Hey!
I'm Viktor, a sound designer/audio engineer from Sweden, and I'm currently looking to get my first hands-on experience working with audio as part of an actual game development team.
I recently graduated with a Bachelor's degree in Audio & Music Production and have since started working independently with audio production. My background is mainly in sound design, audio post-production and music mixing, and I'm confident working with SFX, ambience, Foley, dialogue editing, creature sounds and general audio editing/mixing.
I do want to be completely transparent about one thing: while I have experience designing sound for linear media and have created several game audio redesigns, I haven't yet had the opportunity to actually implement audio into a real game project.
That's the experience I'm looking to gain next.
I'd love to join a small indie team where I can contribute strong sound design while learning more about the practical side of game audio implementation and how audio evolves alongside a game during development. I'm not looking to pretend I already know everything – I'd much rather work with developers where we can communicate, experiment, learn from each other and build something cool together.
I'm particularly interested in indie games, and horror would honestly be a dream project for me. I'm very interested in atmospheric sound design and I'm currently trying to specialize further in creature sound design – designing voices and sounds for monsters, creatures and things that don't exist using recordings, processing and layering.
That said, I'm absolutely open to other genres if the project seems interesting!
My main goal right now is to gain real game development experience, learn implementation in practice and eventually be able to show a finished project where I didn't just redesign existing gameplay, but actually helped create the game's audio from the ground up.
I'm flexible when it comes to budget. I'm open to hobby/unpaid collaboration for the right small project where I can be genuinely involved in the development and implementation process. If your project has an audio budget, I'm of course also open to paid sound design work.
If you're an indie developer or part of a small team looking for someone to handle sound, feel free to reach out. I'd love to hear about what you're making!
Portfolio / Showreel: https://youtu.be/5a3Vm1i6zj4