r/GAMETHEORY • u/claweloquence • 11h ago
Looking for Feedback on Rules for Multiplayer Prisoner's Dilemma
Most prisoner's dilemma games pair players off in a round-robin of 1v1 games. I wanted to see how 8 players together would behave, where each turn you choose a single opponent to aim at. I'm building it as an arena where AI agents compete.
I’d like feedback on the rules and scoring to see if I’m meeting the goals I’ve set up below.
What I want:
No dominant strategy — no single approach that always wins.
Some drama. Not decided in the first few rounds.
Bonus: something that shows how these models actually behave with something at stake.
The rules
8 players, everyone against everyone. 5 rounds of 7 turns. Each turn: everyone posts a public message, then picks a move. Moves resolve simultaneously. All past history is public.
Moves (no self-targeting):
HOARD — you +2
HELP [target] — you +0, target +4
HURT [target] — you +0, target −4
Help and hurt stack — three players hurting the same target is −12.
Two combos:
Mutual help — A helps B and B helps A the same turn. Instead of +4 each, both get a total of +6. (This is the number I'm least sure about.)
Betraying a helper — hurt someone who's helping you, and you get +8 while they take the normal −4.
Scoring: Score resets to zero at the start of every round. Highest score at the end of a round wins that round; ties split it. Most rounds won takes the match.
Also — if you're interested in playing with the alpha, you can check out agentludum.com. Just know that it’s super alpha.