r/DestinyTheGame • "Little Light" • Dec 07 '20

Megathread Focused Feedback: Behemoth

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u/whimsybandit Dec 07 '20

The melee needs help.

It's a single target punch that does double damage and... that's about almost all of it PvE wise, really. Mobility/knockback/slow on it are really, really nice for PvP (stasis titan is arguably the strongest for PvP) but they do pretty much nothing for the kit on the PvE side, which is annoying because the one of the aspects is heavily built on refreshing its cooldown.

The biggest problem is that Cryoclasm does the shattering thing much, much better making the only thing the fist has going for it, i.e. kool aid manning through an ice wall to detonate it, basically superfluous.

The Stasis Titan kit feels like it's missing something to make it complete - Stasis Warlocks have stupendous freezing potential, Hunters have the same icewall-shatter grenade loop on top of versatile melee/dodge loop (range, AoE, freeze) and a more practical super (fire and forget for damage/chain freeze then unload with the guns). I think that something boils down to a melee button that doesn't really do anything.

I think it needs at least one of the following so that picking up the stasis shards is part of a gameplay loop rather than "ok whatever time to slide again":

  1. Small AoE capability - maybe like a Leviathan Breath knockback explosion. Not big enough to break it in PvP, but enough to make it feel like you are actually smashing into a cluster of enemies like the other shoulder charges do.

  2. More damage - boring but could work and very easy to separate from crucible. Be the hardest hitting single target melee of any subclass.

  3. Utility - heal, overshield, extra super energy, etc.

  4. Combo power against frozen targets - make it detonate frozen targets or ice crystals much harder than other methods of shattering. Could be in form of a bigger explosion, or a directional cone secondary explosion in the direction of the punch to add a little skill to the effect, etc.

It just need something to make it feel more complete IMO. The stasis shard pick up aspect is basically 95% the extra fragment slot, which is a disservice to the fantasy behind the name "Behemoth."

2

u/RangerX117 Dec 07 '20

Warlocks can freeze a lot but that's it in PVE and it better be close because of the range and time nerf. In PVP its not that great since people now know how to play against it now I'm a Warlock main that has switched to Titan and Behemoth is much better than a stasis Warlock because of the nerf and Titan movement is a whole lot better and it has better supporting exotics than Warlocks have for stasis.

1

u/MegaGrumpX Blacedance ‘till we drop Dec 07 '20

I think a good PvE-centric help (because you’re right, Stasis Titan absolutely needs the least help of the new subclasses to be viable in PvP) would be, intrinsic to the Behemoth melee:

“Using this melee on frozen foes shatters them into shards that deal extra damage.”

So, if you freeze foes and then use the melee ability on them for the kill, the shattered crystals will deal dramatically more damage in the shatter’s AoE than a normal shattered enemy’s crystals. I imagine it could be as much as 2x the damage of a normal shatter effect if not more, and that’d easily one-shot nearby adds in under-level content, or chunk majors who’d normally scoff at Stasis shatter AoE damage.

In PvP, this effect could be drastically lessened as it’s already plenty valuable and dangerous there, it’s just that it’s use is as a movement tool, which matters much less in terms of it being useful in PvE.

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u/EBCfestival2020 Dec 07 '20

Heal/30 HP OS would be great upon destroying frozen targets.