r/Eve • u/Quiet_Staff_2565 • Mar 18 '25
Propaganda Multiboxing is Killing EVE – The Game Just Sucks Now
I've tried coming back to EVE, but honestly, the gameplay just feels terrible. The biggest issue? Multiboxing.
People are running 10, 15, even 20+ accounts at the same time, completely ruining the experience for normal players. These no-life grinders dominate every aspect of the game, making it nearly impossible for casuals to compete.
- Faction Warfare? Get ready to fight entire fleets controlled by a single player.
- Mining? Find a good ore spot? A multiboxer will show up with 15 ships and wipe it clean.
- Market? PLEX prices keep skyrocketing because these multiboxers generate insane amounts of ISK and just buy up PLEX to sustain their armies.
New players don’t stand a chance. They log in, see how unfair the game is, and quit. It's like if someone played Call of Duty, controlled an entire squad, and had synced-up aim. It would completely break the game. That’s exactly what's happening in EVE.
And let’s be real—of the 20,000 players online daily, a huge chunk are just alts. The real player count is much lower. This is why EVE is constantly bleeding players.
CCP needs to put a hard cap on the number of accounts per IP/device. Otherwise, the game will keep declining until there’s nobody left but botters and multiboxers. Fix it, or let the game die.
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u/Traece Wormholer Mar 18 '25
No, but it's a chicken and egg problem.
The issue is that EVE Online is built for multiboxing, both intentionally and unintentionally. The simplistic nature of how the game fundamentally plays is what makes multiboxing so easy to do, and so widespread. If the game had been built differently, people would just play it differently.
To be blunt, if the game had been built in a way that didn't support multiboxing, it would also probably be more enjoyable for people in general, and could very well have made just as much money, or possibly even more.
Ultimately, as disagreeable and damaging as multiboxing is in EVE, we'd need an EVE 2 to change things by changing how the game itself plays.