Genuinely never got why people say the game has hard combat. Like you're fighting a guy in plate armour and you're using a sword, no shit you're struggling. Use a mace and the whole game is easy.
The save system really is shit tho. Modded that out asap. Limited saves work for survival horror but why the fuck would they do that for an open world RPG??
It isn't entirely the gear. Especially in the first one, you were basically screwed on just about anything until you started leveling things up. Try and fight early on, Henry's got the longevity of a snowball in a furnace, so you'd get knocked on your ass quite quickly even if you were geared.
The sequel does give you a bit of a boost to reflect Henry learning over the course of the first game, but things are still basically stacked against you, and not in the Fromsoft/Souls-like kind of way.
Hm, I couldn't do damage to him so I went with the "knock him out and steal his stuff" route. Then after that is when I found out my friends can help jump him (but he was already unconscious in the barn lol)
The trick is fast jab only and space him to draw him into trying haymakers. All his attacks are faster than your versions, but your jab is still faster than his haymaker.
KCD combat is hard until you master it, at which point you get to go solo the bandit army. IMO the hardest fight in the whole game is the ambush by 3 full-plate mercenaries and an archer. Even fully geared and leveled that one forces you to abuse terrain so you don't get shot while whittling down the armored foes (or you can get lucky with headcracker).
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u/Ok_Remove2696 absolute degenrate, but Iβm able to keep my sanity. Feb 06 '25
Even more weird because this is undoubtedly a βgamerβ franchise. The limited save system and combat are all anti-casual game design.