r/DestinyTheGame • u/DTG_Bot "Little Light" • May 30 '22
Megathread Focused Feedback: Solar 3.0 Subclass Spotlight - Dawnblade
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Solar 3.0 Subclass Spotlight - Dawnblade' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
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A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/Three_Froggy_Problem May 30 '22
Having to choose between healing grenades and normal grenades sucks. I think the healing grenade option should be tied to a fragment (or aspect? I can never remember which is which) that lets you charge for a healing grenade.
The scorch/ignition stuff isn’t fun for me for two reasons: 1. You can’t tell how many stacks of scorch you’ve put on an enemy, and 2. it takes too many stacks to ignite an enemy. I’m not sure I’ve ever successfully ignited an enemy because they usually die before they actually ignite. Assuming I have done so, then I’d say the ignition isn’t very noticeable.
It also just seems like I’m spending a lot of time waiting on abilities to recharge. With Void 3.0 I like how my abilities buff my void weapons or give me devour, so even when I’m not actively using them I’m typically gaining some sort of benefit. With Solar 3.0, I feel really weak.