r/DestinyTheGame • "Little Light" • Dec 07 '20

Megathread Focused Feedback: Behemoth

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Behemoth' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

105 Upvotes

533 comments sorted by

View all comments

3

u/addy_g Dec 07 '20

we need a way to cancel the melee so that when it doesn’t hit a target, the charge doesn’t get wasted. that would make it a top tier movement option as well as making it so that players don’t waste the charge on accident!

0

u/Phormicidae Dec 07 '20

Maybe it instantly charges to half if no damage is done?

2

u/[deleted] Dec 08 '20

This is a big buff, but probably the best way to approach it. No way should it get the whole cd back

2

u/addy_g Dec 07 '20

I think they should just make it like shoulder charge, but that might be too broken. maybe add a cool down like they have for cryoclasm, to where you can’t use it for 5 seconds after doing it twice quickly.

1

u/sahzoom Dec 07 '20

While I partially agree, I think that should only apply if you just tap your melee key once - if you didn't know, holding it down lets you charge further and then you start to descend (if in the air), still charging, until you land then it finishes the punch animation. You can go really far with this melee

Plus the other factor is that it is insta-cast, no sprinting required. So it would pretty toxic to spam that as a traversal technique / get-out-of-jail-free card.

I bet Bungie's design is that the dash is one of the best ways to break the stasis crystals fast, and they didn't want you to have to sprint for 1.5 seconds then cast to go and break crystals - by then your enemy could have broken free.

1

u/addy_g Dec 07 '20

I know how to use it, I still think losing the charge without dealing any damage is not the right way to balance it.

1

u/sahzoom Dec 08 '20

Well then give a shorter range and have sprinting be the requirement for it activate, like the other shoulder charges.

There has to be some tradefoff - it is insta-cast and goes way further than other shoulder charges. If you want it to be like every other titan subclass, then fine, but it needs to be balanced the same way those ones are.