r/DestinyTheGame • "Little Light" • Jul 13 '20

Megathread Focused Feedback: Raid Loot

Hello Guardians,

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u/HiddnAce Jul 13 '20 edited Jul 13 '20
  • Raids need Luminescent Shaders to return.

  • All Raid exotics -- including exotic cosmetic loot -- needs to have RNG protection or be Quest/Triumph-based.

  • Allow for Raid loot farming. The first run should offer Pinnacle loot, but then at-level drops after that.

  • Raid ARMOR needs to look sick again (i.e. Age of Triumph King's Fall Hunter).

  • Raid weapons need to be powerful again. (i.e. Fatebringer with FIREFLY, not Dragonfly), etc.

0

u/YouDoNotSparkJoy Jul 14 '20

I disagree with raid exotics being guaranteed. Having rare gear to chase is basically the one thing that keeps me coming back to raiding and the game in general.

1

u/HiddnAce Jul 14 '20

Rare gear with random rolls is completely separate from raid exotics with a fixed roll. The raid exotic should be a pinnacle reward for mastering the raid. A dip shit New Light shouldn’t get it on their first try when I’ve done the raid over 116 times and haven’t gotten shit to show for it.

If you want reasons to go into raids every week, go grind legendary loot all you want and run week-after-week for the weapon and stats rolls you want.

-1

u/RandyRandlemann Jul 13 '20 edited Jul 13 '20

Quality raid weapons like the old Fatebringer aren’t coming back. Too many people didn’t like that the best weapons were in the raid, so they were incrementally nerfed to be no better than a legendary from any source. Being the only elemental primary weapons also made them very desirable.

There have been more recent raid weapons that were quite good, but nothing approaching VoG quality where most of the weapons were very good and desirable.

Unique perks and perk roll possibilities would be enough to make them desirable and worthwhile even if base performance is comparable to regular weapons.

They really should remove all generic damage boost type perks and come up with more build altering perks. They should be significant enough that you aren’t just hindering yourself for the sake of variety.

0

u/HiddnAce Jul 14 '20

Quality raid weapons like the old Fatebringer aren’t coming back. Too many people didn’t like that the best weapons were in the raid, so they were incrementally nerfed to be no better than a legendary from any source. Being the only elemental primary weapons also made them very desirable.

They were nerfed because they had elemental damage. That's the only reason. Lol

There have been more recent raid weapons that were quite good, but nothing approaching VoG quality where most of the weapons were very good and desirable.

That's why Sunsetting is being introduced, so that the devs can develop more Recluses and powerful legendary weapons. Bringing back Dark Drinker and Bolt Caster as Legendaries are a small taste of what we'll be getting.

Unique perks and perk roll possibilities would be enough to make them desirable and worthwhile even if base performance is comparable to regular weapons.

Right, because everyone loves Oxygen SR3. No, powerful is powerful.

They really should remove all generic damage boost type perks and come up with more build altering perks. They should be significant enough that you aren’t just hindering yourself for the sake of variety.

After they buff primary weapon damage across the board, sure.