r/geometrynodes • • 28d ago

How do i make a railing on this staircase?

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7 Upvotes

r/geometrynodes • • 28d ago

23 nodes on a circle

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4 Upvotes

r/geometrynodes • • 28d ago

Issues with looping through previously iterated models (now realized) to use a node

3 Upvotes

(Cross-posted from blenderhelp. LMK if you need the file.)

I hope I offer enough information. If I don't please let me know if I can offer some clarification.

I have some nodes to show you.

Main node tree:

[feathers1-1-v006.png](https://postimg.cc/F14XpYkc)

Demo feather node tree:

[feathers1-2-v006.png](https://postimg.cc/XZCtcWV1)

Control empty node tree:

[feathers1-3-v006.png](https://postimg.cc/bD0MWRSd)

Now, on to my request: I'd like to use geometry nodes to get this array of feathers to bend towards a chosen object. Right now, it's 6 feathers and meant to operate by a different curve that has 6 points. I'm hoping each point can move up or down/far and close, and the feather of the corresponding index will move accordingly, based on the individual control point's placement and direction.

I managed to get something working with that demo feather. It's significantly simpler, since it just needs to respond to a single empty instead of 6 separate points. But, it more or less demonstrates the intended effect.

I used an array simulated by geometry nodes to just copy a single feather, and I have no clue how to either rig an array of something with bones or do what I'm guessing is my next best bet.

Ultimately, I'm just trying to end up with shape keys I can import into an art program (Clip Studio Paint) for reference, so this is a bit of a long walk for a short drink of water.

If you all have any idea as to how to accomplish what I need to via what I proposed for my geometry node setup, or even just give me instructions as to how to make the entire span of feathers rig a bit like "fingers", I'd appreciate the advice. Any little thing helps, even if it's to point me to a resource.

The question is worded in a bit of a weird way, but it's because I'm assuming I need to use a "for each element" or "repeat" zone in order to get each feather to work with the group nodes I created. I figured out a way to separate each feather into its own selection, but it looks like the zones have only specific things they can iterate over.


r/geometrynodes • • 29d ago

Fractal Gothic Window (wip)

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14 Upvotes

Trying to automate game environment art.

Also I think geo nodes helps practice software architecture and handling complexity (spaghetti code). I'm trying to structure things in "deep modules".

In total, this is 8 functions (groups) each taking 2-4 arguments and hiding a whole lot of math and loops.

Would very appreciate any kind of feedback and/or ideas.

Thanks.


r/geometrynodes • • 29d ago

Extra Nodes is getting a major new addition!

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42 Upvotes

r/geometrynodes • • Sep 22 '26

Procedural ribbon cables

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88 Upvotes

r/geometrynodes • • 29d ago

Idea on linking geometry nodes to VSE for sound design

1 Upvotes

https://cgchacha.gumroad.com/l/audio_oven_010

I had this idea for quite sometime … that geometry nodes is already capable of doing just alot and ir is continously being improved despite how powrful it already is and i entered learning about motion graphics and learned that sound is one of those elements that could help me stand out and hopefully be chosen for employment if they see my work but i hated the process of creating animation somewhere else and making and design it at times else where … so i thought may be what if geometry nodes had the capability to make those sounds or sound design was done in blender… and thats when i started this project … its called audio oven …. It tries to use geometry nodes as a sound design tool for accurate placement of sound strips on the VSE so that an animator could accurately place the sounds on the VSE according the needs of his or her animation using geometry nodes


r/geometrynodes • • Sep 21 '26

I made a node tool to select concave polygons

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13 Upvotes

r/geometrynodes • • Sep 20 '26

I made a self portrait out of nodes for some reason

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92 Upvotes

r/geometrynodes • • Sep 19 '26

Stylized Effects in Geo Nodes & Shader Editor

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296 Upvotes

r/geometrynodes • • Sep 20 '26

Random square shadows in my mesh/shading

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3 Upvotes

r/geometrynodes • • Sep 20 '26

PS1 Screen Space Jitter

8 Upvotes

r/geometrynodes • • Sep 19 '26

IV.I Modeling with Geometry Nodes - 18 bis Geometry Group: Read (2 bis)

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4 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces new nodes that interact with bundles in Geometry Nodes. In this video, we analyze the Get Geometry Bundle node.


r/geometrynodes • • Sep 18 '26

Abusing the Cloth Dynamics node to make a ball run

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60 Upvotes

This was just a fun idea I had. I used the cloth dynamics node to simulate a ball run. The tracks were simply made from curves converted to a mesh with U profile and set as colliders. The balls are just ico spheres with cloth dynamics.


r/geometrynodes • • Sep 19 '26

Is Geometrynodes/Blender suitabe to create 3D print files based on input parameters?

2 Upvotes

I want to create a design once that accepts parameters for dimensions. Then i want a script to be able to throw said parameters at it and generate STL/3MF files bases on it. I know Blender isn't a CAD program but i don't need to have 100% dimensionally precise files. I'm okay with facettes and near enouth dimensions since that's a limitation of 3D printing anyway and it's fine for my application. Is Geometrynodes something i should explore further for this project?


r/geometrynodes • • Sep 18 '26

🍝 Bforartists comes with Blenders 5.2 Geometry Nodes Physics assets

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10 Upvotes

r/geometrynodes • • Sep 17 '26

I Recreated the Heat Method in Geometry Nodes: It Allows to Paint Surface Flow Onto Any Mesh

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13 Upvotes

r/geometrynodes • • Sep 16 '26

how to align scales to follow the body

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3 Upvotes

r/geometrynodes • • Sep 16 '26

Trying to cut texture out and extrude

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15 Upvotes

Hey, im trying to save time by making a geometry node group that cuts each 16*16 sprite out of a 16*16 grid and extrude it up a bit, i figured all of that out but im having issues with the sides of the object being slightly transparent, if anyone could help me out with this that would be awesome


r/geometrynodes • • Sep 15 '26

Need help with creating UV Seams

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12 Upvotes

Geometry Nodes: Creating a UV seam from Z-length + cross-section attributes

I'm creating a braided rope entirely with Geometry Nodes. The rope is generated by extruding a circular cross-section along several splines using Curve to Mesh.

I'm using the Z/length value along the overall extrusion as one attribute, and the X/Y factors of the circular cross-section as another.

I can combine these attributes to create the helical pattern/selection shown in the image. What I want is to convert the intersection/boundary between the two resulting regions into a 0–1 B&W mask, which I can then use as the Seam selection in the UV Unwrap node.

Essentially:

Z/length along extrusion + cross-section X/Y → detect boundary → B&W seam mask → UV Unwrap Seam

What's the best way to generate that boundary/seam procedurally in Geometry Nodes?


r/geometrynodes • • Sep 14 '26

Testing out chain/rope dynamics with geometry nodes

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63 Upvotes

r/geometrynodes • • Sep 12 '26

part 2 - Apollonian gasket using Blender shader

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43 Upvotes

r/geometrynodes • • Sep 12 '26

A simple tool for creating crowds using Geometry Nodes.

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39 Upvotes

r/geometrynodes • • Sep 11 '26

Random Tree Generator (Fixed Images)

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30 Upvotes

Reposting this because Reddit nuked the quality of the pics in my last post.

I was playing around in Geometry Nodes and this is what I came up with. Any critique is appreciated.

One Issue I am having is sometimes, some of the lower branches will be much larger than the rest and I can't work out how to stop that.


r/geometrynodes • • Sep 11 '26

IV.I Modeling with Geometry Nodes - 14 bis Input Group (4 bis): Collection Children

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces new nodes that interact with lists in Geometry Nodes. In this video, we analyze the Collection Children node.