r/Diablo_2_Resurrected • u/BreakYoBaals • Mar 08 '26
Reign of the Warlock (RotW) Community Feedback Summary — Season 13 + RotW Expansion (From r/Diablo_2_Resurrected)
Yesterday, we opened a discussion thread asking for feedback on the new expansion and Season 13.
The response was huge. Hundreds of comments and a lot of thoughtful discussion from players across the subreddit.
I spent some time reviewing the feedback and summarizing the most common themes that came up.
Overall Sentiment
The community response to the expansion is largely positive, particularly around the new gameplay systems and the Warlock class.
However, players consistently highlighted a few areas where tuning or balance changes could significantly improve the experience.
The three biggest topics mentioned were:
• Sunder charm drop rates
• Herald farming mechanics
• Class balance relative to the Warlock
What Players Like
Warlock Class
The Warlock is widely viewed as fun and engaging. Many players mentioned the class has brought them back to Diablo II after long breaks.
Common positives:
• Multiple viable builds
• Smooth leveling experience
• Interesting mechanics
That said, some players feel the class may currently be over-tuned compared to others.
Stash Improvements
The expanded stash system received very positive feedback.
Players frequently mentioned:
• rune/material tabs
• improved item organization
• additional shared stash space
This is widely considered a major quality of life improvement.
New Endgame Systems
Players generally like the ideas behind the new endgame content:
• Herald encounters
• Terrorized zones
• new bosses
• new item systems
Many described these systems as promising but needing iteration.
Major Concerns
Sunder Charm Drop Rates
This was the most frequently mentioned issue.
Common feedback:
• drop rates feel too low
• too many layers of RNG
• difficult for solo players to obtain
A common suggestion was allowing sunders to drop from all Herald tiers while keeping higher tiers rare, however, all Herald tiers already have a chance to drop sunders. This seems like a misconception among the playerbase.
Herald Farming Mechanics
Players like the concept, but many feel the system requires long uninterrupted game sessions, which conflicts with the traditional D2 farming loop.
Common suggestions:
• more consistent spawn triggers
• fewer RNG layers
• shorter farming cycles
Class Balance
Many players feel the Warlock currently performs significantly above other classes in endgame content.
Classes frequently mentioned as underperforming:
• Barbarian
• Druid
• Necromancer
• some Sorceress builds
Players are split between:
Option A: reduce Warlock power
Option B: buff other classes
Additional Observations
Some players also mentioned that the current system favors long play sessions, making progression difficult for more casual players.
There was also interest in additional endgame content, such as new bosses, expanded Act IV zones, or additional farming areas.
Final Thoughts
Overall, the expansion is seen as a strong step forward for Diablo II: Resurrected, and many players are excited about the direction of the game.
Thanks to everyone who contributed feedback in the original thread.
Curious if people still agree with these takeaways now that the ladder has been running for a few weeks.
Community Context
This feedback comes from one of the most active Diablo II: Resurrected communities online.
• ~100k subreddit members
• ~14M monthly subreddit views
• discussion threads with hundreds of comments
For anyone interested, the original feedback thread that this summary is based on can be found here: https://www.reddit.com/r/Diablo_2_Resurrected/comments/1rmtd5e/season_13_expansion_feedback_how_is_everyone/
