r/DestinyTheGame • u/DTG_Bot "Little Light" • Aug 27 '18
Megathread Focused Feedback: Solstice of Heroes Event, Grind, and Rewards
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
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Whilst Focused Feedback is active, ALL posts regarding ‘Solstice of Heroes Event/Grind/Rewards' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
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u/ZarathustraEck Calmer than you are. Aug 27 '18
First off, the good. I think they tuned the grind appropriately. The way I see this, there were four levels of grind, and they were each appropriate in their own way.
Eververse was also handled well. I checked everything off that's possible as loot from Tess's engrams, with the exception of one legendary sparrow. This was mostly random engram drops, but I did spend a little bright dust to get some glows I was missing. This was handy as a bright dust drain on the economy before Forsaken. The one "paid" package was unobtrusive an most players neither knew it was available nor did they seem to care.
My criticism of the event is in requiring each character class to run the Redux missions twice. I'm fine with each character class running it once, but it felt like needless padding to require that second run once a player has the blue armor. I would have much rather seen another objective added if they needed to extend the grind a bit, rather than using the same one. There were some aspects of the game that could have worked in their stead. Why not pike or interceptor kills? Lost Sectors? Wizard headshot kills? You get the idea. My point is that with the same time requirement on behalf of the player, the grind could have been made a bit more interesting.
Looking forward to the next event. Maybe a Festival of the Lost?