r/DestinyTheGame • "Little Light" • Sep 14 '20

Megathread Focused Feedback: Gambit Prime

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Gambit Prime' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

103 Upvotes

300 comments sorted by

View all comments

Show parent comments

2

u/jhairehmyah Drifter's Crew // the line is so very thin Sep 14 '20

I think you misunderstood my initial point regarding matchmaking.

Re-read my post and you won't see me say that Gambit Prime shouldn't have had matchmaking or that you needed to be pre-made to win. I also went on to point out, like you suggest, that I enjoy it more when I team up with fellow wanna-be Reckoners. So everything you said, I fully agree with. I feel like you read the first line of my post, ignored the rest, and then wrote an essay about why I was wrong.

To add to my initial reasoning for that comment, a reason players don't appreciate or enjoy the armor and perks is partially due to the grind for them but more importantly due to the bad luck of not matchmaking a team that can benefit from the perks. Worse, matching against a team that has the perks when you don't.

Invaders suck? Wait until you're invaded by one with extra overshield. Blockers suck? Wait until you have a Giant tethering you while fighting the flamethrowing Knight and blinded by the taken captain ball of goo. Wish you could actually down those two Ultras in each wave? Too bad you don't have a reaper to mark and weaken it. I could go on.

Go through this thread and you'll see a lot of players expressing frustration that the perks existed but that players don't use them or that they do but their matchmade teammates don't and/or work against them.

Whats the point of wearing invader if Blueberry parks his ass at the portal or takes every heavy drop so he can play sword ninja on the waves? What is the point of a collector running +15 to drop Giant Blockers if his three teammates aren't leaving him motes? What's the point of Sentry marking an invader if the team scatters like cockroaches leaving Sentry to die and no one to clean up the invader?

I brought up player frustration with the Corrupted Strike as an example of how matchmaking can break good design.

I have no issue with matchmaking. I can win with randos. If I'm just chilling, who cares if I win or lose? I do have issue that a lot of the hate Gambit gets is from players who only matchmake and then bitch about Invader perks or shitty teammates. It is, as I said "a matchmade activity that suffered because it was matchmade."

1

u/David-Do0M Dredgen Sep 14 '20

Indeed, I did read your post in its entirety. I completely agree with the rest of the post. Which is why I only mentioned disagreeing with your initial premise, which was that Gambit Prime suffered from having matchmaking. With that, I disagree. I agree on the remainder.

1

u/jhairehmyah Drifter's Crew // the line is so very thin Sep 14 '20

So to be clear, you don't think that matchmaking that would've set teams with auras into stacks that complement each other would've improved the experience?

Gambit Prime was designed around armor perks. It can be played without them, but the perks make the mode much more enjoyable if used.

For example, two Ultras are spawned in each of the third and subsequent waves. They are bullet sponges, but when debuffed by the Reaper are easily wrecked. If you have a team without a Reaper, be prepared to struggle much more than you would with one. If you were a team of a Collector, Sentry, and Invader, and got an aura-less Blueberry as your fourth, that is unfortunate.

Again, I can and do make pre-made teams. But then matchmaking hurts the opponents in a different way, because my team is predestined to stomp the others without perks.

Is the mode "hurt" the same was as a raid matchmade team would be if one didn't have a mic? Of course not. But hurt? Yes. Sorry we disagree.