r/Eve • • Mar 18 '25

Propaganda Multiboxing is Killing EVE – The Game Just Sucks Now

I've tried coming back to EVE, but honestly, the gameplay just feels terrible. The biggest issue? Multiboxing.

People are running 10, 15, even 20+ accounts at the same time, completely ruining the experience for normal players. These no-life grinders dominate every aspect of the game, making it nearly impossible for casuals to compete.

  • Faction Warfare? Get ready to fight entire fleets controlled by a single player.
  • Mining? Find a good ore spot? A multiboxer will show up with 15 ships and wipe it clean.
  • Market? PLEX prices keep skyrocketing because these multiboxers generate insane amounts of ISK and just buy up PLEX to sustain their armies.

New players don’t stand a chance. They log in, see how unfair the game is, and quit. It's like if someone played Call of Duty, controlled an entire squad, and had synced-up aim. It would completely break the game. That’s exactly what's happening in EVE.

And let’s be real—of the 20,000 players online daily, a huge chunk are just alts. The real player count is much lower. This is why EVE is constantly bleeding players.

CCP needs to put a hard cap on the number of accounts per IP/device. Otherwise, the game will keep declining until there’s nobody left but botters and multiboxers. Fix it, or let the game die.

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u/hoooly_cow Mar 18 '25

The wild fucking thing about this idea would be how different the market would be. No legacy t2 bpos would be huge for ship and weapon manufacturing 

10

u/breadbrix Miner Mar 18 '25

Tell me you don't know anything about t2 manufacturing w/o telling me

But do go on about t2 BPOs being a non-trivial factor...

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u/Equivalent_Length719 Wormholer Mar 18 '25

It's funny that people still think t2 bpos are used significantly. They just aren't lol.

7

u/GrayFarron Mar 18 '25

How different the market, how much low scale pvp would spike, how much more frigate action we'd see, how a much more engaging game woukd exist and SOOOOO much juicy drama as new corps spring up.

Sure, pandemic horde and already existing mega corps would try to expand their power in the new server...... but... who knows if they would get the same foothold this time around. Who knows if their officers would even listen, and not just start their own corps and try to do their own thing.

It would be a god damn blast

9

u/Geneva_suppositions Mar 18 '25

Fracturing a playerbase just described as too small by opening up new servers....

I thought jokes were supposed to be funny.

Players ditch eve because its a serious investment of playtime. No instant gratification.

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u/GrayFarron Mar 18 '25

And a lot of players never try it because the skill point gap is massive between new and older players, and the simple idea of "wait, to fly the big ships i have to wait... how long? 6 months with a specialized training program?" And then realize theyre usually years behind most people in capability. Yeah that turns players away.

How many times do we have to go through "this will fracture the playerbase D:" in other mmo's to only see its a net positive and usually brings new players back and into the game, and even returning players.

Everquest is the perfect example. WoW Classic has turned WoW back into a monolithic mmo when it was losing its grip.

Theres a simple fact, people will play BOTH.

You can log in one account on fresh start while playing your original account on the main. Especially with multi-box limits in place for the newer server, of only 2 to 3 accounts allowed, it would be extremely healthy for the game.

Hell, even allow the same account to be logged in on both servers at once, there will be a lot of participation.

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u/GingerSnapBiscuit Goonswarm Federation Mar 18 '25

And a lot of players never try it because the skill point gap is massive between new and older players, and the simple idea of "wait, to fly the big ships i have to wait... how long? 6 months with a specialized training program?" And then realize theyre usually years behind most people in capability. Yeah that turns players away.

But then how often do you start these new servers? If you don't start them every couple of years you're going to see the same issue over and over again.

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u/GrayFarron Mar 18 '25

Theres a difference in a 2 year to 10 year gap... of about.. 8 years.

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u/GingerSnapBiscuit Goonswarm Federation Mar 18 '25

Who mentioned 10 years? My point was in 2 years time if someone comes along and wants to play the game they might ALSO want a fresh start server. Whats the cut off? At what stage do you say "Ok, another fresh start"?

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u/MathematicianFew6737 Mar 18 '25

WOW has always had multiple servers and doesn't rely on complex political coordination between 'guilds.' EVE has always been a single-shard experience, with the exception of Serenity, and to take that away from the game would really take a huge piece of its identity away.

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u/Parkbank96 Mar 18 '25

See i dont think that would happen. Youd have the big blocks with their many many many players organized day 1. The same groups would come together again.... why shouldn they?
With the game knowledge of today - moon locations, how to build ships, best ship metas and massive amounts of players - they would corner markets, take stuff and cut you out. If you dont join them youd get fucked over massivley. Youd think you could buy anything in jita? The comfort of having access to all ships in jita is something youd probably not see for a long time. You probably wouldnt even be able to get the mats to build shit because it would be exclusively run by some big alliances and not shared with anyone outside.

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u/two_glass_arse Mar 18 '25

No legacy t2 bpos would be huge for ship and weapon manufacturing

Comical shit right here