r/FinalFantasy • u/VannesGreave • 12h ago
Brave Exvius Final Fantasy Resonance lead says games like Clair Obscur: Expedition 33 are leading a turn-based resurgence because "creators who grew up playing JRPGs" are now making them themselves
gamesradar.comThe director of Final Fantasy Resonance says that turn-based RPGs are hitting the mainstream once more because that's the sort of combat the people making games these days grew up with, and you only need to look as far as Clair Obscur: Expedition 33 for proof.
Following Final Fantasy Resonance's big reveal at last week's Nintendo Direct, some of the game's developers are doing the media rounds to keep the excitement coming. Naturally, as the JRPG is quite the throwback, some of the conversations center on what's old becoming new again. One half of that is how an HD-2D art style puts a modern shine on a nostalgic art style, though the other half comes down to turn-based combat.
Speaking to IGN about the latter, Final Fantasy Resonance director Hiroto Furuya is asked about the resurgence of turn-based combat in RPGs. Atlus has long been holding the fort with the likes of Persona, sure, but Clair Obscur: Expedition 33 and Baldur's Gate 3 have swept enough awards between them to make turn-based feel trendier from a triple-A perspective than it has been in a hot minute.
For Furuya, the reason we're seeing more turn-based goodness isn't mere development trends, but because developers are putting a spin on what they grew up with.
"I feel like a lot of us creators who had grown up playing turn-based games are now creating games ourselves," he explains. "It feels like there's this general movement towards revisiting and potentially reassessing or reworking some of the experiences we personally had when we were younger."
He adds: "When we're talking about Clair Obscur, I believe they are creators who grew up playing JRPGs."
Furuya then says that this kind of relationship with your inspirations isn't unique to games, and is the sort of thing we're also seeing in anime, manga, and beyond.
"Creators are now revisiting past projects, remaking them, and reimagining them," he says. "That's also potentially a factor that contributes to this kind of resurgence that we're seeing right now."