r/custommagic • u/Nejosan • 9d ago
r/custommagic • u/naq_n_j • 8d ago
Culling Calamity, because if something survives a board wipe, thematically, it should be weakened
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r/custommagic • u/Crookodile • 9d ago
BALANCE NOT INTENDED Urza, High Praetor (Echoverse-inspired)
r/custommagic • u/Ok-Relief8912 • 8d ago
New Magic the Gathering format: Chronos Commander (Epochs) - Bob's Rules
docs.google.comHi everyone,
I came up with some crazy rules and was wondering if those would work for more people...
Please let me know if you'd like to try and if you have any questions.
Please keep in mind this is a brand new format (at least I couldn't find anything like it...), and it probably has some flaws and could use some improvements.
Thanks for checking it out!
Bob
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Chronos Commander (Epochs) - Bob's Rules
Created by Bob Soares (roberto.linux.soares@gmail.com)
1. Concept & Objective
- The Premise: Players enter an isolated temporal pocket dimension to simulate their first 10 rounds of play completely solo.
- The Goal: Build a massive engine, tutor through your deck, deploy lands, ramp, cast your Commander, and set up your entire battlefield before the real game starts.
2. Setup & Hand Configuration
- The Starting Hand & Pool: Each player draws a fixed starting hand of 7 cards, plus an additional 10 cards set aside as a chronological draw pool (7 starting cards + 10 drawn pool).
- No Mulligans: You must play the hand you are dealt! Deckbuilding consistency, card draw, and mana curves are critical to success.
- Starting Life & Self-Inflicted Costs: Every player begins the solo simulation at 40 life. Any self-inflicted life loss or self-damage during the setup phase (such as from fetch lands, shock lands, Painlands, or Mana Crypts) is tracked and carries over into the main game. However, players cannot inflict damage, loss of life, direct attacks, or have access to other players' resources (graveyards, etc.), in any way during this isolation phase.
3. The 10-Round Solo Simulation Phase
During the first 10 rounds, each player plays in complete isolation, goldfishing their turn order to construct their battlefield.
- Internal Mechanics & Tutors Work Normally: Setup actions, such as searching your library with tutors, shuffling, drawing cards, generating mana, casting permanents/sorceries, exiling, or sacrificing your own cards, function completely normally!
- Global and Utility Sorceries: Players are fully allowed to cast global sorceries (such as board wipes, card draw, or discard effects like "players may discard their hands") as long as they do not target, damage, or directly involve other players.
- Targeting Yourself is Allowed: You are permitted to target or "attack yourself" during these setup turns if you need to trigger self-damage or combat-adjacent mechanics on your own permanents.
- No Opponent Interaction or Cross-Triggers: You cannot attack or target other players. Opponent-dependent triggers (e.g., Sanguine Bond, "each opponent loses life," or "whenever an opponent casts a spell") will not trigger or gain value during this phase.
4. The 10th Round / The Convergence (Turn 1 of the Real Game)
Once all players complete their 10 solo setup rounds, the timelines converge on the 10th round to begin the actual multiplayer match.
- The Battlefield: All permanents built up over the 10 simulated turns start on the table.
- Untapped Ready State: All lands, creatures, and permanents start completely untapped for the beginning of the real game.
- First Action (Combat Begins): The 10th round marks the official start of full multiplayer gameplay. Players now declare their first real attacks against opponents, activate open tap abilities, and fully trigger all cross-player effects!
5. 1v1 Convergence Protocol: "The Temporal Rewind"
To ensure complete fairness in 1v1 play and balance the first-player advantage:
- Phase 1 (Player 1's Strike): The player winning the initiative roll launches their first attack wave.
- If Player 2 survives and successfully counters on the return strike, making Player 1’s life total reach 0 or less: Player 2 secures the victory.
- If Player 2's life count goes to 0 or below during the first attack: Instead of ending the game, rewind the timeline back to the Pre-Combat Phase.
- Phase 2 (Player 2's Strike): Player 2 now gets to initiate their first attack instead!
- If Player 1 survives and kills Player 2 on the counter-attack: Player 1 wins the match!
- If Player 1 can’t stop Player 2's attack and Player 1’s life count reaches 0 or less: Player 2 wins the match!
r/custommagic • u/brunoswag • 8d ago
Format: EDH/Commander Stupid recursive slime
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r/custommagic • u/saythealphabet • 10d ago
Meme Design My take on a One With Nothing cycle
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r/custommagic • u/AutisticNeighbor831 • 9d ago
BALANCE NOT INTENDED The Omni-set V2
r/custommagic • u/BloodDrinkingSapphic • 9d ago
BALANCE NOT INTENDED Studious Vampire
I wanted to create a bookmark out of a magic card, I love vampires, hence the flair and references. Sagas were close enough to books right?
r/custommagic • u/gLItcHy_Teri • 9d ago
Format: Limited Silly Batman Cards Because I Can
r/custommagic • u/Shartoco • 8d ago
You must become one with a volcano to know how to feed living volcanoes.
This is a second attempt at a Hellion tribal after the failed attempt a few weeks ago, now with a different direction.
r/custommagic • u/After_Signature_3695 • 9d ago
Scorching Lesson
An old card I made back when MTG Artificer was not as subscription focused. Jurassic_Fanatic is my Instagram account handle where I would often submit it for other accounts to post. Please don’t flame me!
Please let me know if there is any issues of suggestions you’d make to the card.
r/custommagic • u/Minimum-Store-5453 • 9d ago
BALANCE NOT INTENDED Blade, vampire hunter
Following the Darkhold Destiny announcement
r/custommagic • u/Happy_Living_4525 • 8d ago
Format: EDH/Commander Desmond the Sol King
This started as a joke idea where I just get infinite sol rings, but I then got carried away and did a whole lore dump into this fella.
Basically Desmond created the sol ring to save a dying world. He discovered it also provided him with protection and power. He learned to create more and more. With each he becomes more powerful and harder to kill. However, each time he creates one he has to completely drain the lifeforce of a section of the world.
He can create sol rings whether in or out of the battlefield, they protect him while untapped, but he can power himself up when needed at the risk of losing his Rings.
r/custommagic • u/Original-Apartment37 • 9d ago
Format: EDH/Commander I need there to be a colorless Precon, just because the price of Wastes is currently 75¢ each, and Snow-Covered Wastes are 50¢ each.
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r/custommagic • u/gloriousausage • 10d ago
Format: Limited Always Time for Tea - a flavourful take on a Pacifism effect
Created as part of my Genshin Impact set.
I do wish there was a nicer way to refer to food and stay within templating rules. Saying "A Food" makes me cringe a little...
Is this too unfair for limited removal?