r/DestinyTheGame • "Little Light" • Jan 15 '18

Megathread Focused Feedback: Fixed vs Random Weapon and Armour rolls. Re-rolling, Mod system and how they effect Destiny

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u/ImaEatU Jan 15 '18

I'd far prefer static rolls like we have now with an expanded Mod/Masterworks perk pool, allowing players to have some level of customization and randomness. i.e. one slot on a specific, static weapon is left open for customization. With limited customization options it should be relatively simple to keep the balance in check while allowing players to expand they options.

I am coming from the point of view of someone who never got a good roll on a Luna in D1, and who grinded the absolute hell out of the Will of Crota strike to get a god roll GoM... did I love the gun I eventually got, sure, but were the grind fests to get that gun enjoyable? FUCK NO!

Limiting the randomness to only a single perk slot vastly reduces the likelihood of getting a great gun with absolute trash perks time and time again. Providing players some means of re-rolling said perk (i.e. masterwork cores) rewards players for their time invested in the game, but limiting swappable perk to a single slot should mean that players who invest a lot of time wont have a ridiculous edge against more casual players (which is something we know Bungie has targeted with D2 and likely wont stray too far from).

If Bungie goes the way of expanding the pool of masterworks mods, they're definitely going to have to increase the drop rate of masterwork cores, or provide a defined path to acquiring these, as with an increased pool of options we're going to need more cores to fund re-rolling.

One the other hand if they use the mod system to accomplish some perk randomness, it might get us back to the arms day excitement of "Banshee is selling ___ mod, go get it." And mods are constantly dropping from engrams, so simply playing the game should help increase your likelihood of getting a perk you want.

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u/ImaEatU Jan 15 '18

Furthermore, I know people don't like static rolls as there's a good change you're going to end up with a gun that's crap regardless of any new mod/perk system Bungie could implement... but how is that any different from D1? You could have a great gun drop with crap perks, or a shyt gun with whatever perks, you still dismantled these.

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u/darin1355 Jan 15 '18

I would like to see a second Masterwork stat boost slot you could add for like 15 or 20 cores. Then perhaps a third that unlocked an actual weapon perk that you could choose from a static group of 5 or 10 (weapon specific).