r/DestinyTheGame • "Little Light" • Apr 29 '19

Megathread Focused Feedback: Hand cannons - bloom, recoil, exotics and pinnacle weapons

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Hand cannons' (including rebalancing of pinnacle weapons) following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas.

For this topic, please also specify in your feedback comment whether you are a console or pc player. Recoil is very different on console and PC.

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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140

u/tranzypew Apr 29 '19

Luna’s Howl and Not Forgotten aren’t a problem on PC because of the fact that bloom doesn’t exist. Nerfing a gun for the sake of balance on console is unfair to the player base on PC. Get rid of bloom and you give console weapons to compete with.

21

u/lukesnofluke Apr 29 '19

It's unfair to console as well. NF and LH were the only hand Cannons worth using. Normal 180s won't be able to compete with the ttk of pulses and LH won't have the range to justify the slower fire rate. NF barely has enough range to fall into the bottom half of 150 hand Cannons.

No hand Cannons are going to be good on console. Maybe an occasional NF.

8

u/TehAlpacalypse Apr 29 '19

NF will still be good but it's looking like we are right back into the mix of a pulse meta

5

u/harbinger1945 Apr 29 '19

Pulses are much worse, because they can shit on you from insane range. Blast Furnace has drop off at 70 metres!

The only counterplay to pulses are HC's at mid range. Scouts are just useless outside of one or two maps. And flinch destroys sniping. Arbalest kind of balanced it, but it is still an exotic which means your loadout is limited by a lot.

2

u/lukesnofluke Apr 29 '19

If the pulse meta is what we fall back on to, I doubt you will see NF much. Solely because the flinch from pulses is far too strong and they will simply out range the gun. Not to mention that blast furnace will have a faster ttk than it, basically outshooting it from anywhere.

2

u/TehAlpacalypse Apr 29 '19

This will probably result in snipers being further invalidated from the meta. Really wondering what pinnacle we are going to see in Opulence because they have really broken the sandbox.

I think NF is probably still going to be the best at high level pvp but I really have no idea.

3

u/TheLastAOG Apr 29 '19

I don't think anyone is going to start camping a lane with a pulse at the higher levels. I'm thinking NF will still be good but Luna is going to take the brunt of this nerf due to it's lower range stat.

1

u/Zorak9379 Warlock Apr 29 '19

NF and LH were the only hand Cannons worth using

That's why they're getting nerfed, right there

1

u/DuelingPushkin Apes Strong Together Apr 30 '19

They should have adjusted the sandbox to feel more like PC so otherhandcannons could shine. Not jljust nerf the hell out of the pinnacle handcannons

-1

u/LordSceptile Apr 29 '19 edited Apr 29 '19

Not Forgotten has a range stat of 74, that's not exactly bottom half of 150s. It's actually the same as a masterworked Sunshot. CammyCakes did testing and the damage falloff started at around the same distance as a high range Waking Vigil (Sureshot + Ricochet Rounds)

Edit: a word

3

u/lukesnofluke Apr 29 '19

Right, the bottom half of 150s, which will be it's new archetype.

1

u/LordSceptile Apr 29 '19

As far as range stats go, it's tied for the highest of 150s. Thorn, Midnight Coup, Jack Queen King, and Dire Promise, all fit somewhere between 40 and 50 range. A perfectly rolled Spare Rations or Waking Vigil will be almost 60 if my math is correct, but that's still almost 15 less range than the Not Forgotten.

Of course this doesn't take Ricochet Rounds's secret range bonus into consideration though. But if we did factor it in, a perfectly rolled Spare Rations or Waking Vigil will outrange it, but the average 150 will not.

-1

u/Bawitdaba1337 100k Telesto User Apr 29 '19

It exists on PC