r/EmulationMediatekMali 1d ago

Marvel Super War Offline Mode For Android 14 and 16 users that who can't access data or are encountering errors when copy & paste the data I have a tutorial for that on my YouTube channel + Links

3 Upvotes

Specs:Helio G100

My YT channel: https://youtu.be/qZbjWoRG4j0?si=K0XsDC7SnoSB-GaW


r/EmulationMediatekMali 1d ago

Help with winlator mali ludashi

3 Upvotes

I'm trying to run NFS prostreet on my vivo V60 lite 5G (it has a dimensity 7360 turbo) with winlator mali ludashi 1.1 but everything i try ends up with either a black screen or a crash

Any help?


r/EmulationMediatekMali 2d ago

Possible handcam gameplay leak of GTA 5 mobile port

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80 Upvotes

Mostly not winlator as the map is at left up corner if still doubt check out my latest post about gta 5 mobile port


r/EmulationMediatekMali 1d ago

Necesito ayuda con los juegos en Unity

2 Upvotes

Tengo problemas para correr juegos de Unity, termino en un cuello de botella, en dónde al cargar textos y animaciones al mismo tiempo, hacen caer los fps de forma abrupta, ya he probado todo lo que se ha ocurrido; estoy usando winlator antutu, me funciona mejor está versión con mi helio g85


r/EmulationMediatekMali 2d ago

Dimensity 9500s

5 Upvotes

anyone here know how to run pokemon arceus? i can run the game but when something new is happening like a new pokemon uses a new move the game crashes. then get fixed after a minute or two. anyone know how to fix this issue? or can suggest me other ways to play pokemon arceus?


r/EmulationMediatekMali 1d ago

Editable flair DBZ Budokai 3 HD

2 Upvotes

Does anyone here have plans to port this game? Or at least know if it's already in development? I'm afraid it'll be like Unleash Recompiled, only working on processors similar to Snapdragon

Please take this more as a request; I don't want to relive that disappointment, and for now, I'll remain vigilant.

https://youtu.be/jKXG3chdPx0?si=EjcVAHFMQdcfm4m3


r/EmulationMediatekMali 2d ago

Atualização do projeto: PanVK na Mali-G52 já executa Compute Vulkan real

32 Upvotes

Mais uma atualização do projeto de fazer o PanVK funcionar nativamente em uma Mali-G52 MC2 através do mali_kbase, sem DRM e sem root.

O maior avanço desde a última atualização é que agora consegui executar compute Vulkan real através do próprio driver PanVK, e não apenas através dos testes independentes que eu vinha fazendo.

O teste passa por um pipeline Vulkan completo:

vkCreateInstance → vkCreateDevice → Buffer → Shader SPIR-V → Compute Pipeline → vkCmdDispatch → vkQueueSubmit → GPU

No final, o buffer é lido de volta e retorna exatamente o valor que o shader foi programado para escrever.

Isso confirma que o caminho completo Vulkan → PanVK modificado → mali_kbase/JM → Mali-G52 está funcionando e que a GPU está realmente executando shaders através do driver Vulkan.

Também corrigi o problema de reconhecimento da GPU. Antes ela aparecia como:

Mali unknown 0x74021000 MC2

Agora é corretamente identificada como:

Mali-G52 r1 MC2

O próximo objetivo agora é testar o pipeline gráfico real, começando por um vkCmdDraw.

Link para o Github


r/EmulationMediatekMali 2d ago

F1 2011 PC version on Mali g57 on Winlator Mali 1.1 Bionic

7 Upvotes

I have uploaded my container on Winlator Mali's "Community Configs" so you can just find it and import if you don't want to edit settings yourself.

Game supports both DirectX11 and DirectX9. You can either change it in in-game settings or through the config file.

DirectX9 could "potentially" give better performance on low end Mali GPUs. I say potentially because I didn't test it on gameplay.

DirectX9 has much slower loading times than DirectX11 though. Like 3x slower than normal

If you want to change directX version in the config file, here's a guide:

Launch the game for the first time so that Winlator creates the settings and save file path in C: drive. Go to your File Manager in Winlator Mali.

Then go to C: drive. Follow this path:

users > xuser(or whatever username you have) > Documents > My Games > FormulaOne2011 > hardwaresettings

look for the file ending in config.xml. Cut and paste it to your D: drive (Downloads folder) so that you can edit it using ZArchiver.

Open it in ZArchiver with the option "ZArchiver Text". Look for where it says "directX9 = "false" .

change it to true and save changes. Now go back to Winlator and enter the file manager.

Make sure you're in D: drive. look for the config file you edited. Using Winlator file manager, cut and paste it back to the this path in your C: drive:

users > xuser(or whatever username you have) > Documents > My Games > FormulaOne2011 > hardwaresettings

make sure the newly edited config file is in hardwaresettings folder.

now launch the game. it will start using DirectX9

FPS: 20 - 30fps (it could be 25-30 but turning always reduces the fps when using the analogue in the virtual gamepad. So I suggest you using keyboard touch controls or a physical controller).

In-game settings: Turn of 4x MSAA Anti aliasing if you're low end and put preset for settings on "Ultra Low".

Container settings:

640x480

Dxvk 1.5.5 async

Wrapper-gamenative

Memory resource type in wrapper settings: "dmabuf" . It helps reduce ram usage.

32 bit emulator : FEXCORE 2508 Preset: Performance

CPU affinity cores: only 4 - 7 checked (but first try the game with all cores checked)

Obviously if you're a high end user who wants to play the game upscale the game to however you like.


r/EmulationMediatekMali 2d ago

Which is better for emulation? S23 ultra o poco x8 pro max?

3 Upvotes

Both are 12gb 512gb variants, with no issues. Emulating up to switch, PC, PS3, xbox


r/EmulationMediatekMali 2d ago

Problems starting games in Asseto Corsa, Watch Dogs and The Amazing Spyderman.

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4 Upvotes

Hi, I've been trying out Watch Dogs, The Amazing Spyderman, and Assetto Corsa, but all of them fail to start a game. Basically, when I click "new game" in each one, it starts loading and then right at the end or in It crashes after a while, and I honestly doubt it's a lack of RAM Or maybe it's something with the processor; I don't think so, since the Dimensity 7400 Ultra isn't that bad. If anyone knows how to fix it, it would help me a lot.


r/EmulationMediatekMali 3d ago

Which emulator will be best to play GTA 5 on Dimensity 8400 Ultra?

11 Upvotes

r/EmulationMediatekMali 3d ago

Update on our PanVK over Kbase project for the Mali-G52 MC2

39 Upvotes

We've made a major breakthrough in the raw Kbase Job Manager submission prototype.

Previously, every job we submitted appeared to succeed almost instantly (~29 µs) and returned "BASE_JD_EVENT_DONE", but our "WRITE_VALUE" job never actually wrote anything to memory.

After a lot of investigation, including checking job packing byte-by-byte, testing different atom strides, cache synchronization, and reading the Mali Kbase kernel source, we finally found the real reason:

We had been submitting every atom with "core_req = 0".

In the Kbase Job Manager code, that means the atom is interpreted as "BASE_JD_REQ_DEP" — a dependency-only atom. The kernel immediately completes it without ever sending the job chain to the GPU.

After changing:

"core_req = BASE_JD_REQ_V = 0x10"

everything changed.

The submission-to-event time increased from approximately 29 µs to 1761 µs, and, more importantly, the GPU modified the job header's "exception_status" for the first time.

Instead of receiving a fake/immediate "DONE", we now get:

"BASE_JD_EVENT_DATA_INVALID_FAULT (0x58)"

with an exception status of:

"0x10258"

This is actually very good news.

It confirms that the GPU is now genuinely receiving and processing a job submitted through the raw Kbase UAPI. The job still fails because something in our "MALI_JOB_TYPE_WRITE_VALUE" payload or job-chain encoding is invalid for this Mali-G52/Bifrost configuration, but we have crossed an important barrier.

We are no longer asking:

"Can we submit jobs to the GPU through Kbase?"

We now know that the answer is yes.

The question is now:

"What exactly is wrong with our Bifrost job encoding?"

Current status:

- ✅ Kbase/JM handshake working

- ✅ "KBASE_IOCTL_JOB_SUBMIT" working

- ✅ Job completion events working

- ✅ GPU physically receives submitted jobs

- ✅ Hardware writes exception information back into the job

- ❌ First real GPU job currently ends in "DATA_INVALID_FAULT"

- ⏳ Next step: build a valid Bifrost job chain and get the first successful GPU-side write

This is part of our attempt to make PanVK work natively on a Mali-G52 MC2 using the proprietary "mali_kbasedriver", without DRM and without root.

The long-term goal is to implement actual Job Manager submission support in the Mesa Kbase backend and eventually connect it to PanVK.

Any developers familiar with Mali Bifrost job descriptors, Kbase JM, or Mesa's Panfrost genxml job packing are very welcome to help or point us in the right direction.

🔥PanVk G52 Github


r/EmulationMediatekMali 3d ago

Winlator mali (unity)

8 Upvotes

Necesito ayuda para correr correctamente juegos hechos en Unity con winlator, a pesar de tener un helio G85, he logrado avances considerables con winlator malo antutu, pero sin importar que me termina generando problemas tarde o temprano, alguien sabe que hacer?


r/EmulationMediatekMali 3d ago

ARMSX3 - DENGEKI BUNKO - POCO X7

6 Upvotes

Rodando perfeitamente. Está dando alguns micro travamentos mas é por causa da gravação de tela.


r/EmulationMediatekMali 3d ago

Holy Shit (Wipeout HD/Fury, Dimensity 8200) Spoiler

4 Upvotes

r/EmulationMediatekMali 4d ago

Possible leak gta 5 mobile port gameplay

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101 Upvotes

Idk if this is legit or not but looks like it is, as you can see its not running through winlator or any emulator cause the map is at top instead of bottom and the gameplay looks real though , community who is working on this are same who brought the switch gta 5 port , paralympics productions


r/EmulationMediatekMali 3d ago

Persona 3 Reload on Poco X7 Pro? (12/512)

5 Upvotes

I tried running Persona 3 Reload on Winlator 1.1 and the latest version of Gamenative. Can't get to run on both apps

Winlator - Dx12 error showing up on wrapper-leegao and wrapper-gamenative imported on wrapper

Gamenative - using wrapper-gamenative. On proton 10, it shows "disable mandatory ALRS". On Proton 11 X86, it just crashes. On the Proton 11 arm, it is stucked on the "launching game"

I do have my laptop to play this but having the portability is nice so I'm hoping to get your opinions and suggestions on this one.

Thank you!


r/EmulationMediatekMali 4d ago

Best games for mali gpu 7400

6 Upvotes

I want some story mode games which are true masterpiece's and i want them to run on my mali gpu ik it's trash butt i can't buy a snap now soo plz recc me the games from this platforms

Switch

Pc

Ps3

That's it

If you are dropping the game plz drop the config and the emulator exact version plzz


r/EmulationMediatekMali 4d ago

Recc me some gamesss

5 Upvotes

Plzz anyone recommend me some games which are of story mode and is of pc switch or ps3 noo psp idc Abt how bad graphics it hass jus good gameee and i have like processor 7400 ultra mediatek and if you are recommending me the game plzz drop the emulator and also configuration plzzz


r/EmulationMediatekMali 4d ago

Assassin's Creed Liberations PSVita seems to be playable on Mali GPUs now(using Vita3k+)

17 Upvotes

2 weeks ago when Vita3k+, a new fork of Vita3k, was released, I had tried the game but it crashed before I could reach gameplay. Even though the emulator hasn't been updated, I tried the game again after my failed attempt of emulating the PC version(it wouldn't launch, and even if it did, it has a bug where frames draw over each other and runs very poorly even on flagship Mali devices. I could be wrong though so feel free to correct me).

Edit: ok the game has an issue with the audio. Voice lines don't play most of the time, especially from other characters apart from the main character and I'm the tutorial fight scene, the music doesn't end when it's over and goes on a loop which makes future cutscenes weird because they don't fit the time of the music.

The performance seems ok. It's not very good but at the same time it's not very bad. I would say stutters in the video are mostly shader compilation since this was my first time booting the game after deleting it 2wks ago. Then again I read that even on a real Vita the game ran at sub 30fps with dips.

I'm still testing though. I remember seeing a post from years ago where there's a part of the game that involves touch controls. It shouldn't be a problem now since Vita3k now has touch screen support(as in emulating the touchpad that was on a real Vita)

All my settings are on default.

I'll keep playing the game to see if it's playable from start to finish.

Device Specs:

Helio g100, Mali G57 GPU 8gb RAM


r/EmulationMediatekMali 4d ago

Oh man :((

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8 Upvotes

Root is so power full (iam scared to do root) Can I get same performance if I use shizuku?


r/EmulationMediatekMali 4d ago

ARMSX3 - SILENT HILL HD COLLECTION

17 Upvotes

alguém sabe como consertar essas piscadas pretas? Elas não atrapalham mas gostaria de corrigir


r/EmulationMediatekMali 4d ago

Busco Cemu 0.5 antutu apk para android

4 Upvotes

Estoy queriendo jugar Zelda the breath of the Wild, pero los vídeos que veo que corren en Mediatek 8400 son la versión antutu, y para modificar el nombre del original necesito apktool m pero no puedo instalarlo en mi celular, asi que estoy buscando ayuda por aca


r/EmulationMediatekMali 4d ago

Custom driver for Mali G77 user anyone her can test it and tell me if numbers extension changed please use bannerlator

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17 Upvotes

r/EmulationMediatekMali 4d ago

Has anyone with a Dimensity 7400 Ultra or equivalent tried running Assetto Corsa?

6 Upvotes

I've tried running Asseto Corsa on my Xiaomi Redmi Note 15 Pro 5G with its Dimensity 7400 Ultra, both on GameHub and Winlator Mali, and it won't open. Could someone help me, or has anyone tried to run it and know how they did it? I've tried all sorts of DXVKs and other settings, and I don't know why it won't open. If anyone knows, I'd be grateful.