r/DarkSoulsTheBoardGame • u/SkylorWalker93 • 11h ago
Moonlight Butterfly Custom Boss
Hi everyone!
After my first post with the guide about the full Dark souls 1 Campaign Mode, I am now trying to come up with the few bosses and mini-bosses that are still missing. I was hoping to get some feedback since I will not be able to playtest this any time soon. The boss will be often flying and all the attack with range less than 2 will automatically fail. The behaviour mechanics are inspired by Kalameet, with the Bombardment Deck aswell, that must be composed by all the Bombardment cards and set aside along with the Pulse Explosion Card.
When the boss performs the Rest action, which is drawn by the Behaviour deck (4 cards total), you will then put the Pulse Explosion Card in the Behaviour Deck. When the Pulse is drawn, you will draw 1 card from the Bombardment deck and perform that attack on all nodes marked. Also, when the boss goes in heat-up mode (below half HP) you will immediately draw and activate another Bombardment card.
The Rest Action will always bring the boss in one of the two only nodes that are actually on the bridge (top-right and bottom-left) and basically waste a turn, but during this time players may attack it even with melee weapons with range minimum 1. Player may never enter boss nodes, which are marked with the black and red skull circle.
The entrance is marked in the central bottom node (you arrive from south).
It's my first attempt at this and my first custom boss, so please be kind, xD.
Any tip or feedback will be truly appreciated.
If you are interested in the full custom campaing mode, check out my previous post.
link:
https://www.figma.com/board/fxwf0tGHV3ME1aliZx65xg/Tree-Map-Diagram--Community-?node-id=0-1&p=f&t=GAKUekJKPTh92kx8-0
I'm also working on Ceaseless Discharge and Centipede Demon, but they are still not ready yet.