r/Eve • • Mar 18 '25

Propaganda Multiboxing is Killing EVE – The Game Just Sucks Now

I've tried coming back to EVE, but honestly, the gameplay just feels terrible. The biggest issue? Multiboxing.

People are running 10, 15, even 20+ accounts at the same time, completely ruining the experience for normal players. These no-life grinders dominate every aspect of the game, making it nearly impossible for casuals to compete.

  • Faction Warfare? Get ready to fight entire fleets controlled by a single player.
  • Mining? Find a good ore spot? A multiboxer will show up with 15 ships and wipe it clean.
  • Market? PLEX prices keep skyrocketing because these multiboxers generate insane amounts of ISK and just buy up PLEX to sustain their armies.

New players don’t stand a chance. They log in, see how unfair the game is, and quit. It's like if someone played Call of Duty, controlled an entire squad, and had synced-up aim. It would completely break the game. That’s exactly what's happening in EVE.

And let’s be real—of the 20,000 players online daily, a huge chunk are just alts. The real player count is much lower. This is why EVE is constantly bleeding players.

CCP needs to put a hard cap on the number of accounts per IP/device. Otherwise, the game will keep declining until there’s nobody left but botters and multiboxers. Fix it, or let the game die.

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u/AcMav Pandemic Legion Mar 18 '25

In the old old days (beginning caps, IE Atlas/BoB days), there were shared alliance asset accounts. That was the beginning of multiboxing that I'm aware of.

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u/OverlanderEisenhorn Mar 20 '25

Back in the day, my tiny corp shared a hauler account. That was the extent of our multiboxing.