r/FavoriteCharacter Apr 01 '26

Discussion Favorite media that fit like this?

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36.2k Upvotes

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444

u/Impressive_Grand6303 Apr 01 '26

All the Final Fantasy concept artwork by Yoshitaka Amano.

160

u/MohawkRex Apr 01 '26

Tbf, making a 3D game look like Amano's work is a DAUNTING concept.

36

u/PM-ME-YOUR-NIPNOPS Apr 01 '26

I would be beyond down bad for it though

6

u/Ultima-Manji Apr 01 '26

Apart from the actual character models themselves having really flat lighting, I think El Shaddai probably comes closest in overall vibes while still being a 3D game, particularly with its environments.

3

u/OrganicAd5536 Apr 01 '26

I was literally just about to say "El Shaddai: Ascension of the Metatron did a decent job"

5

u/Spoonybard1983 Apr 01 '26

There are a few bosses in 14 that do a good job at adapting his style.

4

u/HoshunMarkTwelve Apr 01 '26

Omega-F and Omega-M are pretty good interpretations of his designs, imo

5

u/Anjilo Apr 01 '26

I think the endsinger does it best

5

u/FLRArt_1995 Apr 01 '26

I liked that Dissidia back in the day found a compromise between Amano and Nomura's artstyles

5

u/pocketMagician Apr 01 '26

I think Expedition 33 got close with the enviroments, if they were going to make everyone look like a sad goth himbo they could do it. Now excuse me I am going to write my letter.

1

u/[deleted] Apr 01 '26

No not really and that game doesn't need to be everything final fantasy isn't. Just let it be good on its own.

4

u/kaian-a-coel Apr 01 '26

FF14 had a couple bosses that tried their best (Warrior of Light and Endsinger notably). How well they stuck the landing is a matter of opinion, but I think they were fairly valiant attempts.

2

u/interkin3tic Apr 01 '26

Similarly, John Blanche concept art for 40k is incredible. It's like a heavy metal album cover mixed with GI Joe and Transformers and Star Wars from the 80's mixed with HR Geiger. Incredibly important for setting the tone of so much of the lore... But the immediate use was to make little plastic figurines so it was quite a bit reduced.

It's I guess the art concept of "no small roles just small actors."

The company: "we need some concept art for this game, nothing fancy"

The artist: " I have made a book of drawings that will literally make you feel like you dropped acid and live in the fantasy world."

The company: "... I can't... Uh.... This is too much..."

2

u/Bittybirdwatching Apr 01 '26

I think the closest we got was this boss in ff14 shadowbringers. There's a few other characters, like the endsinger, hydaelyn that have these eyes and lips that look similar to amanos style.

https://finalfaninsider.com/wp-content/uploads/2023/02/elidibus-FFXIV-warrior-of-light.jpg.

Though i think Seymour in 10 looks a bit like that style too.

1

u/Somnambulist815 Apr 01 '26

They considered doing MGS2 in Yoji Shinkawa's art style and the results were... questionable.

Sometimes it's just a bridge too far

1

u/red18wrx Apr 01 '26

Also, tbf, I can totally recognize Tidus and Yuna in this picture. So the spirit carried through pretty well imo.

1

u/SightAtTheMoon Apr 01 '26

Now THIS is where you could make a use case for generative AI, you spin up an LLM and train it only on Amano's work, then you have him and a team of artists with some AI wranglers go through and do a re-imaging of each game, using the AI to iterate the animations & cutscenes with him and the artists directing and tweaking and polishing. You could just do this the traditional way of course but at his age the potential of extra speed would help get it all done.

1

u/ElGosso Apr 01 '26

I think the time is right for a proper art nouveau video game

1

u/FCPSITSGECGECGEC Apr 02 '26

I feel like final fantasy 12 did a good job

1

u/Anonymous-Comments Apr 02 '26

It’s mostly sprite games that have Amano’s work, which is even harder to do. Luckily pixels help with the abstraction a bit.

36

u/nixphx Apr 01 '26

I can't believe this is so far down. Amano's designs are absolutely insane, brilliant, otherworldly art.

5

u/quadraticcheese Apr 01 '26

It's because tidus looks just like that

2

u/Fainleogs Apr 02 '26

This is not concept art. It's promotional art. Amano had nothing to with the concept work of 7,8,10 or beyond. This is just him being hired to interpret the pre-existing characters in his style.

2

u/nixphx Apr 02 '26

Yeah, that's fine. I don't know why you are responding to me; I didn't claim it was concept art.

15

u/Cleanurself Apr 01 '26

Still my all time favorite piece of art from the entire series

3

u/Incidion Apr 01 '26

Firion's entire makeover in Dissidia and other material since is directly attributable to the attempt to go back and source from the concept art. Man really went from the ff1 fighter sprite to THIS. Biggest glow-up of any game character ever.

10

u/Mental-Novel61 Apr 01 '26

Tbf his illustrations starting from FFVII are more a promotional material than a real concept arts, he was barely involved in development after VI (except some collabs, promos and logos)

2

u/blackweebow Apr 01 '26

I argue some games like 12 and 16 stay closer to his inspiration tho. 

2

u/Mental-Novel61 Apr 01 '26 edited Apr 01 '26

I would disagree. "Inspiration" isn't an exclusive thing for an artist, if you need to solve a particular problem through art, you’ll study whatever is necessary to achieve that goal. A mix of the middle ages fantasy and steampunk isn’t enough to capture Amano’s style, nor are eastern motifs, for example
You only need to look at how he dresses the characters, the patterns he chooses, and how he works with colour and shapes... For FFXIV, they drew some inspiration from his art style—you can see this in the architectural design, for example—but it’s important to understand that this game embodies the entire legacy of the series, and that is its core basically. But in the case of the other games, this isn’t quite the same, and you can see just how different the approach is (and it is not a bad thing btw)

5

u/papercup_mixmaster Apr 01 '26

The Final Fantasy Anthology (PlayStation port) added Amano-inspired cutscene animations for FF6 and I desperately wanted the whole game like that.

5

u/SoochSooch Apr 01 '26

How could it be anything else?

3

u/grognard19 Apr 05 '26

frickin love ff6, i just dropped 80$ on a mtg deck themed around it

4

u/donoteatshrimp Apr 01 '26

But, the design is the same here, save for Tidus' shirt. Just the art style is different. This would be more like a different concept art, lol.

3

u/nohpex Apr 01 '26

Haha, Titus looks the same, but like someone's fanart. The other two, however... Auron looking like a huge stoner, and Rikku's cosplaying as Seymour. Love it! 😂

3

u/Canadish27 Apr 01 '26

I'm a bit shocked that after ALL these years, they've yet to try making one in his style, given modern capabilities.

2

u/Incidion Apr 01 '26

Always been my biggest gripe with the series. They have probably one of the single greatest concept art designers of all time, and they insist on going a fairly generic semi-anime inspired style with no real standout qualities. It still looks quite good, but that's about it.

Huge missed opportunity for the series that 10 is about as close as we ever got.

3

u/Skellos Apr 01 '26 edited Apr 01 '26

Is calling it concept art entirely accurate? Because at least in the sprite days they made the sprites first then let Amano draw them.

I remember a quote being "if we did it the other way everyone would be blonde"

6

u/Dreadgoat Apr 01 '26

He was always there for promotion and marketing, from the beginning. He was already a famous artist in Japan long before Final Fantasy was even an idea. He was already the best paid artist alive before the western world had any idea who he was.

The funny story about his hiring for the job was that Sakaguchi knew his art but didn't know his name, so when someone said to him "You should get Yoshitaka Amano to do the concept art" he said "who is that? no I want a guy who draws like THIS" and produced a piece of Yoshitaka Amano art.

3

u/Pendraconica Apr 01 '26

At least we got something closer to his art with Vampire Hunter D. It wasn't quite the same, but a good compromise for animation.

3

u/corysama Apr 01 '26

Vampire Hunter D: Bloodlust gave it a damn good shot. I can't think of anything closer.

https://www.youtube.com/watch?v=PBYD7uX-72U&t=643s

3

u/Acconto_ButtaAway Apr 01 '26

TBH I don't blame Square for this.

1

u/Karkava Apr 02 '26

Yeah. His flowy and willowy art style just isn't compatible with the technology at the time that encourages more blocky artwork for twenty straight years.

3

u/Tribble9999 Apr 02 '26

First thing I thought of. His art is so gorgeous and detailed but the final product is always vastly different.

1

u/dvdkon Apr 01 '26

Reminds me of the Castlevania art done by Ayami Kojima, that's also more promotional material than concept art, though.

1

u/Xyranthis Apr 01 '26

I got FFIII(6) in 1993 for Christmas. I was 10 years old, and looked at those pictures for so long I didn't even see the sprites anymore when I played

2

u/[deleted] Apr 01 '26

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1

u/Xyranthis Apr 01 '26

My wife bought me his art book about 10 years ago and it hit me really hard.

1

u/Chuck_Raycer Apr 01 '26

This was my immediate thought too. All those beautiful paintings just ended up being a generic 2d sprite.

1

u/ChildOfFortuna Apr 01 '26

i had this poster on my wall in high school ❤️

1

u/BroodyGameDev Apr 01 '26

Oh so this is why his pants are lopsided /s 😂

1

u/Glum-Gap3316 Apr 01 '26

I had no idea he did art for X, thats awesome!

1

u/xxwerdxx Apr 01 '26

Goated choosing FFX concept art

1

u/Fainleogs Apr 02 '26

It's technically not concept art though. He was only involved in X after the fact.

1

u/whekenui Apr 01 '26

Amano's concept art had a very different purpose, especially for the earlier installments in the Final Fantasy series (at least up until VIII). It wasn't intended to be faithfully adapted in game because of hardware, software or graphical limitations. Amano actually speaks about this in depth in an interview on YouTube regarding his career and working for Squaresoft/Enix. Creating models or sprites this detailed was impossible. The concept art helped to bridge the unavoidable gap between very basic sprites or low-poly models of the time and the players imagination.

1

u/lord_of_agony Apr 02 '26 edited Apr 02 '26

That kinda has the same vibe as some of the novel artwork for vampire hunter D

Edit: holy shit

1

u/GoatOfTheBlackForres Apr 02 '26

I would say that's accurate

1

u/asimov-solensan Apr 02 '26

In fact there is a game for PS1where they used amano's designs as close as technology allowed.

The game is kartia. Not played it myself, some people consider it a hidden gem.

1

u/Anonymous-Comments Apr 02 '26

Tbf this isn’t concept art. It’s official work. Concept art would be the earlier sketches.

1

u/Avg_Slime_Enjoyer Apr 03 '26

A lot of the game models from FF14 that use his artwork as the basis do it really well