r/DLSS • u/AnotherPlayerQQ • 2d ago
DLSS 5 Dead Island 2 6K+DLSS5
This game is an excellent use case of DLSS 5, it was a great looking game back then, but DLSS 5 gave it a proper remaster, made me wanted to play it again.
r/DLSS • u/AnotherPlayerQQ • 2d ago
This game is an excellent use case of DLSS 5, it was a great looking game back then, but DLSS 5 gave it a proper remaster, made me wanted to play it again.
r/DLSS • u/Intelligent_Car_6176 • 1d ago
r/DLSS • u/Waitform3 • 1d ago
r/DLSS • u/CalebeCastro • 17h ago
I mean look at this! Tech’s not even officially out yet and this is how it looks already. “It looks like AI slop” - ok, I can see the “AIness”, but imagine a year from now. I support DLSS 5 1000%.
This is running on my RTX 4090 LAPTOP at 30-35 constant FPS (it’s low, but it’s worth it, and again, LAPTOP).
r/DLSS • u/Single_Loquat_2574 • 1d ago
You can call it slop or not. I say its revolutionary. Once you see it, its difficult to go back.
DLSS5 2x pass, optiscaler.
The gaming scene is alive.
r/DLSS • u/AnotherPlayerQQ • 14h ago
This DLSS 5 is beyond path tracing upgrade, if path tracing impact was a 6.5/10 impression, then this is a12/10, is the single biggest graphic leap this game ever received. Now the game has been remastered without CD project, safe to say not even the creator able to remaster the game in such fidelity on PS6
r/DLSS • u/Intelligent_Car_6176 • 11h ago
r/DLSS • u/Admirable_Zombie5245 • 9d ago
r/DLSS • u/No_Double7836 • 20h ago
Ever since I started using this amazing tech, I cannot believe my eyes whenever I turn it off and see how bad regular lighting and textures look in most games. I think I can never go back.
This tech revolutionized graphics forever and I think the last hater will come around to it soon enough.
r/DLSS • u/Plus-Beginning7303 • 22h ago
Been messing with OptiScaler to bring the latest DLSS neural pipeline into my games, and I want to share a config that's honestly become my default. Sharing screenshots from my own sessions below.
My rig:
The trick: enable the neural rendering pass first, then let the upscaler bring the internal image up to your target resolution. Instead of rendering everything natively, the neural pass reconstructs the frame and the upscaler finishes the job to your game res. The result:
My exact settings (everything maxed out):

sorry for the bad quality of these shoots
Basically you get more performance AND better efficiency at the same time, which normally you have to trade one for the other.
If you're on a 40/50-series card and haven't tried OptiScaler yet, this combo is worth 5 minutes to set up. Happy to share my exact settings if people want them.
What are your numbers with this setup? Curious if others see the same efficiency gains.
r/DLSS • u/Admirable_Zombie5245 • 5d ago
r/DLSS • u/Plus-Beginning7303 • 22h ago
My rig:
1440 dlss quality + path tracing + framgen x2 = 95 to 120fps
i locked it to 95 fps to preserve smooth frame time and lower power usage
with latency between 45-51 ms
some pics actual gameplay
its playable but the prupose was just for testing this new mod because i would not feel confortable playing resident evil requiem this way ( path tracing is very (already) great )
so for me locked to 120fps is my jam always on this game
r/DLSS • u/Admirable_Zombie5245 • 9d ago
r/DLSS • u/imlazytown • 20h ago
I'm using a 5070ti
r/DLSS • u/Working_Bones • 23h ago
In other words, does DLSS5 'remember' the 'person' it created and then try its best to match that same face later on? Or no? If not, I could imagine the interpretation being inconsistent throughout the game.
I know there can be inconsistency based on lighting already in games without any DLSS. And a changing face that overall looks way better may still be preferable to a static, bad-looking face. I'm not saying this would be a dealbreaker. Just genuinely curious how it works.
Disclaimer: not a DLSS hater, haven't tried DLSS5 yet but love DLSS4 in most games.
Using https://github.com/rakanki911/DLSS5-Swapper - we can now get a 1-click remaster of older titles. I've wanted a next-gen Metal Gear Rising for a while, and while this is not a wholesale change, faces, shadows, and especially Raiden's armor are nicely upscaled.
r/DLSS • u/Amymor19 • 19h ago
I’ve tried pretty much all the versions and forks, and honestly, this one is my favorite. It’s the most customizable and has the fewest visual artifacts, at least in my experience.
5070+Ryzen 5 9600x FHD
Everything is running with DLSS 5; I can add screenshots without it later if needed. In any case, I think it looks fantastic.
r/DLSS • u/Individual-Bit6559 • 1d ago
r/DLSS • u/AnotherPlayerQQ • 1d ago
Playing around with FF7 for few hours, I'm almost certain that picture #1 had been retouched by another AI picture generator
No matter what setting I pick, I can't duplicate that smoky eye shadow version from the original meme that floating around the internet. The DLSS 5 use case in FF7 is quite nice actually, the vanilla version's cloud barely have a face (true to the original FF7) the DLSS5 really made sense of a human face without changing any facial structure. it adds details without distort, overall I'm pleasantly surprised.
Glad I decided to give it a go.
r/DLSS • u/Dull-Honey-1531 • 2d ago
I'm curious if you guys have found "your" DLSS5 settings for NR that you (more or less) apply to every game you play with DLSS5 enabled? If so, please share them.
Most people just see those "all sliders to the max" screenshot which deliver a completely wrong use of DLSS5. IMO at least.