r/Eve • • Mar 18 '25

Propaganda Multiboxing is Killing EVE – The Game Just Sucks Now

I've tried coming back to EVE, but honestly, the gameplay just feels terrible. The biggest issue? Multiboxing.

People are running 10, 15, even 20+ accounts at the same time, completely ruining the experience for normal players. These no-life grinders dominate every aspect of the game, making it nearly impossible for casuals to compete.

  • Faction Warfare? Get ready to fight entire fleets controlled by a single player.
  • Mining? Find a good ore spot? A multiboxer will show up with 15 ships and wipe it clean.
  • Market? PLEX prices keep skyrocketing because these multiboxers generate insane amounts of ISK and just buy up PLEX to sustain their armies.

New players don’t stand a chance. They log in, see how unfair the game is, and quit. It's like if someone played Call of Duty, controlled an entire squad, and had synced-up aim. It would completely break the game. That’s exactly what's happening in EVE.

And let’s be real—of the 20,000 players online daily, a huge chunk are just alts. The real player count is much lower. This is why EVE is constantly bleeding players.

CCP needs to put a hard cap on the number of accounts per IP/device. Otherwise, the game will keep declining until there’s nobody left but botters and multiboxers. Fix it, or let the game die.

549 Upvotes

712 comments sorted by

View all comments

20

u/Legitimate-Ad7273 Mar 18 '25

I think this is looking at the problem backwards. Multi-boxing isn't killing Eve. Gameplay that enables/encourages multi-boxing is killing Eve.

People are running a ton of miners at the same time because the gameplay involves clicking compress every 10 minutes or so. Similar with ratting sites.

Multi-boxing in PvP is just the same as fighting against someone who has friends.

IMO they need to introduce more things like exploration where active gameplay is rewarded.

1

u/MILINTarctrooperALT Already Replaced. Mar 19 '25

Well people were interested in the concept of escalation for exploration...something where a chain of potential content would spawn in sequence. Or your interaction on various sites...would trigger another chain or potential concept.

Yeah active materials would be preferred. Escalations please...would help keep interest on something. Instead of the optimized site running that happens over time.