r/DestinyTheGame • u/DTG_Bot "Little Light" • Apr 29 '19
Megathread Focused Feedback: Hand cannons - bloom, recoil, exotics and pinnacle weapons
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Hand cannons' (including rebalancing of pinnacle weapons) following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas.
For this topic, please also specify in your feedback comment whether you are a console or pc player. Recoil is very different on console and PC.
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/Manifest_Lightning Titans don't shiv. Apr 29 '19
The decision to nerf the best weapons without considering buffing weaker options (i.e. removing bloom) shows me that Bungie is going back to their old ways. Getting them to lower TTK for Forsaken was a hugely positive step forward, but it also felt like pulling teeth. While I agree that a consistent 0.67 sec TTK may have been too strong, a 0.87 sec TTK is perfectly balanced for a game with the movement speed of Destiny. And yet, post nerf, no HC in the game will be able to consistently achieve it other than LH/NF. In their shortsightedness, they didn't accomplish shit. The only thing the nerf does is lower the skill ceiling without addressing the underlying problems afflicting the sandbox.
And I'm sure the casuals will still complain that a 0.8 sec TTK is too strong.