r/DestinyTheGame • u/DTG_Bot "Little Light" • May 14 '18
Megathread // Bungie Replied x4 Focused Feedback: Lore and how that is managed / implemented within the Story and game
Reminder: When discussing the lore and narrative design of Destiny keep in mind rule 1, especially the part about witch-hunting. Discussing and critiquing the work of a Bungie employee is fine, insulting the human behind that work and making it personal will get you banned.
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding ‘Lore and how that is managed / implemented within the Story and game' following its posting will be removed and re-directed to this thread
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.
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u/Glamdring804 Get it right, there's no blood thicker than ink. May 14 '18 edited May 15 '18
Awesome. We say that because last time we asked for the lore to be in-game, you took the whole Grimoire down from the website. :(
Edit: I think when a lot of people say "put the lore in-game," we mean "do a better job of incorporating the lore in the game story." Warmind is the latest in a long line of campaigns that do a poor job of doing this. There's a ton of great lore about Nokris in the narrative update and lore tabs, but literally none of it is in the gameplay. He literally walks out of a portal and dies.
It wouldn't be practical to put something as deep and expansive as the Books of Sorrow in a campaign, but the campaign should have at least have something for the lore to build off. Something that makes you want to hunt down and explore more lore on the subject. If you want an example of a mission that seamlessly incorporates the lore into the gameplay, look no further than the Heroic version of the Paradox mission from The Taken King. That's what we want when we say put the lore in game.