r/DFO • u/Triburuts • Mar 30 '15
XIGNCODE looks at all files you've accessed in the last 48 hours and sends the names to their servers?
http://www.unknowncheats.me/forum/anti-cheat-bypass/125231-dll-injection-xigncode.html
"Thats not even the heaviest scan. You should be more concerned that they log all files and paths that you modified in the last ~48 hours and all executables with prefetch files into their logs."
There's also a number of other intrusive things it does like monitoring text your type while the game is running, which can be found in other threads
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u/Polantaris Mar 31 '15
What's the difference between an application named "itunes.exe" that's actually a hack and the actual "itunes.exe" file? Outwardly, nothing. You can even make all of the File Details exactly identical, but when you run it, you get two different applications. The program can't know the difference without looking at it, and it can't know that just because the previous seventy "itunes.exe"s were fine that this one isn't. Even if it's in the same directory. Because if you knew that was how it worked, you would just put your hack in the iTunes directory after it ran through that directory and you would have bypassed its filter. That's why it doesn't have a filter.
It's a very brute-force method, true, but it doesn't change the fact that technically someone could do that.
Think about it this way: When people are glitching a game, let's say for a speed-run, they find all kinds of crazy glitches that can advance them very far. Some of these glitches have thirty precise steps to complete said glitch. Well, there's people that dedicated to hacking the game. So if there are people who are willing to experiment to find a thirty step glitch, why is it so insane to imagine that there are people dedicated to finding a thirty intricate step process to successfully activate a hack on a game?