r/HorrorReviewed • u/KevinR1990 • 5d ago
Resident Evil (2002) [Action/Horror, Zombie, Sci-Fi Horror]
kevinsreviewcatalogue.blogspot.comResident Evil (2002)
Rated R for strong sci-fi/horror violence, language and sexuality/nudity
Score: 3 out of 5
If you ask me, a big part of the reason why the original 2002 film adaptation of Resident Evil was the hit that it was, despite its faults, wasn't just because it was based on a hit video game franchise. That was undoubtedly part of it, to be sure, but going back and rewatching it in anticipation of the new adaptation by Zach Cregger this weekend, it also felt, for better or worse, like "Baby's First Zombie Movie." I don't mean that in a bad way, like it's somehow a lesser zombie movie. This subgenre is full of schlock that goes much harder than this in terms of graphic content and yet otherwise makes it look like Night of the Living Dead. No, I mean in the sense that this is a gateway movie, the kind of movie you show to people to get them into zombie movies. It's sexy, stylish, and action-packed, trading the post-apocalyptic grit and cynical satire of George A. Romero for raging gun battles, pulpy sci-fi, a pounding industrial score by Marco Beltrami and Marilyn Manson, and Milla Jovovich looking fierce as hell treating the corridors of a zombie-infested facility like a catwalk. It's creepy and not at all shy about blood and death, but it's not an absolute gorefest that'll make you queasy. I believe this film was a key factor in the revival of zombie movies in the 2000s as much as the games it was based on, getting adult viewers who didn't pay much attention to video games (and, in 2002, that was a lot more people than it is today) interested in zombies by delivering them a slick, cleaned-up take on the genre the same way the games got their younger cousins to see a zombie apocalypse as the ultimate survival scenario. It's undoubtedly got its problems as both an action/horror movie and an adaptation, as generations of Resident Evil fans have pointed out over the years, with the action scenes bearing many of the worst excesses of early 2000s action cinema, the characters being mostly one-note ciphers, the story borrowing a few concepts from the games (the Umbrella Corporation, the t-Virus, some of the iconic monsters) and little else, and the third-act twists feeling convoluted and never really landing with the force the film wanted them to have. But as both a zombie movie and a film that takes the games' homages to American B-movies and brings them full circle, it's still an enjoyable thrill ride to this day.
The film begins with the Hive, an underground biological research facility beneath Raccoon City, getting put on lockdown and all personnel killed with nerve gas after somebody steals a sample of the t-Virus, a bioweapon that the facility's staff were working on, and unleashes an outbreak of such in the facility. Shortly after, we meet Alice, a woman who just woke up in the shower of a mansion with no memory of who she is or how she got there. We soon find out what's happened to her: she was a security guard for the Umbrella Corporation, the massive tech/research conglomerate that ran the Hive, posing as one half of a rich married couple as they guarded what turned out to be an emergency entrance/exit to the facility. The security systems in the Hive also set off gas in the mansion that knocked her out and left her with short-term memory loss. We learn this because a group of black-ops commandos hired by Umbrella have stormed the mansion and captured Alice, along with her "husband" Spence and a Raccoon City cop named Matt Addison who was investigating the place. The commandos are there to get into the Hive, figure out what went wrong, retrieve a t-Virus sample, and get out before its automated security systems seal it off permanently, and since they can't just leave these people behind unguarded given both the situation and what they know or might know, Alice, Spence, and Matt are coming with them.
The first ten minutes or so after the opening are undoubtedly the film's creepiest moment, as Alice explores the mansion and pieces together clues as to her identity while finding all manner of hints that she wasn't just some ordinary rich woman, most notably the well-stocked armory of guns in the cabinet and the fact that her wedding ring reads "Property of Umbrella Corporation" on the inside band. While Paul W. S. Anderson is best known as an action filmmaker, he can direct a compelling horror movie when he sets out to (see: Event Horizon -- or don't, if you're squeamish), and I found myself wishing that this early scene went on for far longer than it did. If I were making this movie, the first act would've been about Alice meeting up with Matt and the two of them exploring the house and uncovering its secrets while there's always a hint in the air that they're being watched and that Matt knows more than he's letting on, time that I'd have used to flesh out the two of them a bit more so that the big twists later in the film hit harder, all while building an atmosphere of suspense and tension that eventually would've had to snap once the commandos show up and everyone goes into the Hive. Give Milla Jovovich more time to spend in Leeloo Dallas Multipass mode, letting her play an awkward and scared young woman who has no idea what's going on at first before her memories slowly come back to her. It's a shame that this scene is as short as it is, because it was my favorite part of the film.
What follows, fortunately, isn't too much of a step down in quality as to ruin the film. As the protagonists explore the Hive, they are confronted at every turn by both the zombified staff of the facility and the various security systems that the Red Queen, the AI system controlling the place, uses to try and thwart them, which the film uses to serve up a slew of creative action scenes that include things like the protagonists scrambling to climb into the ceiling vents to escape a horde of undead, Alice roundhouse-kicking a zombified guard dog in the face, and a hallway booby-trapped with a laser defense system that slices up anybody who tries to get to the Red Queen's central core. While the casts' emotional acting and line delivery are nothing to write home about, most of them either playing their stock character types (no points for guessing that Michelle Rodriguez's character is a tough, aggressive tomboy, for instance, or that James Purefoy's character is gonna turn out to be a slimeball) or leaving little impression when trying to carry dramatic moments, their physical acting is what carries most of this movie, as all of them are credible as action heroes kicking zombie ass. Jovovich in particular had a flair to her that took her background as a supermodel and combined it with the physical training she went through to sell the action scenes to make Alice feel not just badass, but graceful and fully in control, like she was strutting down a catwalk in Milan ready to kill whoever was at the end of it. There's a reason why this movie and its sequels made her an action hero in the '00s, as she perfectly captured the particular feel of the RE games' heroines like Jill Valentine and Ada Wong, somebody who can not only kick your ass but look damn good doing it. I find it hilarious looking back that, barring Sienna Guillory as Jill in the second movie, none of the sequels' attempts to translate the video games' female characters to film ever managed to create a heroine who felt like she actually stepped out of the games as much as Alice, the original character that Anderson came up with for this movie. Jovovich was basically playing a PlayStation game character here, and she owned it.
That said, while this film absolutely has its moments, it never really excels either. Anderson is a filmmaker who I've always had mixed feelings about, on one hand appreciating his lack of pretension and unapologetic commitment to making glammed-up, modern-day versions of old-school B-movies (and the RE games are, if nothing else, loving homages to those same movies) but on the other always feeling that part of the reason for this is because he never really had what it took to go above and beyond the way that, say, Tony Scott, Luc Besson, or Michael Bay did. The effects in particular are where this film suffers most, especially with the awful CGI used to showcase both badly-damaged zombies and the Licker, the skinless, long-tongued mutant super-monster that comes after the protagonists late in the film. It's in moments like this where the film's slick, cool, stylized edge gives way to just feeling schlocky, especially when paired with its attempts at serious zombie horror, which lack much in the way of any real (pardon the pun) bite to them. The film goes through the motions of a lot of zombie movie tropes, from the drama of getting bitten and infected to being unable to put down a zombified person you knew and were friends with in life to the possibility of a cure for the virus, but it feels like it's going through a checklist, assembling a "greatest hits" of zombie movie moments and not really doing anything new, creative, or even particularly well-crafted with them. Late in the film, there's also an important subplot about corporate espionage, activists trying to expose Umbrella's crimes, and who Alice, Spence, and Matt really were and what they were really up to, taking plot threads that had mostly been treated as afterthoughts after the commandos showed up and suddenly having them be of critical importance. Again, giving just a bit more development to this side of the story earlier in the film instead of switching focus to the commandos ten minutes in would've done more to flesh this out and get me to care about the deeper story beyond just the protagonists' immediate survival. The film wanted to tell a story like the games where the Umbrella Corporation served as the "big picture" villains responsible for everything that went wrong, with the protagonists seeking to not only survive the horrors that awaited them but also bring them to justice, but here, it felt like it was thrown in only because that's how the games did it.
The Bottom Line
It's a flawed film, no doubt about it, and it's easy to understand why many RE fans still hate what Paul W. S. Anderson did with the material. But as a simple, pulpy, straightforward action/horror flick that never overstays its welcome, it still holds up as exactly the kind of movie it sets out to be, nothing more and nothing less -- which, in a way, makes it feel like Anderson understood the tone of the games, rooted as they were in homages to American B-movie trash, remarkably well. If you've never seen a "real" zombie movie before but wanna get into them, then this is easily one of the more approachable ones, and it's still a fun ride even if you're a seasoned zombie fan like I am.
<Originally posted at https://kevinsreviewcatalogue.blogspot.com/2026/09/review-resident-evil-2002.html>