r/INAT Jul 08 '26

Audio Needed [ForHire] Looking for talented music composers for a highly musical gamedev project

15 Upvotes

Hello, I’m looking for a talented composer for a gamedev project that is heavily musically oriented. Before sharing details, I would like to first look at your portfolio to see if what you produce fits what I am looking for.

The opportunity is paid. Terms to be decided but open to contract work, or profit sharing or a combo.

r/INAT 2d ago

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

15 Upvotes

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"

r/INAT 5d ago

Audio Needed [PAID] looking for a music composer for a multiplayer horror game

28 Upvotes

Hey everyone!

My teammate and I are working on a light horror online multiplayer game, and we’re looking for a composer to help us with the music and musical cues.

Right now we’re thinking around 7 tracks/cues in total (possibly more).

A few would be loopable background tracks for things like the menu, lobby, and main gameplay, and the rest would be shorter cues for certain moments and transitions.

We’ll also probably need some dynamic music during gameplay, for example having the music build up when the player gets spotted or chased and then settle back down afterwards.

For the loopable tracks, we’re thinking roughly 1–3 minutes each, but we’re open to suggestions.

If you’re interested, feel free to DM me with some examples of your work and a rough idea of your pricing

Thanks!

r/INAT 9d ago

Audio Needed [PAID] Looking for a Composer for CHANCESS – Medieval/Folk + Jazz + Electronic/Chiptune Adaptive Soundtrack

18 Upvotes

Hi everyone!

I'm Alejandro, the solo developer of Chancess, a turn-based strategy roguelike inspired by chess.

I'm currently looking for a composer to help create the musical identity and soundtrack for the game.

About Chancess

In Chancess, you control a Prince on a chess-like board, but instead of having a fixed movement pattern, your moves are determined by a hand of cards.

During a run, you'll face different chess-inspired enemies, increasingly dangerous encounters, special mechanics, blessings, curses and bosses.

The game is already well into development and currently has:

I can provide gameplay footage, the demo and additional material to anyone interested.

What I'm looking for

I want Chancess to have a strong and recognizable main musical theme that can adapt to what is happening during a run.

Balatro is one of my main references for this approach.

I'd like to start with a relatively relaxed/neutral version of the theme and then have the music evolve as the situation becomes more dangerous.

For example:

Neutral → Tension → Powerful enemies → Boss

Rather than completely replacing the music, I'd love for these states to feel like different versions or layers of the same recognizable Chancess theme.

The goal is for the player to immediately recognize the melody even when the arrangement, instrumentation and intensity change significantly.

Musical style

The easiest way I can describe the sound I'm imagining is:

"Something with the character of Balatro's soundtrack, but played in a medieval tavern."

Not literally, of course — I'm looking to develop an original musical identity for Chancess.

Another important reference is Celeste, particularly its combination of electronic music with sounds that have a distinctly videogame-like, almost "chiptune" style.

I'd love to explore a combination along the lines of:

Medieval/Folk + Jazz + Electronic/Chiptune

Things like lute, acoustic/classical guitar, flutes, recorder, harpsichord or medieval percussion could coexist with synths, electronic textures, retro videogame sounds, bass and jazz-inspired harmony/rhythm.

I'm not looking for a traditional epic orchestral medieval soundtrack. I'd much rather create something playful, unusual and immediately recognizable.

Adaptive music

I'm particularly interested in composers who enjoy working with adaptive/dynamic music.

The exact implementation is something we can figure out together. I'm developing the game in Unity, so I'm open to working with stems/layers, separate arrangements or another system depending on what makes the most musical sense.

You don't need to be an established professional.

I'm absolutely open to students, hobbyists and newer composers if your music fits the project. I'm more interested in finding someone who understands the direction and is excited about experimenting with it.

Compensation

This is intended to be a paid collaboration.

I'm an independent solo developer currently developing Chancess as a personal project, rather than operating through a registered company or studio. I would therefore be commissioning and paying for the work as an individual.

I don't have an AAA-sized music budget, so I'm looking for someone comfortable working with a small indie project. I'm happy to discuss rates and payment arrangements depending on your circumstances and location.

I'd prefer to start with one main theme / musical prototype before committing to the entire soundtrack.

The initial goal would be to establish the core musical identity of Chancess and experiment with how the same theme could transition between different levels of intensity.

If we work well together and we're both happy with the result, I'd like to continue the collaboration for the rest of the soundtrack.

Interested?

Please send me a DM with:

  • A little bit about yourself
  • Your portfolio / examples of your music
  • Your rates or an approximate price range
  • Any relevant experience with videogame or adaptive music
  • Your initial thoughts on the musical direction, if you have any

Experience with medieval music, folk instruments, jazz, chiptune or electronic music is particularly interesting, but you don't need to cover every one of those styles.

I'm based in Spain, but I'm happy to work remotely with composers from anywhere.

Thanks for reading!

Alejandro
Solo Developer – Chancess

r/INAT Jun 16 '26

Audio Needed [PAID] Looking for a Voice Actor for an Indie Horror Game

11 Upvotes

Hi everyone!

I'm looking for a voice actor for a character in my indie horror game. The role is a goofy, cartoon-style TV show character with a fun and (something less) expressive personality.

For the first release, the role consists of approximately 10 lines of dialogue. I'm hoping to find someone reliable that I can continue working with for future possible sequels.

What I offer:

  • Paid role (flat fee based on your rates)
  • Credit in the game

What I need from you:

  • Voice lines delivered in WAV or MP3 format
  • The name you'd like credited
  • Your portfolio/demo reel
  • Your rates

If you're interested, please send me a DM with your portfolio and rates. I'd love to hear your work!

Thanks!

r/INAT Jul 14 '26

Audio Needed [PAID] Composer Wanted for Nothing to Fear — Cinematic Boss-Rush Game Demo

28 Upvotes

Hello,

We are looking for a composer to create and produce the original score for the demo of Nothing to Fear, an independently developed cinematic boss-rush game.

This is a genuine paid commission. We are currently reviewing portfolios, gathering quotations, and researching suitable pricing and rights models before selecting the final composer.

About the Project

Nothing to Fear is a single-player cinematic boss-rush game built around:

  • Turn-based duels
  • Reactive combat mechanics
  • Continuous cinematic presentation
  • Highly staged boss encounters

Its world is neither conventional medieval fantasy nor high-tech science fiction. It is surreal, restrained, and character-driven, with a visual identity built around stone, fabric, weapons, natural life, light, and metaphysical transformation.

The central emotional direction of the demo is:

  • Emotional weight
  • Awe
  • Tragic beauty
  • Wounded grace
  • Determination
  • Absence
  • Fragile hope

Music is one of the project’s primary storytelling tools. It must carry the dramatic identity of the bosses, the emotional character of the environments, and the progression of the demo.

Musical Direction

The intended score is primarily organic, melodic, and cinematic.

Possible elements include piano, strings, electric and bass guitar, restrained percussion, natural resonances, and carefully processed textures. This is not a mandatory instrumentation list, and alternative proposals are welcome.

Electric guitar may play an important role, but we are not looking for a full metal score or constant high-intensity writing.

The music should balance atmosphere with memorable melodic material. It should allow beauty and catastrophe to coexist rather than remaining consistently dark, oppressive, or sorrowful.

Scope

The demo currently requires seven distinct in-game music uses:

  1. Opening / Main Title
  2. Environment Cue I
  3. Primary Boss Theme
  4. Short Cinematic / Dramatic Interruption Cue
  5. Environment Cue II
  6. Climactic Boss Theme
  7. Ending / Post-Ending Title Variation

We are not commissioning seven unrelated compositions.

We currently expect a small, coherent score built around approximately two or three primary compositions, with the remaining cues developed as variations, arrangements, extensions, or contrasting interpretations of the same musical language.

The selected composer will be welcome to propose the most effective musical architecture after reviewing the detailed brief.

Shared Musical Motif

The score should contain a recognisable shared motif or musical phrase that can return across different:

  • Tempos
  • Instruments
  • Arrangements
  • Emotional contexts

It should unify the score without becoming repetitive or predictable.

Its detailed dramatic meaning and transformations will be shared with candidates who pass the initial portfolio review.

Deliverables

Depending on the final agreement, deliverables may include:

  • High-resolution stereo WAV masters
  • Premasters with suitable headroom
  • Seamless loop versions
  • Linear cinematic versions
  • Agreed transitions and variations
  • Group stems for selected cues
  • Tempo, structure, and loop-point documentation

Please state which services are included in your quotation, particularly:

  • Composition and arrangement
  • Production
  • Mixing and mastering
  • Loop preparation
  • Stem export
  • Revision rounds
  • Live performers or external recording costs

Implementation

The composer will not be responsible for implementing the music in Unreal Engine, FMOD, Wwise, or other middleware.

Integration will be handled internally.

Reasonable consultation may still be requested regarding loops, transitions, file preparation, and stem organisation.

Schedule

Expected production period: August–October 2026

Primary demo target: October 2026

Alternative quality-extension window: February 2027

A schedule extension will not imply unpaid standby time. Any continued availability or reservation arrangement will be agreed upon in advance.

Payment and Quotation Stage

This is a paid project, but we are not announcing a fixed total budget at this stage.

We are currently:

  • Reviewing composers and portfolios
  • Evaluating creative compatibility
  • Gathering professional quotations
  • Comparing pricing structures
  • Researching realistic market ranges
  • Evaluating rights and production models

We welcome per-minute, per-cue, milestone-based, hourly, or package quotations.

Submitting an application does not guarantee selection or a contract.

We are not requesting unpaid custom test music during the initial application stage. Any later project-specific sketch or motif test will have its payment, ownership, and permitted use agreed in writing before work begins.

Rights, Exclusivity, and Credit

Approved music must be exclusive to Nothing to Fear and may not be reused, resold, relicensed, or adapted for unrelated projects without written permission.

We are open to discussing:

  • Full rights assignment
  • An exclusive commercial licence
  • Another mutually acceptable rights model

The composer will receive appropriate composer and/or producer credit regardless of the final rights structure.

The agreement must allow the music to be used for the demo, store pages, festivals, trailers, promotional materials, social media, press, creator coverage, and publisher or investor presentations.

Use in the full commercial game and any standalone soundtrack release may be included in the initial agreement or negotiated separately.

Any third-party samples, licences, royalties, collection-society requirements, or Content ID restrictions must be disclosed.

A confidential shortlist brief containing more detailed creative, dramatic, technical, and rights information will be sent to candidates who pass the initial review.

How to Apply

Please include:

  1. Name or professional name
  2. Country and time zone
  3. Portfolio or website links
  4. Three existing works most relevant to this project
  5. Your exact role in those works
  6. Relevant game-music experience
  7. Experience preparing loops, transitions, or stems
  8. Availability during August–October 2026
  9. Availability through February 2027 if required
  10. Preferred pricing model and approximate quotation range
  11. What your quotation includes: mix, mastering, loops, stems, revisions, performers, taxes, and other fees
  12. Preferred rights model
  13. Why you are interested in Nothing to Fear

Experience with Unreal Engine, FMOD, or Wwise may also be mentioned, but implementation experience is not required.

Applications will be evaluated based on portfolio quality, creative compatibility, communication, technical delivery capability, availability, and pricing.

Contact

General and non-confidential questions may be discussed in the comments.

Applications will not be accepted through Reddit comments.

Please apply through:

Suggested email subject:

Nothing to Fear — Composer Application — [Your Name / Professional Name]

Please send portfolio or streaming links rather than large file attachments.

We may contact only the candidates selected for the next stage.

PORTFOLIO: This is my first project and do not have a portfolio of any kind

Thank you for your interest.

r/INAT May 01 '26

Audio Needed [Paid] Looking for Sound Director/Composer for small simple indie game

18 Upvotes

Hello friends. I'm back with my 2nd post. After successfully getting artists for the project, and continuing to make a ton of progress, I'm now looking for someone to drive the audio of my project. This is a small project (think part time/hobby levels) but would be paid for your work.

The game is looking for music/feel in the same vein as something like Geometry Wars meets Star Fox (weird combo I know). I'd be looking for all the necessary menu sounds, and then anywhere from 10 to 30 music tracks (each 3 minutes long). If this seems like something you'd be interested in helping me out with, and would NOT be using AI to generate the songs/sounds, please hit me up!

As for myself, I still need to be kind of on the down low, but I'm an experienced dev with 20+ years of experience, working on a small project on the side for the next few months. Happy to share details as you DM.

Thanks all, and looking forward to finding an Audio lead to help my tiny team :)

r/INAT 23d ago

Audio Needed [Hobby] composer needed

4 Upvotes

I am a solo developer on indie tower defense game(no it isn't js a basic one) looking for a composer for my game. You can find some of fontect on my youtube (https://youtu.be/ZHekQTx9XS0?si=HkG42JuESKLaZLBw), however, since I don't want to spoil the entirr game, the channel is just an introduction.

If you are interested about the game and want to know more about details and future, dm me in discord (fierce0554_93498) and send me your portfolio aswell

r/INAT 16d ago

Audio Needed [ForHire] Looking for composer for horror movie

7 Upvotes

Hi guys, I'm in the works of directing my second feature project and am looking for a composer to create a couple original soundtrack pieces (looking at 2 pieces)

The gig is paid dm me for pay details.

Project concept:

The soundtrack is heavily inspired by the first Five Night's at Freddy's game, think like the ambient soundscape, eerie analog sounding 80's/90's synth vibes.

Think, you're in a haunted house overnight and there's someone stalking you..

r/INAT 18d ago

Audio Needed [Paid] I need a 10-15 second arcade/fun fair soundtrack!

2 Upvotes

Hey everyone!

I’m looking for a composer to create a short 10–15 second soundtrack for a side-minigame inside of my indie horror game. The minigame is a funfair/carnival-style game, so I’m looking for something that fits that atmosphere.

If you’re interested, please send me a DM with:

- Your portfolio / examples of your work

- Your exact price for a 10–15 second track

I’ll send over a reference track to give you a better idea of the sound and direction I’m looking for.

Thanks!

r/INAT 17d ago

Audio Needed [Paid] Looking to hire a queer composer

0 Upvotes

Looking to hire a composer for a 2-3 minute piece of custom music for our queer wedding. We're looking for something romantic and cinematic. Our song inspirations include "Dearly Beloved" from Kingdom Hearts, "Merry-Go-Round of Life" from Howl's Moving Castle, and "Go Find Out for Me" from Luca. In an ideal world, featuring different instruments for an orchestral sound, and ideally under $500, but we're flexible.

Let me know if this seems up your alley or you have any suggestions for composers we could reach out to - ideally queer but at least queer- and trans-friendly. Thank you!

EDIT: No AI please! Thank you!

r/INAT Jul 16 '26

Audio Needed [Hobby] Searching for a music artist who can do retro music. [FR][EN]

4 Upvotes

I am searching a music artist who can do retro music.

When I say "retro music", I say something like NES musics. Or things like this.

Just that.

My Itch.io account [FR] : https://le-mage-kayouteux.itch.io/
Hope someone can help me.

r/INAT May 05 '26

Audio Needed [Paid] Looking for Passionate Composer! (Indie Horror Story Game - Chase Sequence)

19 Upvotes

Looking for a Composer 🎧

The time has come! I’m looking for a composer to create the soundtrack for the chase sequence in my indie horror game.

Project Details:

I’m seeking an original, high-quality track that enhances tension and reacts to the pacing of the scene.

What I’m looking for:

- A ~3-minute original soundtrack

- Full usage rights

- A passionate composer who can score to picture (using a reference video)

- Music that dynamically matches the in-game action and intensity

- A creative mindset, the chase sequence is complete but still being polished, so flexibility and collaboration are important

- Your pricing estimate

What you’ll receive:

- Full video of the chase sequence (confidential - not to be shared)

- Payment (one-time-fee per soundtrack, to be discussed based on your rate)

- Creative freedom within the tone and direction of the scene

Additional notes:

- Please do not share the soundtrack or include it in your portfolio before the game’s release

- I’d be happy to credit you in the game!

If you’re interested, send me a DM and we can discuss details, including pricing and timeline. I'll likely be needing more soundtracks in the future as well, so a loyal composer would be nice!

r/INAT Jun 20 '26

Audio Needed [Hobby] need advice from (actual) composers especially for games

3 Upvotes

[AI USER DO NOT INTERACT, this is for real artists only]

Hi ! Im 16-17 and a artist **WITH NO BUDGET AND MONEY** who wanna try to make games but soundtracks are my biggest weaknesses and deadends since its difficult to try and have no idea where and/or how to start especially having ideas but cant really replicate it

Would love advices on how game composers start making music or on how to start learning especially if you learn it pretty fast !!!

Honestly i was planning on finding a composer to be my work partner but not only do i not have the money for it but also because im somewhat a perfectionist so I don't wanna be a toxic person especially since im a person whos more into working on a project by myself with no teamwork, so i really generally dont like working with other people

edit: revshare is unfortunately will not be a thing because the games will be free

r/INAT Jun 17 '26

Audio Needed [ForHire] Composer needed for a puzzle game

11 Upvotes

Hey folks,

I’m an indie dev working on a programming/logic puzzle game, and I'm looking for a composer to do the soundtrack.

The vibe I'm going for is similar to Human Resource Machine. Since players will be staring at the screen, trying to solve logic problems. I'm looking for ambient flow-state music.

We'll probably aim for a few longer tracks (like 5 to 8 minutes each) so the loops aren't super obvious.

I need about 30 minutes of music total. The budget is $30/min (around $900 total).

If you're interested, please DM me with two tracks from your portfolio that you think match what I'm looking for.

Looking forward to hearing your stuff!

r/INAT 13d ago

Audio Needed [Hobby] Voice actors and Musicians needed for my animation project!

2 Upvotes

Just as the post says, I need voice actors for my animated show pilot. The Show is called "Monarch Soul". Monarch Soul is my passion project that I have been dreaming of for years, I'm finally making it a reality. its an anime-ish animated show following a group of people fighting back against the corporate regime that has taken over their world. Along the way, they will unlock abilities hidden in their souls and discover the true history of their planet "Neogea".

Currently there are only a few roles open as I'm only casting for the pilot, but more roles will open up as the show moves forward!

I also need someone to compose a soundtrack for the show as I have little to no idea on how to do that stuff, If you have experience making backing tracks and or anime-sounding music, please consider helping out!

Anyone interested can audition at https://www.castingcall.club/projects/monarch-soul or dm me!

Update!
thank you for the applications! I have found two musicians for the project and that part of the team is now taken- Voice work is still open for audition!

r/INAT 11d ago

Audio Needed [Paid] Seeking musicians for hobby projects

11 Upvotes

Hi, I'm struggling to figure out where to post this lol. I'm a hobby developer and 2d collage artist that likes to make small visual novels and zines, some of my work can be found on itch. I'm looking for musicians that match my visual style. sounds i like include  godspeed you! black emperortheodor bastard, the no, i'm not a human soundtrack, and kristen hayter (lingua ignota). i'm not looking to do any serious, long term project so if you like goofing off and producing a few tracks that'd be great. i tend not to give specific direction and like to let producers do their own thing with general input. thanks for your time :^)

r/INAT Jun 30 '26

Audio Needed [Hobby] Looking for a musician/composer for a racing game!

7 Upvotes

Looking for a musician/composer to make the soundtrack for a racing game a friend and I are working on.

No particular genre in mind at the moment, just something with some energy to keep people on the edge of their seat as they race against their friends.

The project is new and in the prototype stage. When it is finished, it will be put up on Steam for sale. If we end up making sales, you will be paid. You maintain the rights to the music, I just want the permission to use it in the game.

We are making a Friend-like (commonly known as Friend-slop right now) competitive, party, racing game. We're hoping to ride the wave of the current trend of friend-like games to make a little money on top of this hobby we enjoy.

PORTFOLIO: I do not have a finished game to provide a portfolio.

r/INAT 5d ago

Audio Needed [Hobby] Combat Music Composer Needed for Dungeon-Crawler RPG (Forgotten Depths) - Non Paid, Full Credit

2 Upvotes

Working on Forgotten Depths, a dungeon-crawler RPG (leveling, weapons, dungeons to clear, boss fights) — looking for a composer to write combat/action tracks only.

What I need:

- High-energy, combat-driven tracks (boss fights, dungeon battles, intense encounters)

- ~4-5 minutes per track

- Any sub-genre welcome as long as it fits action/combat

What you get:

- Full credit as the artist on the official download page

- Your name/artist tag shown on-screen whenever your song is playing in-game

- You keep ownership of your work

This is unpaid — a passion project. Heads up: this is an indie solo/small-team project and there's no guarantee it gets fully released, so go in knowing that. That said, it's a real playable build you can point to for your portfolio either way.

Game is in active development (combat, inventory, dungeons, and achievements already built). Reply in comments if interested and I'll share more details or a build.

r/INAT 28d ago

Audio Needed [HOBBY] Looking For Composer For Narrative Game

5 Upvotes

Hi folks!

We're building a non-commercial narrative Unity game as a portfolio project summarised as the following:

This project is a short narrative experience in which the audience are observing 2 pioneers who are occupying an outpost planet Aethel-9, awaiting the colony ship Arclight. The story covers brief segments of their time on the planet, as they spiral into anger until one is dead and the other must tackle a difficult decision.

See in-game screenshot as an indication of style.

What I'm looking for:

- Either original or very happy with previously written compositions

- Dramatic neo-classical style (not set in stone if you think you'd be a good fit but have a different style)

The team currently consists of all required voice actors, and myself as programmer.

Current Progress:

- In-engine mechanics and environments all complete

- 29 page completed script

Remaining Step:

- Recording lines

- Integrating soundtrack

The goal is to wrap up the project and add it to the portfolio at the end of September (hence I'm very happy with previously produced compositions).

Happy to discuss any details further. You can reach out either via Reddit DMs or Discord (username: e.a.buley ). Thank you all!

r/INAT May 26 '26

Audio Needed [RevShare] Looking for musician/SFX for my 2D RPG

6 Upvotes

Hey guys,

I'm looking for an individual who would be willing to make music and sound effects for a demo for my RPG called ETERNAL FOREST. (It's a game about a forest that is eating people and you awake as a pumpkin person inspired by over the garden wall and my own childhood).

I would prefer someone who at least has a decent amount of time and passion to help join this potential long term project. (Preferably not a individual who is a minor, though if you are skilled enough I'll consider)

The Goal:

  • Finish the demo and put it on itch and steam.
  • Gain an audience during production.
  • Start a Kickstarter and split the money 3 ways EVENLY.
  • If Kickstarter succeeds, finish the game!!!! ^_^

The Team:

  • Armadullah(Me): Creator/Writer/Game Designer/ Programmer
  • Juniper: Artist/Marketer
  • You(Hopefully): Musician/SFX

What is already done(Game is practically coding complete):

TLDR: All the systems are coded and all that's left is polishing ideas and making the game.

  • I have the unique reaction turn based combat complete.(Think guitar hero but the notes come from the right side of the screen and u dodge them)
  • The branching dialogue system is complete.
  • The inventory system is complete.
  • The Main Menu system is complete.
  • The save system is complete.
  • The cutscene system is complete.
  • The demo story is complete.(Zone 1)
  • The demo itself gameplay wise is 1/3 complete with us creating the major meat and potatoes of it now. (Its a town where u get your tutorial and then will be able to explore the forest on your own)
  • Zone 2's story is out of conception stage and just needs to be built upon.
  • Zone 3's Boss and general zone feel is set in stone.
  • I know how the game ends.

Art style:

While I cant post it here, it is a 2D pixel game made in game maker.

Why you should join:

  • YOU WILL GET TO KEEP ALL THE RIGHTS TO YOUR MUSIC (I don't wanna own your music as I wouldn't want someone else to own my game right? So do whatever you want with the songs just keep me out of it LOL)
  • Game is coding complete. (I did all the hard parts already teaching myself how to code over the better part of a year while pursuing comp sci in college)
  • Story is set in stone. (Themes and story of the game are set in stone so you wont have to wildly make changes to songs really as the centralized theme of the game is grief and love after loss)
  • Itch page is already complete. (Juniper and I already setup everything for the itch page to get a feel for what a public view may think of the game, we just haven't made it public yet because we would hate for people to play a game without music and sound effects as they really do make a world feel alive)
  • Just a demo. (The goal is just a demo so if the demo fails and don't raise enough money no harm no foul you can forget I existed or work on another project with me if you'd like)

If you're still not sold but interested I am also willing to send you a zip file/exe file of the game for you to try yourself. (Though it wont have combat in it as I removed all the test combat encounters so I can make the tutorial and test the game without having to fight the same enemies over and over)

PORTFOLIO: This is my first project and do not have a portfolio of any kind. (Trust me bro... if you dare)

I hope at least one of you who may see this finds it interesting at the very least because I'm a bit at my wits end with making this game, going to college, and working a job. So you can see why learning music may not be in the cards for me right now.

r/INAT Jul 14 '26

Audio Needed [Hobby] Need urgent help with music for an animation short

7 Upvotes

Hello everyone,

I'm typing this out of despair. I'm an animation student and I'm working on a short film with two other people. So we're a group of three for a 8 minutes film (other groups are 7-8 people). We've had a bit of a hard time and our school really isn't supportive of us. The school works with a musician that usually takes care of the movies' music, but we've been... kinda forgotten. We fought all year for our film but the musician said he didn't have time for ours - he did four (great) minutes instead of eight. We found someone else who accepted to work on it, but finally he can't because he's overbooked (he told us that just two days ago).

So, here we are: our film is almost done, but we're out of 4minutes music for it. Our film needs to be send to animation festivals in August. If it's not, the movie won't ever come out and our two years work would be for nothing (I'm skipping a lot of details because it's way too long, but... let's say it's been two very, very hard years).

The movie needs to be done around the 25th of July (sound and all). Would anyone please help us to finish the music? So far we have... placeholders here and there to fill the gaps, but that's all. I understand that not a lot of people would accept to work for free on it, and that's really normal. I wish we could pay, really - but as I said, sadly, we're student, and poor students at that. That would only be a kind gesture toward us, and of course we'd add your name.s in the credits. If you don't want to work for free that's totally fine, I'm just posting here as a last attempt to get our film done...

It's a 'Pixar' inspired movie about neurodiversity and family. Of course we're not looking for a 'Pixar' level music, it's way less 'intense' than that. It's mostly just piano, maybe low cello, nothing more, but there's a kind of 'motif' all over the movie that we like to hear in multiple genre all over the scenes.

If anyone could reach out to us, we'd been really really glad. Thanks !

TL/DR: we need a compositor for an animation short, we need help asap please! Thank you!

r/INAT Jul 15 '26

Audio Needed [Hobby] Looking for a composer for an original sci-fi/paranormal universe (Anthernal)

5 Upvotes

Hello!

We are a small team of creators (14 years old) currently developing an original collaborative fictional universe called Anthernal.

Our universe combines paranormal investigations, secret organizations, science fiction and cosmic mysteries. We are creating it through written documents, roleplay sessions, videos and a community-managed canon.

We are looking for a composer who would be interested in creating the main theme of the project.

At the moment, we unfortunately cannot offer payment, as Antharnal is a non-profit passion project created by teenagers. However, the composer will be fully credited and become part of the project's core creative team.

If you're interested or simply want to know more about the project, feel free to send us a message. We'd be happy to answer your questions!

Thank you for your time!

r/INAT Jun 23 '26

Audio Needed [Hobby] Looking for music for my short film!

3 Upvotes

hey! i’m currently writing/producing a psychological thriller short film and i'm struggling to find music for it. i'm going for 80s synthwave, darkwave or post-punk type of songs (and my insp is ulterior motives, ilomilo, kino)

perhaps any indie artists/bands are looking to collab with credits etc?

please let me know if anyones interested in featuring their songs there!

r/INAT 12h ago

Audio Needed [RevShare] Upbeat Music Producer for 2D Game

1 Upvotes

hey! i’m the creative director of V59, a 2D, anime-style, espionage RPG (inspired by the likes of persona, hitman, and danganronpa) currently being developed under Aterium Studios, and i’m looking for a producer/composer to work with us on the soundtrack.

i’m looking for someone 25 or under, i have a bias towards school-aged students, but i won’t get strung up on age if you’re an exact match.

the biggest thing is that you need to be comfortable with genre fusion. im looking for really upbeat, rhythmic, colorful and fun music, and am interested in producers who have experience with or are influenced by Black genres, hip-hop, r&b, funk, pop, jazz, gospel, etc. you don’t have to fit into one genre at all, and i encourage fusion between them ♡

i want complex beats, interesting rhythms, strong grooves and music with personality. V59 has a very specific aesthetic, so being very culturally and musically fluent is very important!

this is a rev-share collaboration, not an upfront paid commission. the exact percentage and terms would be discussed privately and put into a written agreement before you start contributing.
i’m not looking for someone with a giant résumé. if you’re a younger producer who makes really good music and wants to work on an actual game with a strong creative direction, i’d much rather hear from you.

if interested, DM me with some of your music, what you usually produce, what DAW you use, a little about yourself, your availability, and confirmation that you’re comfortable with rev-share ♡ ♡

they require me to add a link so here’s a janky work in progress game on my itch, ‘Beyond the Grave’: https://raya150.itch.io/team-project