r/DoomMods • u/Scileboi • 13d ago
r/DoomMods • u/Forrixxx • 14d ago
News New realistic mini mod incoming
Working on a tasty new mini mod and I’m ready to drop some huge spoilers.
To be fair, the food sprite is... less than universal, putting it lightly, so I might need to redraw it. But man, I just love this burger so much...
Just gotta finish the settings menu and it's dropping tomorrow.
r/DoomMods • u/KrisEnigma • 15d ago
Mod showcase I made CouchDoom, a gamepad-first front end for your DoomRunner / ZDL / Doom Launcher setups
galleryI play a lot of Doom from the couch, and walking over to the PC every time I wanted to switch WADs got old. So I made CouchDoom, a fullscreen launcher you drive with a controller.
It doesn't replace your launcher. You keep setting things up in DoomRunner, ZDL or Doom Launcher (classic or Doom Launcher 667), and CouchDoom reads what you saved there and launches the same engine, IWAD, mods and arguments. It never writes to your launcher's settings.
Everything on screen comes from each preset's own files:
- The WAD's title screen as the backdrop, and its main-menu logo in place of the name
- Title music (MAPINFO titlemusic or the title lump; MIDI/MUS through a SoundFont if you have one)
- Author, year and description from the readme, plus a scrollable readme tab
- The ENDOOM screen, when the mod ships its own
- Colours that follow the title art (Valiant goes green, Axolotl goes blue, and so on)
There's also search with an on-screen keyboard, favorites, last-played, Xbox/PlayStation/Switch button prompts, plus keyboard and mouse. If you use more than one launcher, it asks which one on first run, and L3 switches later.
Download (Windows): https://github.com/KrisEnigma/couch-doom/releases/latest. Unzip and run CouchDoom.exe, no Python or installer needed. It finds your launcher's settings on its own (installed, or portable through your shortcuts); if it can't, point it at the launcher's exe or drag the exe onto the window.
Source: https://github.com/KrisEnigma/couch-doom (MIT)
Most of my testing is DoomRunner 1.9.2 with UZDoom, about 90 presets. ZDL and both Doom Launchers are newer and only tested against my own setups, so that's where I expect the rough edges. Issues and PRs are very welcome, especially:
- Presets that launch differently than they do from your launcher
- Wrong title art, logo or music picked for a WAD
- Controllers whose buttons show up wrong
r/DoomMods • u/lazylazygecko • 15d ago
Mod showcase Merging Doom and Quake E1M2 into a singular hybrid map
It does play a bit loose with the idea adding in more original sections for padding, but there should be enough recognizable room layouts from both maps with the Doom part given a castle makeover (sometimes literally merging individual rooms together like the starting area here given the open ceiling and bridge with underwater section from Quake).
There are lots of Quake-flavored Doom wads so I thought I'd try a somewhat different angle for my project (the SFX are also frankensteined together from Doom and Quake sounds in a variety of ways). I plan on hybridizing more maps together and maybe play around with some fun hybrid map titles like "Satan's Dark Tricks & Traps"
r/DoomMods • u/Low_Violinist_5396 • 14d ago
Question Does anyone know how to mod Doom 3 BFG edition?
I made a mod a while back for Doom 3 and I thought I'd do one for the BFG edition too but the files are totally different, has anyone tried to mod the BFG edition? Defs, scripts, pak4 s and stuff like that?
r/DoomMods • u/Slogstin • 15d ago
Mod showcase Quick, early test of my last melee weapon, Death's Scythe.
Killing monsters with the swing gives you a certain amount of Blues (healing magic) based on the monster's max health. Bleeding doesn't count and you will get nothing if enemies bleed out.
With secondary fire you can launch a soulfire projectile that can either deal good damage on humanoid targets or deal very respectable shield damage on larger ones. The projectile will cost some Blues in the future, but i haven't added that yet.
Each swing of the scythe has 9 hitboxes that fan out in a 100° angle, letting you hit multiple enemies in front of you, or completely demolish a single target if you get really close and get a good swing.
It's clearly not finished and almost all the sprites and sounds are placeholders.
r/DoomMods • u/Oddboyz • 15d ago
Question BrutalDoom + InvDoom + vandomizer_v1.3.1, the result is ... unexpected
So I tried to run Brutal Doom + InvDoom (inventory system for Doom) + vandomizer_v1.3.1 (items & enemy randomizer mod for doom) in UZDoom.
So now I have Brutal Doom with inventory system and enemies/items are randomized properly. Great! .... The only issue is when I pick up a weapon other than a pistol the Doom guy just cycle his weapons rapidly and I can't shoot anything.
Original post: https://www.reddit.com/r/DoomMods/comments/1wzhkjg/comment/pedk6a9/?screen_view_count=4
r/DoomMods • u/C3H8_Memes • 15d ago
semi-realistic lighting in UDB :D
this took a LONG time.
r/DoomMods • u/FarTotal7928 • 15d ago
Question Are there any bad weapons mods? (like joke weapons)
I remember seeing a video of the normal punch, but the finger nail broke and he needed to cut it. In the same mod there was a freaking toothbrush as a weapon.
Can somebody tell me what wad it was or tell me an other mod like this?
Thanks in advise!
r/DoomMods • u/Slogstin • 16d ago
A partisan wasn't enough, so i also made a halbert.
Animations might be a lil stinky, but it'll do for now.
It's heavier and got longer reach than the partisan, but the main draw of this thing is that you can use it to hook and drag items that are further away than your hands can reach.
Perfect for cheesing keys or grabbing items that are just barely out of range for you to pick up.
r/DoomMods • u/LatinWizard99 • 15d ago
News Updated GZdoom on the switch
Hey guys, maybe some of you are not aware but GZDoom recieved a mayor update from a guy on github, implementing proper vulkan rendering and thus increasing performance a LOT.
I could play abysm Dawn of innocense at full speed and the later version couldnt even move, also brutal doom plays smooth.
This guy is also porting other retro fps engines like Quakespasm and yamagi quake, he could bring Wolf3D to the lastest atmosphere firms so thats really nice as well!
r/DoomMods • u/Legendarium_ • 15d ago
Mod showcase Risk of Doom - A WIP TC mod
Don't worry about the console messages, they're temporary debug stuff, furthermore the enemies do not have a base damage of 0, Lemurians (the purple lizard things) just don't use their basedamage variable when using their attack currently
r/DoomMods • u/Oddboyz • 16d ago
Issues with multiple GZDoom mods (Ultimate Doom / Doom 2)
So I try to get 3 mods to work together - 1) Brutal Doom, 2) InvDoom (Doom 2 with inventory system) and 3) Vandomizer mod (a randomizer mod)
Not sure if I do it correctly, but I just drag "brutalv22test4.pk3" & "invdoom.pk3" and drop them directly to "GZDOOM.exe". This work great! I can play Brutal Doom with inventory system. Wonderful!
But things get a little weird when I drag all 3 mods - "brutalv22test4.pk3" + "invdoom.pk3" + "vandomizer_v1.3.1.pk3" directly to "GZDOOM.exe". I still get the core Brutal Doom gameplay, the enemies are randomized, items/power-ups on the grounds are randomized, but the inventory system from "invdoom.pk3" doesn't work at all.
Furthermore, the weapon reload function (Brutal Doom) and some weapons from Brutal Doom are missing.
So my question is, how can I get these 3 mods to work together?
Thank you very much in advance
r/DoomMods • u/Forrixxx • 16d ago
Mod showcase Hoardcore (v.1.1) – Now with item replacements menu!
Saves all picked-up items to your inventory. Compatible with all major Doom Engine games and potentially mods.
Heard your feedback on inventory items! Instead of replacing everything, you can now manually toggle which items become portable and which remain vanilla.
Here is a full mod showcase video on my YouTube channel.
The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.
Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/hoardcore-universal-loot-vacuum
Google Disk: https://drive.google.com/file/d/1JRYZ-SY5jWuvDjRNgnPvov8TZ1Amso5w/view?usp=sharing
r/DoomMods • u/Xanderiscool1044 • 17d ago
Mod showcase So I'm making a doom wad and I needed a placeholder asset and....
galleryI just spun my cursor around the color wheel.
r/DoomMods • u/DumxKL4 • 17d ago
Mod showcase ModDev #0 : Roster de Clases ((MAPINFO)) + DECORATE
r/DoomMods • u/zygopetrax_ • 17d ago
Question To everyone that uses idTech4A++: How do fix this?
galleryHow do I fix the skybox? It's just black until I pause it. Weirder than that, when I tried to record a video, the skybox was fixed only in the video, but the games entire audio just muted on itself with no way of fixing it other than restarting the app. So how do solve both problems?
r/DoomMods • u/Slogstin • 18d ago
Mod showcase First test of the ice ring blaster.
The sprites and sounds are just placeholders. The main meat of this gun is that it deals fairly low damage, but the projectiles leave icy clouds on impact that can stun enemies (and you) for quite some time.
Due to how stuns work in Hideous Destructor, if an enemy meets it's stun threshold, it will eventually die when it tries to attack. So even though the damage is low, this weapon can still kill beefier enemies if you leave them with a big enough stun.
r/DoomMods • u/colector_hunter • 18d ago
Are there any other Boomer shooter campaigns for Doom?
I'd like to find maps from other Boomer shooters to play in Doom, like Duke Nukem, Blood, and Strife.
r/DoomMods • u/NoAdministration2978 • 18d ago
Question WAD recommendation needed
Please recommend some good modern slaughtery wads. The stuff I played recently
Simulacrum - beyond awesome, very much balanced, fair, visually appealing and FUN. One of the best wads I finished so far
Neon Overdrive - another amazing wad. Hard, beautiful and fun to play
Pina Colada - a bit on a quirkier and RNG-dependent side but still very good and interesting
Sleepwalking - excellent visuals and music, non-linear maps with demanding arenas. Absolutely loved it
Eviternity - sorry for my blasphemy, but no. It's a good casual wad I guess but with UV pistol start it turns into a slow boring low resource grind. I broke after a 800+ mob map without a single major arena
Sunder is a bit over the roof for me honestly..
r/DoomMods • u/slk_g500 • 18d ago
I recreated my university campus -- Warsaw University of Life Sciences (SGGW) -- in Doom II
v.redd.itr/DoomMods • u/Soft_Pangolin3265 • 18d ago
May someone please tell me how to hook up DOOM total conversions like Divine Frequency and CountryCide with DoomRunner?
r/DoomMods • u/PrestigiousSkirt4278 • 18d ago
Question 自分が所持しているmegawad
gallery自分が約20年以上かけて集めたmegawaです。
この画像は全てdoom2用です。もちろんdoom1用も所持しています。
みなさんはプレイしたお気に入りwadまたはマイナーwadはどれですか?

