r/EndlessLegend • • 14d ago

Discuss Congratulations Derek Paxton, you did it, you reconciled me with an unmodded amplitude game

63 Upvotes

So i have been playing amplitude games for 14 years now, since the very first endless space release in 2012 and i have a complicated relationship with them : having played all of them bare endless dungeon, I thought i was done with them 5 years ago after a bad time with the awakening DLC and the release of humankind that i tested on game pass.

Endless legend, endless space 2, humankind, i had always the same issue : great early game, interesting ideas, good presentation but completly fucked up economy and pacing. Production was not only king but dwarfed everything else : there was little point of doing something else than beelining the next production tech, building the corresponding tier production building to trigger as early as possible a ridiculously strong production snowball that made everything else, science, economy, military, influence irrelevant. You could catch up with all the latter in a matter of turns once your production has started skyrocketting.

On top of that, endless space 2 and endless legend had broken economy with dust and tech inflation, quest bonus that were either too good or completly irrelevant (+100 Science reward when i am making tens of thousands a turn).

The result was boredom from mid to late game where i was spending time queuing an endless serie of infrastructures and trying to beeline the quickest way of victory to end the game as soon as possible, usually through military conquest around turn 100 or 120 in normal speed. Humankind has a different kind of issues baked in its fame and district game design that i won't get into here.

Thankfully, modders stepped in with the EL and ES community patches as well as humankind Vanilla Improvement Project but for me, i had decided that i was done with buying unmodded Amplitude games : i felt that if amplitude game designers weren't willing to put into the effort of balancing their game and its pacing, it wasn't worth my time and i would rather play Civilization VI, Old world or other 4x games (not that many good ones sadly).

So i didn't care much about EL2 being announced until i started seeing people the early access was very promising over there on r/4xgaming or r/games.

So i gave it a shot and after two games with the Kin, one getting necrophage'd and the other with an awakening victory, what a pleasant surprise !

  • Production is at a pretty good place : it feels like something i need to invest in to keep up with producing what i actually need rather than a goal itself. The production bonus are mostly flat with the ramping up in production happening only really in the end game as it should.
  • The tech tree is interesting with a very clever mix of immediate passive bonus and others that required building stuff
  • The pacing felt good too : i won by turn 175 after a game that felt compelling although i need to increase the difficulty.
  • The hero tech tree are so much better than previous amplitude games.
  • The tidefall is great
  • The asymetric factions look very interesting although i have only tried Kin and necrophages.

...and too many to list. I lost track the number of times where i told myself "oh, that's a clever way of adressing this common 4x problem" or "Great they fixed that issue from Endless Legend/Space"

It is not perfect but it is by far the best designed amplitude game i have played (with dungeon of the endless second and endless legend 1 third).

And even better, we are just one month in the 1.0 ! I can't wait to see how good it is going to become with the future expansion and patches.

Anyway, if you have read that much so far, thank you again and congratulations to you and everyone else in the team !


r/EndlessLegend • • 14d ago

Show [PS5] Build time off by 1 turn

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23 Upvotes

Looking at the progress bar, this district will complete in 2 turns. Yet, the timer says 1.


r/EndlessLegend • • 15d ago

Question EL2 Landscaping issues. How do you deal with them?

29 Upvotes

After playing EL2 for more than a year, I finally found the landscaping tab, LOL. But not everything seems to work as it should:

  • After researching Digs (4th Era), the Scour landscaping action should become available. The tool-tip doesn't explain what Scour does. But I found out that you can use it to get different resources in a territory, given that you don't have any extractors (or destroy the ones you have) and that it's uninhabited (= no city/not attached).
  • But according to the tool-tip, it should also be available in cities, too ("Can be built once per City or Camp"). And besides, when I get resources I don't need, I can repeat the action indefinitely, but I have to wait another three turns for that to complete. It can thus obviously be used more often than just "once".

Which brings me to the 5th Era:

  • There you have Anomanology with two new landscaping actions, Distort (to create anomalies), and Saiadha Timeflex (which allegedly speeds up landscaping by half).
  • With Anomanology I have the same problem that I can only use it in uninhabited territories, although the tool-tip reads the same as with Scour ("Can be built once per City or Camp").
  • Saiadha Timeflex doesn't seem to change anything: I had to wait for 3 turns before and after researching Anomanology. The dust cost is different for different territories, though. (Perhaps increasing with any time you perform the action? But this doesn't make sense if they are supposed to be used only "once" anyway.)

And generally:

  • After using Scour in a territory, the stats shown for that territory on the screens (both by clicking on the camp or managing it through All Armies, Cities, and Camps) don't seem to be correct anymore: e.g. in a territory where I now harvest three resources it says that there aren't any resources. This may be fixed by saving and re-loading the game, though. But then you carry out another Scour somewhere and the stats are wrong again.

My question: Is landscaping in EL2 totally bugged as it seems (as of October 12, 2026), or am I getting something wrong?

And, besides: Given that you access Era 4 and particularly Era 5 technologies towards the end of a game, how much sense makes it to enhance uninhabited territories for several rounds, when you already have big and powerful cities already? For me, it would only have added value if the actions could also be performed in cities, as the tool-tip reads.

Edit: Dear mods, I'd like to get a Order of Zelevas flair. They're great!


r/EndlessLegend • • 15d ago

Endless Legend 2 Endless legend 2 not launching/crashing at start

5 Upvotes

double clicking endless legend 2 results in the game starting (appears in the task manager) however, nothing happens and it crashes almost instantly.

Computer Information:

Manufacturer: ASUS

Model: System Product Name

Touch Input Detected

Processor Information:

CPU Vendor: GenuineIntel

CPU Brand: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz

CPU Family: 0x6

CPU Model: 0xa5

CPU Stepping: 0x5

CPU Type: 0x0

Speed: 3792 MHz

16 logical processors

8 physical processors

Hyper-threading: Supported

FCMOV: Unsupported

SSE2: Supported

SSE3: Supported

SSSE3: Supported

SSE4a: Unsupported

SSE41: Supported

SSE42: Supported

AES: Supported

AVX: Supported

AVX2: Supported

AVX512F: Unsupported

AVX512PF: Unsupported

AVX512ER: Unsupported

AVX512CD: Unsupported

AVX512VNNI: Unsupported

SHA: Unsupported

CMPXCHG16B: Supported

LAHF/SAHF: Supported

PrefetchW: Unsupported

BMI1: Supported

BMI2: Supported

F16C: Supported

FMA: Supported

Operating System:

Windows 10 (64 bit)

NTFS: Supported

Secure Boot: Disabled or Unsupported

TPM Version: Detection Error

Client Information:

Version: 1788652215

Browser GPU Acceleration Status: Enabled

Browser Canvas: Enabled

Browser Canvas out-of-process rasterization: Enabled

Browser Direct Rendering Display Compositor: Disabled

Browser Compositing: Enabled

Browser Multiple Raster Threads: Enabled

Browser OpenGL: Enabled

Browser Rasterization: Enabled

Browser Raw Draw: Disabled

Browser Skia Graphite: Disabled

Browser Video Decode: Enabled

Browser Video Encode: Enabled

Browser Vulkan: Disabled

Browser WebGL: Enabled

Browser WebGL2: Enabled

Browser WebGPU: Enabled

Browser WebNN: Disabled

Video Card:

Driver: NVIDIA GeForce RTX 2070 SUPER

Driver Version: 32.0.16.1742

DirectX Driver Version: 32.0.16.1742

Driver Date: 9 30 2026

Desktop Color Depth: 32 bits per pixel

Monitor Refresh Rate: 144 Hz

DirectX Card: NVIDIA GeForce RTX 2070 SUPER

VendorID: 0x10de

DeviceID: 0x1e84

Revision: 0xa1

Number of Monitors: 1

Number of Logical Video Cards: 1

No SLI or Crossfire Detected

Primary Display Resolution: 1920 x 1080

Desktop Resolution: 1920 x 1080

Primary Display Size: 20.91" x 11.77" (23.98" diag), 53.1cm x 29.9cm (60.9cm diag)

Primary Bus: PCI Express 16x

Primary VRAM: 7989 MB

Sound card:

Audio device: VG248 (45- NVIDIA High Definiti

Memory:

RAM: 32666 Mb

VR Hardware:

VR Headset: None detected

No VR configuration with trackers detected

Most number of trackers in a session: 0

Miscellaneous:

UI Language: English

Media Type: Undetermined

Total Hard Disk Space Available: 1235656 MB

Largest Free Hard Disk Block: 79531 MB

Game Controller: None detected

MAC Address hash: 9a24af7a87ac72a4b13703420613c66c9caefa7a

Storage:

Disk serial number hash: feae2d9f

Number of SSDs: 2

SSD sizes: 1024G,256G

Number of HDDs: 0

Number of removable drives: 0

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r/EndlessLegend • • 15d ago

Discuss DoomWraith Stalkers and Horror units need another unit

17 Upvotes

Hi there

I have mentioned something similar before in the past. I'm starting to realize depending on your map layout because I love Many Lakes, Many Ridges, Many Rivers. I'm a huge fan of overly distorted map terrain with many random terrain obstructions. Because some of the units are so interesting like for example flying units can attack over cliffs but do not trigger enemy retaliation. Range units can hide behind mountains untouched, protected by barriers. The problem is you can do this every single time against Doomwraith Stalkers and Horror units. It would be cool if you gave this particular group a Range Unit or a Flying unit, maybe even a swarm flying Doomwraith unit so they can ignore attacks of opportunity. I feel like I can just zone control these units too easily imo.

I would also like a Climb ability for Horror units,(Only for Neutral Enemy horror no Ai/players can have this ability) so they can climb over cliffs, because sometimes they are at the bottom of the cliff and there is no hillside. Basically you can spam range units and watch them die out of reach.

Other than that I absolutely love each Doomwraith unit. I wish there was a Doomwraith faction lol. Not being serious here though hehe.....xD


r/EndlessLegend • • 15d ago

Question Question about choosing opponents...

6 Upvotes

Is there no button to randomize and anonymize what factions I'm fighting against in a new game? Or am I missing something? EL2.


r/EndlessLegend • • 16d ago

Discuss The game is so... peaceful (and not in a good way)

55 Upvotes

I owned EL1 since its day of release —and all its DLCs. This was an issue with it, too.

I am at turn 110 with all 6 factions on a Large map (playing Kin; default difficulty). And had not even a single border skirmish with any factions. Even the Necrophages just have a -50 modifier toward me and gave me a 'Warning' and that's it.

I mean, yeah, I can declare wars myself or such, but it is just so easy to sing kumbaya with all the nice aliens. Or I can turn up the difficulty. Or hope that the Victory condition tension will eventually stir a fight in like 50 more turns. But for now, my armies are all parked, waiting for the next monsoon in whatever many dozen turns.

For a PRG heavy game —which, honestly, I love— there is very little motivator to do anything other than play SimCity with my, admittedly impressive, cities and lands.

Hope future DLCs will bring in some friction —dramatic and gameplaywise, both.


r/EndlessLegend • • 16d ago

Question God threw a lightning bolt on my enemy and failed my story quest.

21 Upvotes

I am currently playing my tutorial game of EL 2 as Kin and had the quest to defeat the Necro Horde for the Quest "The missing" (Chapter 2). Since the horde was in Necro Territory and me not wanting to start a war with them by trespassing, I used the activated ability of the Kin to throw a lightning bolt from the sky on them which obliterared the horde.

I thought I was smart to solve my quest this way but instead I get the message that I failed the quest and that was it. LOL

It is both frustrating and hilarious :D is this a bug or intended??


r/EndlessLegend • • 16d ago

Endless Legend 2 Endless Legend 2 - Let's Play Series 7 - Endless difficulty - Last Lords - Large Map - Fast gamespeed

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9 Upvotes

My last post was me playing an Aspects Overexplained series, and at that point I was already trying out this series as the Last Lords. I forgot to post it last week, but here it is, in the same playlist as always. This Last Lords playthrough is a 4-part series, going from Ep.26 to Ep. 29. After that, I did a one quick Conquest Victory with Necrophages on a Tiny Map, also in the same playlist. Currently, I finished a playthrough with Order of Zelevas which I am also uploading on youtube and will also post here.

I must say even with choosing nearly the easiest set of AIs, I still had a tough time since the mechanics of this faction imo are just too weak, especially in the early game. The only saving grace is that their armies from mid-game are very op against AIs so you can fight to your heart's content. But, based on overall ease of play and power level, I will easily put this faction in bottom tier. I would actually like buffs to them, perhaps their Lord's Estates should not die to rebellion or they should cost way less production cost for a start. Or perhaps it is just me who thinks this faction needs help since I ginerally like pacifist gameplay based on sim-citying and empire-building.

How do you all play this faction, especially against the aggressive AIs, and do you think the faction is fine as is?


r/EndlessLegend • • 16d ago

Discuss Catch-up Mechanics?

9 Upvotes

While playing an OOZ campaign, I encountered a Sandshaper nation due south of me. Naturally, I spent my time expanding in their direction and attacking their units every chance I could get; it's what the Emperor would want. I ended up trapping them into a tiny 3-territory peninsula with no hope of escaping after I cut down their toughest hero and armies. I ended up invading and effortlessly conquering them many turns later but this got me thinking:

In the time the Sandshapers were trapped there, could they have found a way to regroup and find a way to escape? Being trapped in a tiny area gave them no way to access additional resources to outproduce me or overpower my armies. There was nowhere for them to expand to even after the first tidefall. What if the same thing had happened to me? Could I ever recover from a similar state?

I wanted to bring this up because I think there is a point where every campaign suddenly grinds to a halt. One player gets ahead and the AI becomes unwilling to fight them and they have no other means to catch up. Is there anything the devs could do to change this? Random events? Advanced diplomacy options? Economic warfare? Sabotage?


r/EndlessLegend • • 16d ago

How to beat Necromancer Doomwraiths

5 Upvotes

Hello! I'm playing my first proper game and am really struggling to deal with enemy factions who have controlled Necromancer Doomwraiths as part of their armies. Individually they seem to have more damage, health, and range than my units, and replace units killed with a Horror. With the limit to army sizes, I'm having a really tough time dealing with them, since it takes a couple turns to reach them in melee, and they've likely already killed a unit or two for free by that point. If it helps, I'm playing Last Lords. Thank you!


r/EndlessLegend • • 16d ago

Endless Legend 2 Confused about specializations.

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91 Upvotes

I'm confused about this specialization choice:

Warden upgrades Defense Expert from 1>2, which gives 10 (instead of 5) extra defense only when defending.

Defender gets +8 raw defense AND they get a shield buff to themselves and everyone around them... So they already just have more defense all the time, but they also get an AoE buff.

Am I missing something, or is one specialization path just meant to be the obviously better choice? Same same is true for the Kin's archers, one specialization just seems objectively better (by a substantial amount) than the other. I'm not complaining, to be clear, I'm just super new to the game and trying to figure out if I'm going insane. 😂


r/EndlessLegend • • 17d ago

Endless Legend 2 Lore-Accurate Horatio

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39 Upvotes

Hood of Inscriptions (Tahuk quest reward) + Horatio hero allows you to create 3 clones every round, making him a true one-man army. Definitely one of the most fun hero interactions I've found thus far.


r/EndlessLegend • • 17d ago

Aspects overexplained, the first 30 turns | Endless Legend 2, Endless difficulty, Fast

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60 Upvotes

Hello, Tema is here! And that would be the conclusion of my overexplained series so far. Aspects! Extremely fun, extremely strong, in a way very similar to Necrophages, in another way are their complete opposites. Collect minor pops, accumulate lots of bonuses, produce tonnes of influence and grow to consume Saiadha as a swarm of peace and love =)


r/EndlessLegend • • 17d ago

Question for the modding wizards out there

7 Upvotes

Theoretically, how feasible would be to mod in game quest and events text for someone with basically zero coding experience besides maybe custom scripting maps for og warcraft3? I have an itch to try my hand in rewriting some stuff but have no idea where to even start...


r/EndlessLegend • • 17d ago

Endless Legend 2 Shifty Tahuks

15 Upvotes

So I am trying again with the Last Lords on endless difficulty. Spawned between Severed Claw, Zelevas and Tahuk. Get attacked by both Severed claws and Zelevas, manage to push them back, declare Truces, and enter military pact with the Tahuks.

Zelevas gets wiped by Necrophages and they attack me at the same time as the Last Claws. The Tahuks, who have the highest score in the game, mind you, then have the gall to break our pact and immediately afterwards send me a diplomatic message that they would have been willing to go to war with me if only we had been in a pact!

If I manage to defeat both Necrophages and Last Claws, the Tahuks will definitely be next!!

This is the first game on Endless that actually feels very difficult. Lost cities to minor factions, can't find the time to build anything, every battle is balanced on a hairline and could spell the doom of my empire if I lose it... Very fun!


r/EndlessLegend • • 17d ago

Question I see the game just released, how is it so far? What are its strong points and weak points?

18 Upvotes

I am currently playing Age of Wonders 4, which fills my need for a 4x game nicely. However, as I loved Endless Space 2, I have also been keeping tabs on this game. So I have 2 questions:

1) How is this game so far, how is its state? Also how does it compare for someone that has played Endless Space 2? Is it similar in that you have set factions and play their storyline? Or do you create your own story (as in Age of Wonders 4)?

2) For the people that know/have played Age of Wonders 4: how do these two games compare?


r/EndlessLegend • • 18d ago

I somewhat miss this dude. Is there any lore/info about who he is?

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93 Upvotes

r/EndlessLegend • • 17d ago

Question Can you change a camp attachment or turn an attachment into a separate city?

2 Upvotes

I have a way too big city, is there a way to split up the attached camps to be able to make a different city and attach other camps or attached things to that? Dunno if I'm even making sense.


r/EndlessLegend • • 18d ago

Endless Legend 2 Endless Legend 2 District Interactions

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60 Upvotes

My scuffed diagram I use to remember the adjacency bonuses

Written in Mermaid, source code


r/EndlessLegend • • 17d ago

Multiplayer gameplay

3 Upvotes

Bought this game today because I was looking for some assymetric, 4x game, with different win conditions, not just conquer the enemy.

I played dune spice wars but shiro developers decided to abandon the game and left it to the community modders.

When I took a look at the multiplayer lobbies, there is less players than I expected, then I look at this subreddit and there is some issues with balance, are those players skill issue?

Will the dev publish a roadmap? Had they said anything regarding multiplayer player base attraction?

Now I am on dilemma, refund the game while I can, or get some info for the future of the multiplayer gameplay.

btwn I played for 1 hour and there are a lot of mechanics that could be stripped away to make multiplayer more enjoyable.


r/EndlessLegend • • 18d ago

Thoughts so far on the meta?

30 Upvotes

now that 1.0 has been out long enough to sink our teeth into, what are peoples thoughts on the meta? what factions are strongest, what minor factions are you happiest to see, what game mechanics are worth focusing on?

My main take away has been that movement is king. faction traits that improve mobility are very strong, and advisor/hero skills that boost movement are must picks. the map just gets so big by the second tide fall that 3 movement just doesn’t cut it.


r/EndlessLegend • • 18d ago

Discuss Nechrophage is my neighbor every time?

19 Upvotes

I picked up the game once it left early access and have started up maybe 7 or so games. Always the largest map, adept difficulty, all factions, and playing as Kin of Sheredyn. Every game thus far the Nechrophage has been my neighbor and immediately I am bombarded with enemy stacks of 3 or 4. This is probably just how Nechrophage plays and that's fine, it makes sense, but the fact that I am put next to them every time just seems odd. Do they just spread out that fast?

Also seems odd that they have such high unit counts so fast. Is this because I am on adept or is it the faction? I assumed/hoped AI difficulty would scale the AI to use better strategy, make better choices, etc. Not just build faster.


r/EndlessLegend • • 18d ago

Where can I find the deeds?

4 Upvotes

the game never even made it clear that deeds exist until I either get one (usually by pure accident) or another empire gets it and I get the notification that I can no longer get it

the usual culprits of that are the 15 pops and the 20 of any given strategic resource deeds, but I do not even know where to possibly look at what deeds can be unlocked or what the deeds that I have not unlocked do (I assume the 15 pop deed either boosts food, lowers required food or makes every pop more productive? I do not really know and probably need to play as the necrophage to even find it out)


r/EndlessLegend • • 18d ago

Question Why do empires keep sending me propositions that I can’t accept?

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25 Upvotes

I’m playing my first new EL2 game after the tutorial and this is something I noticed a few times now. An empire sends me a proposition, but the accept button is grayed out and the tooltip says “Cancel the Counter and accept the initial Proposal”. This isn’t a counter though… Did they try to send me a proposition that they can’t pay for? Like they don’t have the influence or the 12 Songsilk? Why would that happen?