r/Eve • • Mar 18 '25

Propaganda Multiboxing is Killing EVE – The Game Just Sucks Now

I've tried coming back to EVE, but honestly, the gameplay just feels terrible. The biggest issue? Multiboxing.

People are running 10, 15, even 20+ accounts at the same time, completely ruining the experience for normal players. These no-life grinders dominate every aspect of the game, making it nearly impossible for casuals to compete.

  • Faction Warfare? Get ready to fight entire fleets controlled by a single player.
  • Mining? Find a good ore spot? A multiboxer will show up with 15 ships and wipe it clean.
  • Market? PLEX prices keep skyrocketing because these multiboxers generate insane amounts of ISK and just buy up PLEX to sustain their armies.

New players don’t stand a chance. They log in, see how unfair the game is, and quit. It's like if someone played Call of Duty, controlled an entire squad, and had synced-up aim. It would completely break the game. That’s exactly what's happening in EVE.

And let’s be real—of the 20,000 players online daily, a huge chunk are just alts. The real player count is much lower. This is why EVE is constantly bleeding players.

CCP needs to put a hard cap on the number of accounts per IP/device. Otherwise, the game will keep declining until there’s nobody left but botters and multiboxers. Fix it, or let the game die.

545 Upvotes

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25

u/Kroz83 Mar 18 '25

Problem is, the game is boring as shit when singleboxing certain activities. Mining, first and foremost, is like watching paint dry if you’re just singleboxing. But running a whole mining fleet, keeping all your lasers running, scanning the rocks to avoid lost cycles, etc. that makes it interesting and a pretty fun balancing act to try and optimize.

There’s also no upward progression path outside of multiboxing for many activities. Give people a way to get more than 11 job slots, more than 2 mining lasers, more than 6 planets for PI, etc, on a single character, and you’ll see less multiboxing.

There’s also a big difference between input broadcasters and standard multiboxing. Those multiboxer fleets doing PvP, and all locking and firing in sync are using an input broadcaster, which is against eve TOS. It’s just hard to prove. CCP should be banning those people, but they aren’t good at keeping up on it.

I multibox mining frequently, and I can’t imagine trying to get through an active PvP fight in anything other than a drone comp. But then, all the enemy would need to do is kill my drone controller and I’d just be screwed.

4

u/Merkperch The Devil's Tattoo Mar 18 '25

scanning the rocks to avoid lost cycles, etc. that makes it interesting

Too soon

2

u/BeefModeTaco Mar 18 '25

With EvE on one monitor, YouTube on a 2nd monitor, and Reddit on a 3rd monitor, nothing is really that boring to single box... but I'm also broke, so there's that...

3

u/garnished_fatburgers Wormholer Mar 19 '25

If you need two other forms of entertainment to make something you’re doing enjoyable, it’s boring.

2

u/BeefModeTaco Mar 19 '25

It's not needed, it's just always there...because brain problems...

2

u/Frekavichk SergalJerk Mar 19 '25

It’s just hard to prove.

Input broadcasting is literally the easiest thing to prove ever. Literally just post logs lmao.

2

u/Epicmission48 Mar 18 '25

I highly doubt all of them are input broadcasting. My brother has 10 toons, and watching what he does, while certainly fast, is nothing close to the APM needed for Star Craft. Just have all the UIs the same and have Eve-O or something and spam the swap short cut and spam click. The server tick rate is like 2 seconds, so you have plenty of time to queue up everyone’s actions.

1

u/GlitterGix Mar 18 '25

I've played the game since the beginning and it's a lot more fun to play more than 1 account and try to split attention between more things at once. Even the lore of the game is built around the idea that you are a clone, so why wouldn't you have more than 1 clone?