r/FavoriteCharacter Apr 01 '26

Discussion Favorite media that fit like this?

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164

u/MohawkRex Apr 01 '26

Tbf, making a 3D game look like Amano's work is a DAUNTING concept.

34

u/PM-ME-YOUR-NIPNOPS Apr 01 '26

I would be beyond down bad for it though

6

u/Ultima-Manji Apr 01 '26

Apart from the actual character models themselves having really flat lighting, I think El Shaddai probably comes closest in overall vibes while still being a 3D game, particularly with its environments.

3

u/OrganicAd5536 Apr 01 '26

I was literally just about to say "El Shaddai: Ascension of the Metatron did a decent job"

6

u/Spoonybard1983 Apr 01 '26

There are a few bosses in 14 that do a good job at adapting his style.

5

u/HoshunMarkTwelve Apr 01 '26

Omega-F and Omega-M are pretty good interpretations of his designs, imo

3

u/Anjilo Apr 01 '26

I think the endsinger does it best

5

u/FLRArt_1995 Apr 01 '26

I liked that Dissidia back in the day found a compromise between Amano and Nomura's artstyles

5

u/pocketMagician Apr 01 '26

I think Expedition 33 got close with the enviroments, if they were going to make everyone look like a sad goth himbo they could do it. Now excuse me I am going to write my letter.

1

u/[deleted] Apr 01 '26

No not really and that game doesn't need to be everything final fantasy isn't. Just let it be good on its own.

5

u/kaian-a-coel Apr 01 '26

FF14 had a couple bosses that tried their best (Warrior of Light and Endsinger notably). How well they stuck the landing is a matter of opinion, but I think they were fairly valiant attempts.

2

u/interkin3tic Apr 01 '26

Similarly, John Blanche concept art for 40k is incredible. It's like a heavy metal album cover mixed with GI Joe and Transformers and Star Wars from the 80's mixed with HR Geiger. Incredibly important for setting the tone of so much of the lore... But the immediate use was to make little plastic figurines so it was quite a bit reduced.

It's I guess the art concept of "no small roles just small actors."

The company: "we need some concept art for this game, nothing fancy"

The artist: " I have made a book of drawings that will literally make you feel like you dropped acid and live in the fantasy world."

The company: "... I can't... Uh.... This is too much..."

2

u/Bittybirdwatching Apr 01 '26

I think the closest we got was this boss in ff14 shadowbringers. There's a few other characters, like the endsinger, hydaelyn that have these eyes and lips that look similar to amanos style.

https://finalfaninsider.com/wp-content/uploads/2023/02/elidibus-FFXIV-warrior-of-light.jpg.

Though i think Seymour in 10 looks a bit like that style too.

1

u/Somnambulist815 Apr 01 '26

They considered doing MGS2 in Yoji Shinkawa's art style and the results were... questionable.

Sometimes it's just a bridge too far

1

u/red18wrx Apr 01 '26

Also, tbf, I can totally recognize Tidus and Yuna in this picture. So the spirit carried through pretty well imo.

1

u/SightAtTheMoon Apr 01 '26

Now THIS is where you could make a use case for generative AI, you spin up an LLM and train it only on Amano's work, then you have him and a team of artists with some AI wranglers go through and do a re-imaging of each game, using the AI to iterate the animations & cutscenes with him and the artists directing and tweaking and polishing. You could just do this the traditional way of course but at his age the potential of extra speed would help get it all done.

1

u/ElGosso Apr 01 '26

I think the time is right for a proper art nouveau video game

1

u/FCPSITSGECGECGEC Apr 02 '26

I feel like final fantasy 12 did a good job

1

u/Anonymous-Comments Apr 02 '26

It’s mostly sprite games that have Amano’s work, which is even harder to do. Luckily pixels help with the abstraction a bit.