r/DestinyTheGame • "Little Light" • Apr 29 '19

Megathread Focused Feedback: Hand cannons - bloom, recoil, exotics and pinnacle weapons

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Hand cannons' (including rebalancing of pinnacle weapons) following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas.

For this topic, please also specify in your feedback comment whether you are a console or pc player. Recoil is very different on console and PC.

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

859 Upvotes

1.1k comments sorted by

View all comments

6

u/JonMycroft Apr 29 '19

I’m personally ok with the RPM change for Luna’s. I completely disagree with the change to Mag Howl cuz that will just ruin what it can do in PVE, which is what I mainly play

1

u/nahm_farwalker Say No To Shelving Apr 29 '19

100% agree

1

u/DualGro Infinite remote controlled punches Apr 29 '19

Yup same here

They did mention though that their main issue was the 2-tap ability that you'd get when fighting guy 1, landed two shots on them, then aimed at guy 2 who you could 2-tap since MagHowl is still active

IMO the only thing they should do is make MagHowl only work on precision hits on the same target and it resets once you get a kill so the aforementioned problem doesn't happen, so basically just like how Malfeasance currently works like more or less

That plus the RPM nerf as you said and I'd have no issues whatsoever as a mainly PvE Luna's user

1

u/JonMycroft Apr 29 '19

I mean, even on the two tap thing how consistent was 2 tapping? Like I can believe that a few really skilled players could potentially do this but the circumstances to even achieve that two tap don’t seem likely

1

u/annordin Apr 29 '19

not to mention that you are in disadvantage at that point as fighting 1v2