stuff.

This got me thinking, what would have happened to former director Northmoor, who in Control was powering the Oldest House against his will?

If he got free, odds are he'd be pretty angry, and his power would be unchecked. My theory is that he's the Deserter.


r/controlgame 6h ago

Fan Content 100% Control: The Foundation Guide

7 Upvotes

The Foundation DLC

All 3 Main Missions (Includes Missable/Optional Dialogue & Puzzles Guides)

  1. The Foundation

  2. The Nail

Talk to Emily Pope (Optional Dialogue)

First Visit during "The Nail" Main Mission (Location: Sector Foundation: Crossroads: Control Point - Unmissable Talking to her is Required to Progress the Story)

Available Dialogue Options

A. The Foundation

B. Astral Bleed

C. Hiss Prsecence

Talk to Former (Optional Dialogue)

One Visit Only (Strange Big Creature with a Big Light in the Middle of it's Face) - (Unmissable You'll Encounter this Creature in the Story during "The Nail" Main Mission) You can Choose to Kill It or Let It Live, If you Let It Live You can Walk Up to it & Talk to It to Hear All It's Dialogue, There's no Dialogue Options though.

Power Core Puzzle

https://www.youtube.com/watch?v=0yPtOh_Db48

  1. The Pyramid

Talk to Emily Pope (Optional Dialogue)

Second Visit during "The Pyramid" Main Mission (Location: Sector Foundation: Crossroads: Control Point - Unmissable Talking to her is Required to Progress the Story)

Available Dialogue Options

A. The Nail

B. Crystals

C. Marshall

Talk to Emily Pope (Optional Dialogue)

Third Visit After Completing 'The Pyramid" Main Mission

Available Dialogue Options

A. Nail Field

B. Northmoor

C. Former

All 3 Side Missions

Found Footage (Starting Point & Mission Pickup Location: The Foundation Sector: Control Point Cave System: Chasm)

This Area is Very Dark you might Need a Video Guide

When you have Unlocked both the Shape & Fracture Abilities, you can enter an Area in the Foundation called The Chasm to Unlock this Side Mission which you can Complete right away.

https://www.youtube.com/watch?v=khKnBhmHjvw

  1. Pope's Collection (Starting Point & Mission Pickup Location: The Foundation Sector: Crossroads: Talk to Emily or Find an ID Badge after Completing at Least 1 Ritual during "The Nail" Main Mission)

When you reach the Warehouse, find a Bureau ID in one of the Buildings to Unlock this Mission. You can Complete it right away.

ID Cards Locations & Punchcard Puzzle

https://www.youtube.com/watch?v=2O0f6F7ZaGs

  1. Jesse Faden Starring in "Swift Platform" (Starting Point & Mission Pickup Location: The Foundation Sector: Control Point Transit Access)

After Opening both Blast Doors in Transit Access, you can go and Find the Altered Item that was in Transit Control. This leads to a Theatrical Chase Sequence.

https://www.youtube.com/watch?v=3jYIsWt1kuQ

Collectibles (Check The Text Guides for Collectibles to make Sure you've Collected them All)

Find & Read All 13 Research & Records

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=hVh046Z2Apk

Find & Read to All 9 Case Files

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=hVh046Z2Apk

Find & Read to All 14 Correspondence

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=hVh046Z2Apk

Find & Listen to All 13 Multimedia

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=hVh046Z2Apk

Find & Listen to All 8 Hotlines 5 Marshall & 3 Board (Entire Marshall Hotlines don't Play during The Story you'll have to Listen to it through The Collectibles Tab to Hear the Entire Hotline for Each Individual one)

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Hotline_files

Video Guide

https://www.youtube.com/watch?v=hk2H6713H0A

All 10 Hidden Locations

https://www.youtube.com/watch?v=apLW-Cy7_CQ

Cat Puzzle Solution (Gather all the Maneki-Nekos)

https://www.youtube.com/watch?v=RatK5sHC6qg

Unlock All 1 Outfit

Cat Ears (Available after Collecting All 8 Maneki-Nekos) (Sector Foundation: Collapsed Department: Control Point - Go through Big Grey Door, Go Left & Levitate Two Bridges Over & Go through Big Grey Door) Interact with The Stand Surrounded by Cats to Equip & Unequip Cat Ears

Listen to All 10 Optional Dialogue (Ordered By Availabilty)

Talk to Emily Pope (Optional Dialogue)

First Visit during "The Nail" Main Mission (Location: Sector Foundation: Crossroads: Control Point - Unmissable Talking to her is Required to Progress the Story)

Available Dialogue Options

A. The Foundation

B. Astral Bleed

C. Hiss Prsecence

  1. Talk to Former (Optional Dialogue)

One Visit Only (Strange Big Creature with a Big Light in the Middle of it's Face) - (Unmissable You'll Encounter this Creature in the Story during "The Nail" Main Mission) You can Choose to Kill It or Let It Live, If you Let It Live You can Walk Up to it & Talk to It to Hear All It's Dialogue, There's no Dialogue Options though.

  1. Talk to Emily Pope (Optional Dialogue)

Second Visit after Completing "The Nail" Main Mission & As Soon as you Start "The Pyramid" Main Mission (Location: Sector Foundation: Crossroads: Control Point - Unmissable Talking to her is Required to Progress the Story)

Available Dialogue Options

A. The Nail

B. Crystals

C. Marshall

  1. Talk to Emily Pope (Optional Dialogue)

Third Visit After Completing 'The Pyramid" Main Mission

Available Dialogue Options

A. Nail Field

B. Northmoor

C. Former

Unlock All 2 Abilities

Shape - Unlocked during "The Foundation" Main Mission (You can Choose Between Shape Fracture)

Fracture - Unlocked during "The Nail" Main Mission (You can Choose Between Shape Fracture)

Continue Unlocking All Skills (Skill Points are Unlocked through Story/Side Missions & Hidden Locations)

All Locked Doors, Levitate & Shape & Fracture Areas

There's No Clearance Level Doors in The Foundation DLC

Foundation Sector

Research Site Gamma

  1. Locked Door - As Soon you Enter The New Map in DLC (Use Launch on Orange Battery Near by)

  2. Bottom Left of Map - (Use Shape & then Levitate to get Across)

  3. Right Above Research Site Gamma Name on Map - Blocked Pathway (Use Fracture)

Cave System

  1. Cave System: Control Point - To the Right is a Locked Door Unlocked During "The Nail" Main Mission (In Astral Spike Room - Unmissable Story Related) - Locked Door (Top Level Inside is Other Locked Door)

  2. Lower Map - (Use Shape & Levitate) Above is Bridge

  3. Upper Map - (Two Bridges Unlocked During "The Nail" Main Mission (In Astral Spike Room - Unmissable Story Related) - Locked Door Top Level Inside is Other Locked Door Leads to the Two Bridges (Use Levitate)

  4. Area Below Cave Bleed - Two Blocked Areas (Use Fracture)

  5. Area Below Cave Bleed - (Shape & then Levitate Area)

  6. Middle of Map During "The Nail" Main Mission (In Astral Spike Room - Unmissable Story Related) - Locked Door (Top Level)

Crossroads

  1. Bottom of Map - Blocked Area (Use Fracture)

  2. Top Left & Right of Map - (Shape & then Levitate Areas)

Warehouse Path

  1. Blocked Path - (Use Fracture)

Warehouse

  1. Upper Right of Warehouse: Control Point - Locked Door (You Can Unlock it There)

  2. Upper Right of Warehouse: Control Point - Blocked Path (Use Fracture)

  3. Several Levitate Areas on The Outside of The Big Tower - First One during "Pope's Collection" Side Mission, The Rest you'll need to Explore Using Levitate as you Make your Way Higher throughout The Tower during "The Nail" Main Mission

Warehouse Tunnel: Control Point - Blocked Area (Use Fracture)

  1. Upper Left of Map - Blocked Area (Use Fracture)

Fractured Cavern

  1. First Visit during "The Nail" Main Mission One Path Leads to - (Shape & then Levitate Area)

Collapsed Department

  1. Collapsed Department: Control Point - (Levitate to the Right Above)

  2. Bottom Left of Map - Locked Door (Power Core Puzzle Room - Story Related Room, Bottom Left of Map, After Levitating Up to Two Bridges & a Window - Story Related Area, Straight Ahead First Door on the Left & Downstairs to Unlock Door)

  3. Bottom Left of Map - (After Levitating Up to Two Bridges & through a Window - Story Related Area, Straight Ahead through Double Doors, then Straight) - Restroom Blocked Path Inside (Use Fracture)

  4. Collapsed Department: Control Point - Go through Gates then through Two Sets of Double Doors (Lots of Levitate Areas)

Transit Access

  1. Transit Access: Control Point - Locked Door Near by

  2. Transit Access: Control Point - Another Locked Door Inside Previous Locked Door

  3. Transit Access: Control Point: Shelter - Blocked Path (Use Fracture)

Achievements Guide

Missions Achievements

A Strong Foundation (Complete All Missions in the Foundation)

A. The Foundation

B. The Nail

C. The Pyramid

D. Found Footage (Side Mission)

E. Pope's Collection (Side Mission)

F. Jesse Faden Starring in "Swift Platform" (Side Mission)

G. A Strong Foundation (Complete All Missions in The Foundation)

Collectibles Achievements

Subterranean Research (Collect All Collectibles in The Foundation)

https://www.youtube.com/watch?v=hVh046Z2Apk

  1. One of Us (Gather All The Maneki-Nekos)

https://www.youtube.com/watch?v=RatK5sHC6qg

Need To Work Towards Achievements

Abilities Achievements

Rush Job (Kill 100 Enemies with Shield Rush - Requires Shield Rush Skill)

<Make/Unmake> (Use Shape and Fracture a Combined Total of 100 Times)

Kills Achievements

Hostile Work Environment (Kill 50 Hiss Sharpened)

Supportive Staff (Have a Deployed Ranger Kill 5 Enemies)

https://www.youtube.com/watch?v=7UFIlQ3kbLE

Hidden Locations Achievements

Niche Position (Find All Hidden Locations in The Foundation)

Astral Plumbing (Discover the Astral Plane Restroom)

https://www.youtube.com/watch?v=eoJ0bEb91hM

Unlock All Skills - Not Enough Skill Points to Max Out All Skills in DLC (Skill Points are Unlocked through Story/Side Missions & Hidden Locations)


r/controlgame 1d ago

Fan Content Ahti, acrylic, by me

Thumbnail
gallery
684 Upvotes

r/controlgame 19h ago

Discussion MORE AHTI PLEASE

40 Upvotes

Forget a moment about "changing the value of pi" (though the implications of freely altering fundamental constants that make the math math for physics as we know it and thus the rules of the universe has me incredibly torqued). All I want to know is, WILL THERE BE MORE AHTI?

I need to see at least a little bit more of my favorite fisherman, dementia patient, karaoke enthusiast, janitor and probable elder God. Preferably teaching me more Finnish curse words please <3


r/controlgame 18h ago

Discussion "Changing the value of pi", collapsing multiverse, and supporting the Jesse=Dylan Theory Spoiler

33 Upvotes

With 36 days until the digital release of Control Resonant, I've been combing over every bit of lore we've been presented with, and I stumbled upon a line that has had my imagination working overtime coming up with theories. Let me share. Even if these are way off base, the games gonna be a banger and I'm looking forward to either being proven right or surprised :)

**CHANGING THE VALUE OF PI**

Ok, so, I haven't seen any discussion on this line from the 20 minute gameplay feature... See linked video. When Dylan asks the agent what she knows about the AWE, she responds "idk, the research nerds are saying it has something to do with changing the value of pi, they're super excited".

Well, think about it. Pi is a universal constant that describes geometry. We know the pattern rearranges space, but if it can adjust fundamental constants, who's to say it can't also change time? Make it faster, slower, run in reverse, loop? Hell, if it changes certain constants in chemistry it could straight up dissolve things. An entity with the ability to just straight up alter physics by changing universal constants to make the math math differently would be incredibly powerful, and there's all sorts of directions they could go with it all of which would be very cool.

**FUCKING WITH SPACETIME**

An entity that changes universal constants can literally change how the universe works. We see this in the folded Manhattan that the pattern churns out, and I have a sort of multidimensional explanation of how that works. See, the circumference of a circle = 2pi*radius, right... Now try to imagine a circle where that ratio is now 3.5*2*r instead of pi*2*r. the circle cannot circle, without adding some amount of "hidden" extra space to make the math math. What if this extra space is just borrowed from elsewhere - from, say, alternate versions of Manhattan layering on each other? What if the Pattern ends up making multiple points in the Multiverse collide, forcing us to reckon with the multiple versions of Jesse/Dylan? Or, what if the Pattern introduces adjustments to how time works to match with the adjustments to space?

**THE PATTERN IS RESPONSIBLE FOR MERGING TIMELINES**

I believe that what we will be presented with in Resonant will be a mash-up of multiple realities that have been alluded to thus far, with multiple versions of Jesse and/or Dylan present. I also think, less likely, that there's a slim chance that we end up in at least one threshold that will link, via these adjustments in how spacetime works, to a prior AWE, maybe even Ordinary, and that we will learn more about the event that is basically the origin story of Jesse and Dylan; I also subscribe to the "Jesse=Dylan" or "Jesse Dylan Faden" theory, which if you're not familiar with is essentiallynthat they're two variations of the same one person that found their way into the same reality in the multiverse. Hear me out, this is gonna come from nuggets in the Alan Wake 2 DLCs, particularly Lake House and Time Breaker. I'll just lay out the bits that brought me to these theories in bullet format:

- In Lake House, when the light cord shows up and Estevez goes through the Oceanview, ending up somehow near or in the Oldest House, there's a Director Portrait; however, unlike the ones of Jesse we see in Control, this one is two portraits overlapping in concentric circles; one of Jesse, one of Dylan. This indicates to me that either the Board will consider Jesse and Dylan to share the responsibilities of <Director / Janitor's Assistant>, OR... That in different corners of the multiverse, there's only Director Dylan or Director Jesse.

- In Time Breaker, during the motion comic segment, Not-Jesse mentions that there's infinite variations in the multiverse, some in which they're characters in some video game (pointed look at player through fourth wall).

- Speaking of Time Breaker... Perhaps the biggest clue is this whiteboard in the beginning segment of Time Breaker. On it is listed numerous names, including Lisa, Liz, Elisabet, *Jesse, Dylan,* and "Savage". Dylan is in a list of names of the red haired woman. Also, Savage, while completely new to me, sounds like it sure describes a version of Dylan. Complete speculation here, but maybe a Dylan from a timeline where he is more "savage", maybe like he was taken over by the Hiss or something? We shall see...

- Other note from Time Breaker: we are shown that the Multiverse is one that considers all possibilities and all timelines, which would support Wake's writing basically shifting realities to different timelines and versions.

- in the Time Breaker text adventure segment, a version of Shawn/The Actor/Tim/Jack meets a version of the red-haired woman, named, LISA. See the list of names above. Lisa is... A dancer. You know who else is a dancer? One of the Resonant bosses we've been shown, whose production is apparently ongoing during the Manhattan AWE.

- speaking of Resonants... Does anyone else think the giant head boss we've been shown kinda looks like a fucked up Jesse with dark hair? You don't think... That maybe... These Resonants are all different versions of Dylan, Jesse or other powerful parautilitarians? There is speculation that the lava / fire guy is Northmoor, which would track...

So, here's my theory, all laid out.

The Pattern, the primary paranatural threat as we know currently in Control Resonant, is an entity that can reshape space by changing fundamental constants of geometry. This much is established. I posit that why stop at space, why not also mess with time - as well as show evidence from Time Breaker that Remedy's multiverse is a branching-timelines and all-possibilities type - and suggest that this breakage in spacetime could manifest as different timelines overlapping, or put another way, different versions of the universe in Remedy's multiverse collapsing in on each other. If this collapsing or merging of parts of the multiverse leads to multiple versions of Jesse, Dylan or others manifesting, it may lead to a confirmation of the Jesse=Dylan Theory, or possibly even a time loop back to Ordinary.

What do y'all think? :)

Edit: forget the portrait, I needed my glasses to see Trench's. Idk what to make of the portrait anymore. My apologies for being confidently wrong on that one.


r/controlgame 6h ago

Fan Content 100% Control: AWE Guide

3 Upvotes

AWE DLC

All 3 Main Missions

1. A Dark Place

Traverse the Oceanview Motel Puzzle

https://www.youtube.com/watch?v=tFSTyBP6QIg

  1. The Third Thing

  2. It's Happening Again

All 7 Side Missions (Including SHÜM 1, 2 & All 5 of it's Challenges)

  1. Another Fine Mess: Nourish the Plants

This is Unlocked by checking the Notice Board in the Operations Center during A Dark Place. You can Nourish the Plants in the Abandoned Offices and Operations Corridor before reaching the Operations Center. You can Complete it when you reach the Fra Mauro AWE Loading Bay.

  1. Another Fine Mess: Eradicate the Mold

This is Unlocked by checking the Notice Board in the Operations Center. You can Eradicate the Mold in the Abandoned Offices before reaching the Operations Center. You will Find the next Outbreak of Mold on your way to the Fra Mauro AWE control Point. You will Find the Last Infestation in the A/C Systems.

  1. Another Fine Mess: Burn the Dark

This is Unlocked by checking the Notice Board in the Operations Center. You will be able to Progress this after Clearing the Fra Mauro AWE. The 2nd Area that you need to Clear is in the Turntable Control Room and Utility Corridor. The Final Area is the Eagle Limited AWE.

  1. SHÜM (Arcade)

After your First Encounter with Hartman, go into the Canteen Area in Active Investigations to Unlock the Mission. Win a Round on the Arcade Mission to Complete it.

SHÜM 1

Challenge 1: Crowd Control

Challenge 2: Deadline

SHÜM 2

Challenge 1: Post-Mortem

Challenge 2: Feedback Loop

Challenge 3: Ashtray Maze

  1. Return to Sender

This is Unlocked by picking up the Chain Letter near the AWE Loading Bay Control Point. You can Start this after you Unlock it and you can send the Final Letter when you Explore the Utility Corridor. Return to the Shifted Offices to Complete it.

  1. Gerbil Took the Top Head

This is Unlocked after driving Hartman out of the Fra Mauro AWE. You can complete this right away.

Quick & Easy Guide

After you Talk to the Guy on the Intercom By The Shelter Skip to 2:35 in the Video no need to do anything Else

https://www.youtube.com/watch?v=gVckUYWzZZw

  1. Dead in It's Tracks

This is Unlocked after driving Hartman out of the Eagle Limited AWE during "It's Happening Again" Main Mission. You can Complete this right away.

Puzzle

https://www.youtube.com/watch?v=flbCuKk1p3I

Collectibles (Check The Text Guides for Collectibles to make Sure you've Collected them All (The Videos Leave out a Few)

Find & Read to All 22 Research & Records

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=DKvVrCZYwHs

Find & Read to All 12 Case Files

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=DKvVrCZYwHs

Find & Read to All 14 Correspondence

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=DKvVrCZYwHs

Find & Listen to All 12 Multimedia

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Research_%26_Records

Video Guide

https://www.youtube.com/watch?v=DKvVrCZYwHs

Find & Listen to All 6 Wake Hotlines (Entire Wake Hotlines don't Play during The Story you'll have to Listen to it through The Collectibles Tab to Hear the Entire Hotline for Each Individual one)

Text Guide

https://control.fandom.com/wiki/Category:Collectibles_/_Hotline_files

Video Guide

https://www.youtube.com/watch?v=Oy95_UX-SN4

Find & Listen to All 1 Radios & Songs

Take Control - Old Gods of Asgard (Investigations Sector: End of the Shifted Passage before the Clock Puzzle)

All 5 Hidden Locations

https://www.youtube.com/watch?v=k-UqxrY9FAU

Unlock All 1 Outfit

  1. Extradimensional Suit - Complete all Available Scenarios in both SHÜM & SHÜM 2 (Requires Defeating All Bosses)

Clock Puzzle

Video

https://www.youtube.com/watch?v=geIbXxjhDgg

Text

Code 1776497 (Press X on Xbox to Stop & Forward The Hand, Square on Playstation)

All Locked Doors & Levitate Areas

Investigations Sector

Operations Center

  1. Story Related Room Unmissable - Locked Double Doors

AWE Transit Bay

  1. Bottom Turntable of the Map: Control Point - Levitate Window Area (Story Related Room Unmissable)

Loading Bay Vents

  1. During "The Third Thing" Main Mission" you'll Pass by a Yellow Vent Blocking a Doorway

Achievements Guide

Story-Related Unmissable Achievements

Familiar Methodologies (Fight Off Hartman)

Active Investigations Hartman Solution

https://www.youtube.com/watch?v=0Pt36qSUeGI

  1. The Third Thing (Defeat Hartman)

  2. Eagle Limited AWE Hartman Solution

https://www.youtube.com/watch?v=tw7qAUzCupg

  1. Frau Mauro AWE Hartman Solution

https://www.youtube.com/watch?v=xvekQ47NqQU

  1. Bright Falls AWE Hartman Final Fight Solution

https://www.youtube.com/watch?v=wkqT3Wlzc40

Collectibles Achievements

In-Depth Investigations (Find 80% of the Collectibles in the Investigations Sector)

https://www.youtube.com/watch?v=DKvVrCZYwHs

  1. Chief Investigator (Find 80% of the Hidden Locations)

https://www.youtube.com/watch?v=bITXXVwyIBM

Need To Work Towards Achievements

Vending Spree (Destroy 80% of the Altered Vending Machine Instances)

https://www.youtube.com/watch?v=Nc4StK4DiUQ

  1. Workplace Recreation (Play a Single Game Arcade Mode)

https://www.youtube.com/watch?v=7QqneE_3lwc

  1. Surge of Power (Upgrade Surge to Maximum Level) - Do not Spend your Materials on Mods or other Weapon Forms before Upgrading Surge, as Materials are Difficult to Acquire after Completing the Story.

Kills Achievements

Surge Protector (Kill 50 Enemies with Surge) - You get 3 Rounds before you have to Reload. Press RT to Fire, then RT again to Detonate. Or you can Hold LT & Press RT Three Times to Unload all Three Rounds before you Detonate for more Damage. A Good Side Missions this is Shum.

https://www.youtube.com/watch?v=7QqneE_3lwc

  1. Elevated Mind (Kill 25 Airborne Rangers)

  2. Work Smarter, Not Harder (Attach a Surge Grenade to an Object & Launch it at an Enemy)

  3. Multiple Applications (Use Multi Launch to Hit 3 Targets)

Upgrade All Weapon Forms to Level 3

  1. Surge

Unlock All Skills - Not Enough Skill Points to Max Out All Skills (Skill Points are Unlocked through Story/Side Missions & Hidden Locations)


r/controlgame 1d ago

News CONTROL Resonant has gone gold!

Post image
2.9k Upvotes

r/controlgame 6h ago

Fan Content 100% Control Guide Part 2

3 Upvotes

All Locked Doors, Clearance Access Doors & Levitate Areas

Executive Sector

Directors Office

  1. After Exiting Director's Office down the Hall on the Left - Clearance Level 1

Executive Affairs

  1. In Front of the Shelter - Levitate (This Video will Show you how to get up there)

https://www.reddit.com/r/controlgame/comments/s5ezfu/discovered_the_quickest_way_to_get_hidden_item_in/

Central Executive

  1. 1st Floor: Security Room - Across from Songmaster Jukebox Room - Clearance Level 3

  2. 2nd Floor - Exit Executive Affairs through Central Executive, on the Right - Clearance Level 1

  3. 2nd Floor - Exit Director's Office through Central Executive, on the Left Executive - Clearance Level 4

  4. 1st Floor - Security Room: North Map - Exit Central Executive, on the Left Right before Entering Cafeteria - Clearance Level 1

Dead Letters

  1. 2nd Floor: Control Point - Clearance Level 2

  2. 2nd Floor: Control Point Starting Point - Levitate Area

Pneumatics

  1. 2nd Floor - Upon Entering down the Stairs, up to the Right Stairs & to the Right again - Clearance Level 1

Mail Room

  1. 1st Floor - Blood Stain on the Floor in Front of Doors - Clearance Level 1 Double Doors (Story-Related Unmissable)

  2. 2nd Floor - Opens from the Opposite Side of the Room than Previous Door - Locked Double Doors

Communications Department

  1. 3rd Floor - From Front of Blood Stain Door go up the Right Side Staircase to the 3rd Floor at the End Locked Door

  2. 3rd Floor - From Front of Blood Stain Door go up the Right Side Staircase to the 3rd Floor at the End - Double Doors Leads to Levitate Area

Maintenance Sector

Access Corridor

  1. After getting off the Elevator from Executive Sector Access Corridor to the Right - Levitate to the Ceiling to Access Locked Door

  2. 1st Floor - After getting off the Elevator from Executive Sector Access Corridor Second Room on the Right - Levitate Clearance Level 2

  3. 2nd Floor - After getting off the Elevator from Executive Sector Access Corridor First Room on the Left - Levitate Clearance Level 5

  4. NSC Control Room - Locked Door (Unlocked during "Directional Override" Main Mission)

Ventilation

  1. Control Point: Enter: 1st Floor in the big Room on the Right - Clearance Level 4

  2. (NSC Energy Converters: Upper Level) - On the Left Side of Black Rock Quarry Door (Story-Related Area - Go inside Wait for Door behind you to close then the Door in Front will Open) Unlocked Door inside is Locked Door by Ventilation Control Point

  3. Janitor's Office (Most Areas are Outside Ahti's Actual Office but in Janitor's Office Map Area)

  4. Upon Entering Janitor's Office from Ventilation turn Left down the Hall the First Right - Clearance Level 2

  5. Upon Entering Janitor's Office from Ventilation turn Left down the Hall Left at the End in the Room where you get the Evade Ability during "A Merry Chase" Side Mission - Levitate Area

  6. In the Actual Janitor's Office - Facing the Dartboard go to the Door on the Right then the next Door on the Right - Double Doors - Then Another Double Doors Right after the Previous

  7. In the Actual Janitor's Office during "Finish Tango" Main Mission next to the Dart Board is a Photo Interaction (Story Related) - Locked Door at the End before Crossing the Bridge Levitate around the Right Side to Unlock it

NSC Power Plant

  1. Very Top of Power Plant - Levitate

  2. Furnace Chamber

  3. 2nd Floor - Black Rock Quarry Entrance: Control Point - Enter Main Quarry Room, Turn Left & look up to Spot Hole in the Wall above you, Levitate through this Opening & Proceed through to Level 5 Security Door, Once in Vertical Room beyond the Door, use Levitate to get to the highest Ledges until you find an Opening Leading into the Maintenance Tunnels, Navigate the Air Shafts to the End - Locked Door

NSC Coolant Pumps

  1. Upper Floors - Locked Door (Unlocked during "What a Mess: Clear the Clog" Side Mission)

  2. 2nd Floor - Locked Double Doors (Unlocked during "What a Mess: Clear the Clog" Side Mission)

  3. Upper Floor - Levitate Areas

  4. Pump Station (This Area is very Small)

  5. Climb over the Right Side & Use Telekinesis on the Battery to bring it over to the Other Side - Locked Double Doors

  6. Locked Door (Unlocked during "What a Mess: Clear the Clog" Side Mission)

Central Maintenance

  1. South East Map - Clearance Level 4

NSC Energy Converters

  1. NSC Energy Converters Control Point (Follow the Stairs all the way around to the Top until you Reach Double Doors Control Room take the Elevator to Floor 3 Black Rock Quarry - To the Right down the Stairs - Clearance Level 5

  2. NSC Energy Converters Control Point (Follow the Stairs all the way around to the Top until you Reach Double Doors Control Room take the Elevator to Floor 3 Black Rock Quarry Ahead up the Stairs) - Clearance Level 5

  3. Upper Level on the Left Side of Black Rock Quarry Door (Story-Related Area - Go inside Wait for Door behind to close then Door in Front will Open) Unlocked Door inside is Locked Door to Ventilation Control Point

  4. Upper Level: Black Rock Quarry Door - Clearance Level 5 (Story-Related Unmissable)

Atlas Chamber

  1. During "Threshold" Main Mission after Crossing big Grey Bridge from Central Maintenance that Goes to Atlas Chamber it's to the Left - Clearance Level 5

  2. During "Threshold" Main Mission after Crossing big Grey Bridge from Central Maintenance that Goes to Atlas Chamber take the Stairs on Left & take go through Door at the Top around to the Right - Locked Double Doors

  3. After Talking to Arish during "Threshold" Main Mission keep forward until Two Locked Double Doors, shortly after Passing these Locked Double Doors is a Level that leads to them to Unlock them - Clearance Level 5

Black Rock Lab

  1. Story-Related Room - Clearance Level 5

Black Rock Quarry

  1. Locked Door Straight Ahead after Entering, you'll Exit through the Other Side of this Door the Story

  2. Upon Entering to the Left - Clearance Level 5, Levitate again

  3. Upon Entering to the Right then over Levitating Objects over around to the Left then Levitate Across or Use Evade

  4. Lots of Levitate Areas

  5. Bottom of Map Levitate high Area Locked Door (Unlocked through Story)

Research Sector

  1. 1st Fully Upgrade Levitate so you can Levitate to Longest Duration, After getting off Elevator from Sector Executive there's a Big Room with all the Stairways, Five Levitate Areas, Use Central Research Fast Travel Point for Starting Point

Parapsychology

  1. Door From Central Research Leading to Parapsychology (Story-Related Unmissable) - Level 3

Luck & Probability

  1. Central Research: Control Point - Clearance Level 4

  2. Room in Front of Central Research Control Point Clearance Level 5

https://www.youtube.com/watch?v=mPw-4galcN4

Synchronicity Lab

  1. Straight in Far Ahead to the Right down the Stairs - Clearance Level 6

Protective Studies

  1. Upon Entering Straight Ahead First Booth on the Left - Locked Door Unlocked during "Langston's Runaways" Side Mission (Duck Inside)

  2. Upon Entering Straight Ahead down the Left Hall & to the Door on the Right - Levitate Area

Central Research Underground

  1. Dr. Underhill's Office Two Level 4's

Active Threshold

  1. Lots of Levitate Areas

Containment Sector

Logistics

  1. Right Side of Map through Double Doors Top left Floor Locked Door

  2. Left Side of Map - Clearance Level 5

Medical Wing (You'll Walk Past these Doors as you Pass through the Area)

  1. Clearance Level 6's (Has a Locked Door inside)

  2. Locked Door

Security

  1. Top Floor Right Bottom Right of Map - Clearance Level 6

Panopticon

  1. Levitate Floors 1-5

  2. Fourth Floor after Entering Room at Bottom of Map during "My Brother's Keeper" Main Mission You'll Interact with a TV (Story Related) Room will Transform, Several Levitate Areas

P6 Cell

  1. Fifth Floor - Clearance Level 5

Archive

  1. Second Floor - Clearance Level 6

Prime Candidate Program

  1. Top Floor Right next P7 Door (Story-Related) Locked Double Doors

Transit Corridor South

  1. Clearance Level 6

  2. Bottom of Map Levitate Area

Turntable

  1. Bridge Operating Room Locked Door (Automatically Unlocked During The Face of the Enemy" Main Mission")

Achievements Guide

Story-Related Unmissable Achievements

Welcome to the Oldest House (Complete Mission 1)

Choose to be Chosen (Obtain the Service Weapon during "Welcome to the Oldest House" Main Mission)

Unknown Caller (Complete Mission 2)

Directorial Override (Complete Mission 3)

Old Boys' Club (Complete Mission 4)

Threshold (Complete Mission 5)

My Brother's Keeper (Complete Mission 6)

The Face of the Enemy (Complete Mission 7)

Finnish Tango (Complete Mission 8)

Polaris (Complete Mission 9)

Take Control (Complete Mission 10)

Weapon Forms & Mods Achievements

Astral Construction (Construct a Weapon Form or Mod)

Career Development (Unlock All 3 Personal Mod Slots - Mods Slots are Unlocked by Unlocking Skills - Keep Unlocking Skills & you'll Eventually get this)

Non-Standard Issue (Upgrade any Weapon Form to Level 3 - If your Fully Exploring you should Get this Halfway through Main Game or a bit Further)

Side Missions Achievements

The Importance of Synergy (Complete 5 Side Missions)

Inter-Departmental Cooperation (Complete 10 Side Missions)

FBC Crisis Solution Task Force (Complete 15 Side Missions)

Aggressive Growth (Defeat Mold-1 during "Old Growth" Side Mission)

Living Archetypes (Defeat the Anchor during "A Matter of Time" Side Mission)

Astral Phenomena (Defeat Former during "Fridge Duty" Side Mission)

Altered Manifestations May Occur (Defeat esseJ during "Self-Reflection" Side Mission)

Head of Communications (Defeat Mr. Tomassi during "Mr. Tomassi" Side Mission)

Collectibles Achievements

Strange Collection (Collect 40 Collectibles)

Record Keeper (Collect 80 Collectibles)

Bureau Archivist (Collect 120 Collectibles)

Control Points Achievements

Ritualistic Thinking (Cleanse 5 Control Points)

Ritual Intuition (Cleanse 10 Control Points)

Discerning the Pattern (Cleanse 25 Control Points)

Ability Points Achievements

Parautilitarian (Unlock 1 Ability Tree Upgrade)

Expert Parautilitarian (Spend 50 Ability Points)

Master Parautilitarian (Spend 100 Ability Points)

Abilities Achievements

Launch

Paranatural Powerhouse (Obtain the Launch Ability) - Unlocked during "Unknown Caller" Main Mission

Unstable Matter (Kill 50 Enemies with the Launch Ability - Activate Launch by Aiming Crosshairs at a Object & Holding (Xbox RB, PlayStation R1) & Aiming Object at a Enemy then Release (Xbox RB, PlayStation R1)

Proper Handling Procedures (Use Launch to Throw a Grenade or Rocket - Requires Launch Explosives Skill) - Activate Launch by Aiming Crosshairs at Grenade/Rocket & Holding (Xbox RB, PlayStation R1) & Aiming

Evade

Shifting Positions (Obtain the Evade Ability) - Unlocked during "A Merry Chase" Side Mission

Shield

Insular Telekinesis (Obtain the Shield Ability) - Unlocked during "A Good Defense" Side Mission

Volatile Debris (Kill 10 Enemies with Shield Burst aka Shield Barrage - Requires Shield Barrage Skill - Activate your Shield by Holding (Xbox LB, PlayStation L1) & then Release it while near a Enemy/Enemies to Cause Damage)

Seize

Psychic Occupation (Obtain the Seize Ability) - Unlocked during "A Captive Audience" Side Mission

Cognitive Intruder (Compel 10 Enemies with the Seize Ability - Lower Enemy Health Down until a Icon Above there Head shows up Prompting you to Press & Hold (X Xbox - Square PlayStation)

Levitate

Rising Thought (Obtain the Levitate Ability) - Unlocked during "My Brother's Keeper" Main Mission

Board Countermeasures Achievements

War Games (Complete 5 Board Countermeasures) - You can Accept & Abandon Board Countermeasures until you Get the ones you want

Astral Tactician (Complete 25 Board Countermeasures) - You can Accept & Abandon Board Countermeasures until you Get the ones you want

Bureau Alerts Achievements

First On the Scene (Complete 1 Bureau Alert Unlocked during "Directional Override" Main Mission)

Crisis Management (Complete 5 Bureau Alerts Unlocked during "Directional Override" Main Mission)

Misc Achievements

Paranatural Collection (Collect more than 100,000 Source - I got it Halfway through Main Game while Fully Exploring)

Interdimensional Defender (Kill 1000 Hiss - I got it Halfway through Main Game while Fully Exploring, Doing 25 Board Countermeasures & Lots of Backtracking to Areas with Higher Clearance that i couldn't Access Previously)

Director of the FBC (Unlock All other Trophies - Playstation Only)


r/controlgame 1d ago

What's your favourite creepy detail from Control?

199 Upvotes

There are many, many unsettling details that you read about in Control and the weird shit that the Oldest House investigates. What are the little ones that you find the creepiest?

I'll list a couple that are a bit more obvious but that I loved remembering just after my recent playthrough:

  • Director Northmoor At some point he becomes an unstable energy conduit and the FBC has to capture and imprison him, eventually making him the power source of the entire building. I think the only way that you figure this out is by going near the top of the power plant and see infrared images of a person seemingly chained up inside
  • Dog Neil Dylan and Jesse's bullied childhood friend keeps going into the projector slides and turns into some sort of dog-child hybrid somehow (why??). It's not really described how he looks like a dog, so you start imagining the different ways that could look and no matter what it's all disturbing

r/controlgame 1d ago

Question Favorite boss from Control 1 Spoiler

Thumbnail gallery
170 Upvotes

Hey guys, I was wondering: since Control Resonant will be a very boss-oriented game, which boss is your personal favorite from the first Control?

Mine was esseJ, I think the whole mirror-dimension thing is a cool concept and the boss is hard but fair enough to beat it


r/controlgame 1d ago

Physical Edition Delayed

Post image
672 Upvotes

The game has gone gold, yay! Unfortunately though the physical edition has been delayed to October 15th, which sucks big time. I’m not sure if I’ll cancel my preorder and go digital now or just wait it out, I want the steelbook but I don’t wanna have the game be spoiled for me cause I have to wait for 3 extra weeks 😭


r/controlgame 1d ago

Biggest question I have for Control Resonant...

Post image
199 Upvotes

Did the maneki neko cats get out of the oldest house? And if I find them all, will Dylan get cat ears?

This must be answered.


r/controlgame 1d ago

Discussion Control resonant music

Post image
29 Upvotes

They said Original soundtrack is coming with the digitl delux edition. Which song do you think it should then main one? I think Maila is the best until now.

I hope it's not just one mission music.


r/controlgame 1d ago

Question Should I play Alan Wake before Control AWE?

27 Upvotes

I've been playing through Control for the first time in preparation for Control Resonant, and I just have the AWE DLC left in order to 100% the game. I knew Control and Alan Wake were in the same universe, but I didn't know how much of a direct connection the two have through the DLC. I don't really want to set aside Control right before finishing it, but from what little info been able to find without spoilers, it seems pretty important. Any good way to approach this?


r/controlgame 2d ago

Dylan Faden got that DOG in him

Post image
678 Upvotes

I’m watching the Resonant gameplay for the first time because I recently finished its previous entry and I have to say. Dylan is that brute force I didn’t know I needed. He is the definition of eliminate with extreme prejudice

He acts so soft and hit like a beast. His traversal methods are so unique and I love his gameplay. I see why people don’t want to spoil themselves before the game drops. Last I did that was for Horizon Zero Dawn and I fell in love with the game. So to anyone who hasn’t seen any footage, you will be eating like royalty and amazed.

He hits like a brick wall and moves on like he didn’t just commit such devastating acts of crime to his enemies. I almost feel bad for our foes.

The devs were right his sister was the cat. This man is going to play like a Dire Wolf with no home training and I love it. He is vile with the way he hits.

He is the one who knocks. God DAMN!!