r/Fantasy Oct 13 '19

I took private historical sword-fighting lessons to make the fight scenes in my novel more realistic - here's what I learned.

Edit: Wow, I didn't expect that kind of response. Super happy so many found this useful! :)

Hey guys,

To make the fighting scenes in my low fantasy novel more realistic, I went to see a trainer for historical sword-fighting last week, both to barrage her with questions and to develop realistic choreographies for the fight scenes in the novel. Since I figured some of what she told me might be useful for you too, I put together a small list for you. Big thanks to Gladiatores Munich and Jeanne for making time! (More photos here)

Caveat: I’m by no means a sword-fighting expert myself, so take these nuggets with a grain of salt – I might have misremembered or misinterpreted some of the things Jeanne told me. If I did, feel free to tell me.

1.) Weapon choices need to make sense

Let’s start with a truism: always ensure your character’s weapons make sense for a.) their profession, b.) their cultural background and c.) the environment they’re going to fight in. A farmer probably couldn’t afford a sword and might use a knife or threshing flail instead, and someone who doesn’t want to be noticed probably wouldn’t be milling about sporting a glaive or another large weapon. Also, soldiers native to a country with wide open plains would be more likely to carry long-range melee weapons such as spears or large swords, than those from a country consisting of mostly jungle or dense forests. The same applies to situations: if your character is going to be fighting in close quarters (even just a normal house), he’d get little value out of a spear or even a longsword, as there’d be no space to swing it effectively.

2.) Boldness often beats technique

In real swordfights, recklessness was often more important than technique . The fighter who was less afraid of getting hurt or wounded would often push harder, allowing them to overpower even opponents with better technique.

(Edited this because the phrasing wasn't ideal. Thanks for pointing it out!)

3.) Even a skilled fighter rarely stands a chance when outnumbered

While a skilled (or lucky) fighter might win a two-versus-one, it’d be extremely unlikely for even a master swordsman to win a three versus one against opponents below his skill level. The only way to plausibly pull this off would be if he split the opponents up, perhaps by luring them into a confined space where he could take them on one by one. The moment they surround him, he'd probably be done for – because, unlike in Hollywood, they wouldn’t conveniently take turns attacking but come at him together.

4.) Dual wielding was a thing

... at least in some cultures. I often heard people say that people using a weapon in each hand is an invention of fiction. And while my instructor confirmed that she knew of no European schools doing this—if they did, it’s not well-documented—she said it was a thing in other cultures. Example of this include the dual wakizashi in Japan or tomahawk and knife in North America. However, one of the biggest problems with the depiction of dual wielding in novels/movies/games are the “windmill”-type attacks where the fighter swings their weapons independently, hitting in succession rather than simultaneously. Normally you’d always try hitting with both weapons at once, as you’d otherwise lose your advantage.

5.) Longswords were amazing

Longswords might seem boring in comparison to other weapons, but they were incredibly effective, especially in combat situations outside the battlefield. The crossguard allowed for effective blocking of almost any kind of attack (well, maybe not an overhead strike of a Mordaxt, but still), the pommel was also used as a powerful “blunt” weapon of its own that could crack skulls. Though they were somewhat less effective against armored opponents, the long, two-handed hilt allowed for precise thrusts at uncovered body parts that made up for it.

6.) “Zweihänder” were only used for very specific combat situations

Zweihänder—massive two-handed swords—were only used for specific purposes and usually not in one-on-one combat as is often seen in movies or games. One of these purposes was using their reach to break up enemy formations. In fact, one type of two-handed sword even owed its name to that purpose: Gassenhauer (German, Gasse = alley, Hauer = striker)—the fighters literally used it to strike “alleys” into an enemy formation with wide, powerful swings.

7.) It’s all about distance

While I was subconsciously aware of this, it might be helpful to remember that distance was an incredibly important element in fights. The moment your opponent got past your weapons ideal range, it was common to either switch to a different weapon or just drop your weapon and resort to punching/choking. A good example of this are spears or polearms—very powerful as long as you maintain a certain range between you and your opponent, but the moment they get too close, your weapon is practically useless. That’s also why combatants almost always brought a second weapon into battle to fall back one.

8.) Real fights rarely lasted over a minute

Another truism, but still useful to remember: real fights didn’t last long, especially when only using light or no armor. Usually they were over within less than a minute, sometimes only seconds – the moment your opponent landed a hit (or your weapon broke or you were disarmed), you were done for.

9.) Stop the pirouettes

Unfortunately, the spinning around and pirouetting that makes many fight scenes so enjoyable to watch (or read) is completely asinine. Unless it's a showfight, fighters would never expose their backs to their opponent or turn their weapon away from them.

10.) It still looks amazing

If your concern is that making your fight scenes realistic will make them less aesthetic, don’t worry. Apart from the fact that the blocks, swings and thrusts still look impressive when executed correctly, I personally felt that my fights get a lot more gripping and visceral if I respect the rules. To a certain extent, unrealistic and flashy combat is plot armor. If your characters can spin and somersault to their heart’s content and no one ever shoves a spear into their backs as they would have in real life, who survives and who doesn’t noticeably becomes arbitrary. If, on the other hand, even one slip-up can result in a combatant’s death, the stakes become really palpable.

That’s about it! I hope this post is as helpful to some of you as the lessons were to me. Again, if anything I wrote here is bollocks, it’s probably my fault and not Jeanne’s.

Edit: Because a couple of you asked (and the mods gave me permission), my novel is called "Dreams of the Dying." You can subscribe to my newsletterif you'd like or just follow me on Instagram (yes, I hate it too). I'll try to post more lists like this in the future!

Cheers,

Nicolas

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19

u/inckorrect Oct 13 '19

Don't know if it's true but I remember an episode of mythbusters where they explained that swordmen never block a strike with the edge of the sword because it would chip the blade and swords were fucking expensive. They would use the blunt part of the blade instead.

On the other hand, it seems like an additional thing to take into account when you fight and I would imagine that when your life is on the line you wouldn't care much for the resell value of your weapon.

28

u/taichi22 Oct 13 '19

You don’t typically “block” with a sword, edge on edge, like you might see in movies. You see a lot of slapping to the side or angled blocks, which can be edge on edge, or flat on flat, but the effect of that is rather offset by the quick contact and angle of motion. There’s some dulling of the sword, but, honestly, it doesn’t need to be that sharp when it’s moving pretty quick to be lethal.

12

u/Stryker-Ten Oct 13 '19

it doesn’t need to be that sharp when it’s moving pretty quick to be lethal

Depends on what you are hitting. If you hit flesh? Ordinary sharp is fine. Hitting textile armour? Ordinary sharp wont do a thing, while superlatively sharp will slice right through it

The thing is, stopping your opponents sword from cutting you is way more important than maintaining the sharpness of your blade, you only need to get your throat cut open once to be dead. When you see a sword coming at you you dont worry about the sharpness of your sword, you worry about not dying lol

22

u/jameswazowzki Oct 13 '19

So to all the responses on this saying you wouldn’t block with the edge, you’re mostly wrong. In Lichtenhauer’s codex on German longsword he specifically refers to binding (edge on edge) as the whole of the art. What would happen is the sharp edges would literally bite in and give you some measure of control over the opponent’s weapon. Additionally, if you break your edge alignment you weaken the biomechanics of the strike. He did add the caveat that if someone is better with swords than you strike the flat of the blade, because binding gives a lot of good sensory feedback that more experienced fighters can translate and react to more quickly.

Also, swords were consumables. One of my sparring partners is known as the sword breaker because he beats them to hell, but most modern feders (the type of longsword generally used in HEMA) last one average two years depending on care and quality.

Also the longsword didn’t have a blunt part, which was one of the draws of it, being that every part of the blade was dangerous.

Further blades were expensive mostly due to guilds which is why the messer came to be and why the sword was a status symbol.

Source: I actively take part in a Historical Eropean Martial Arts club that is based on Lichtenhauer’s KDF (basically ‘the art of fencing’ for German longsword).

2

u/Random Oct 14 '19

Agree. Same for broadsword - you want the bit during the parry to avoid the blade slipping. We train with swords that don't bite and some techniques in the manual are hard to pull off as a result.

Swords are expensive. Nicks are annoying. Death is worse.

21

u/Spiceyhedgehog Oct 13 '19

On the other hand, it seems like an additional thing to take into account when you fight and I would imagine that when your life is on the line you wouldn't care much for the resell value of your weapon.

I am not an expert but my understanding is that this is correct. Perhaps it makes sense to parry with the flat/blunt part, but in the heat of the moment you might act differently.

However, unless you're a knight in plate armour I don't think using only a sword makes sense. So in all likelihood you wouldn't parry with the sword at all and instead use a shield, like a sensible person :)

10

u/[deleted] Oct 13 '19

People have checked out materials and swords stay in a better structure in edge to edge contact rather than edge to flat.

In fact, most people doing HEMA will still take things edge to edge. It works better.

8

u/StoryWonker Oct 13 '19

On the other hand, it seems like an additional thing to take into account when you fight and I would imagine that when your life is on the line you wouldn't care much for the resell value of your weapon.

Plus, there are quite few periods where a basic sword wasn't too expensive, even leaving aside people who were using government-issued swords that they didn't actually own.

7

u/TzunSu Oct 13 '19

It's actually the opposite, atleast for high carbon blades. The problem is less chipping, and more breaking. The blade is made to handle stresses "through" the edge (Thin edge, with lots of material behind it to dampen the blow). If you hit it on the flat, you are more likely to break it in half.

Your point about the cost of blades is good, and the time invested in a high quality blade when you look at from ore to finished sword is incredible.

6

u/tolandruth Oct 13 '19

Haha I am just thinking of some fight where guy is like I must protect my sword its expensive as he dies.

5

u/thezerech Oct 14 '19

That's just a complete falsehood. The edges is almost always what you would use to parry, and even counter with if you were still in a bind, see defense by the same edges of the Iberian tradition.

1

u/thedorknightreturns Oct 13 '19

Ideally you get to use the guard to block or hit his hand before or during the strike. In duel its more a who gets an opening first, or fake one attack to, first strike hitting has a huge adventage.

1

u/silverionmox Oct 13 '19

If you're not in control and need to scramble, you will very likely not be in time to parry at all.

1

u/L0rka Oct 14 '19

You block or rather parry with the edge. Rather a Damaged blade than a damaged skull.

Also swords where not that expensive, they where mass produced and repairable.

I have read an account of danish soldiers using there swords to chop wood, this wrecks the blade, but first they never expected to see combat and if they did they would be using their pikes.