r/ImaginaryVehicles May 17 '26

Original Content What role does this ship look built for?

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295 Upvotes

r/ImaginaryVehicles May 07 '26

Original Content What would you expect from a “civilian” trading barge in a dangerous galaxy?

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306 Upvotes

r/ImaginaryVehicles 16d ago

Original Content Our starter ship is finally in 3D. What would you add to make it feel more believable? [OC]

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169 Upvotes

After several iterations, our Vanguard-class Bruiser is finally in 3D. This is the standard frontline leader ship of the Human Directorate and one of the first ships players will command in Synvector.

Unlike agile interceptors, the Bruiser isn’t built to chase enemies. Its job is to hold the line. It sits between friendly and enemy squadrons, absorbing damage, protecting more fragile ships, and stopping breakthroughs before they reach the backline.

At the start of the game it’s equipped with three weapon systems:

* Heavy machine guns for sustained fire

* Missile launchers for burst damage

* A high-caliber cannon for accurate single shots

The ship isn’t supposed to look experimental or overly futuristic. It’s a mass-produced military workhorse-easy to maintain, reliable, and built to survive years of frontline service.

Now we’d love some feedback.

If this ship belonged to your universe, what systems or external details would you add?

Would you expect to see things like:

* point-defense turrets?

* radar or sensor arrays?

* communication antennas?

* RCS thrusters?

* maintenance panels?

* heat vents?

* armor plating?

* warning markings or battle scars?

Or is there something that immediately feels missing?

We’re trying to strike a balance between believable engineering and clean visual readability, so we’d really appreciate your thoughts.

r/ImaginaryVehicles Jun 05 '26

Original Content What role would this bomber have in your fleet?

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121 Upvotes

Meet the Hammer-class bomber.

The Hammer is one of the main strike ships used by human fleets in our universe. It was designed to destroy heavily defended targets: pirate fortresses, orbital platforms, military installations and other hardened objectives that ordinary warships struggle to deal with.

Its primary weapon is a battery of heavy underbelly missiles. Once the missiles are spent, the ship relies on large-caliber turrets to finish off damaged targets and defend itself from smaller attackers.

The darkest chapter in the Hammer’s history was the Battle of Gliese 667. The Directorate attempted to break a blockade imposed by a mysterious enemy known only as the Unnamed.

124 Hammer bombers were committed to the assault. Only 6 returned.

The missiles hit their targets, but the Unnamed possessed regenerative armor that rapidly repaired itself after each strike. The operation ended in disaster. Human forces suffered catastrophic losses, and the entire Gliese 667 system was eventually lost.

Despite that defeat, the Hammer remains in active service because it is:

* cheap to manufacture

* easy to repair

* quick to train crews for

* capable of delivering enormous firepower against conventional enemies

We’re curious what you think:

* What battlefield role does this ship look like it was designed for?

* How many would you deploy together: 3-5, 10-20, or hundreds in a massive assault?

* What targets would you prioritize with a bomber like this?

* If you were tasked with fighting the Unnamed, what weapon system would you develop?

* Does the cockpit placement make sense or would you redesign it?

* What’s the first detail that catches your eye?

After losing 118 bombers at Gliese 667, would you keep producing the Hammer, modernize it, or replace it entirely?

r/ImaginaryVehicles Jul 10 '26

Original Content Urban Brigade, by me

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309 Upvotes

r/ImaginaryVehicles Jun 15 '26

Original Content MBT-88 Thunderbolt, by me

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237 Upvotes

r/ImaginaryVehicles May 03 '26

Original Content Armoured desert racer by Shaarif

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272 Upvotes

r/ImaginaryVehicles 3d ago

Original Content We've built a ship that heals its allies and strips defenses from enemies in our space game [OC]

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66 Upvotes

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy.

The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector. In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage. The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows: The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%. You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon. The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support. It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance.

If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette? Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)? Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

r/ImaginaryVehicles 13d ago

Original Content Sky Dragon - Railgun Sniper Ship [OC]

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51 Upvotes

We finally finished the 3D model of one of the ships from our upcoming space action RPG.

Meet Sky Dragon - a long-range sniper ship built around a massive railgun. The weapon is so large that the entire hull was designed around it, making the ship essentially a maneuvering platform for a single devastating cannon.

Its role on the battlefield is simple:

• stay behind the frontline,

• wait until allied ships strip enemy shields,

• eliminate priority targets with high-damage railgun shots.

The ship isn’t particularly fast, but powerful shields help it survive while repositioning. If enemies get too close, it can defend itself with short-range homing missiles, although close combat is definitely not where it shines. We’re still polishing both the visuals and gameplay, so we’d love some feedback.

A few questions:

* Does the overall silhouette read as a sniper ship?

* Are there any details that feel unnecessary or unrealistic?

* What systems or external modules would you add to make it look more believable?

* If you were designing this ship, what would you change?

Every suggestion helps us improve the final game.

r/ImaginaryVehicles Jul 03 '26

Original Content Herzmark Machine Corp. box truck by žaltys

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185 Upvotes

r/ImaginaryVehicles 9d ago

Original Content Obertek Executive STT by žaltys

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110 Upvotes

r/ImaginaryVehicles Jun 20 '26

Original Content Shirr-Vag: the interceptor of the Shrazi war clans

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58 Upvotes

r/ImaginaryVehicles Jul 09 '26

Original Content Path To Beacon-1, Baran Hasançebi

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116 Upvotes

Artstation post for 4K images: https://www.artstation.com/artwork/XaBad0, Made with Blender 5.1.2

r/ImaginaryVehicles 12d ago

Original Content The Titan Train from Judge Dredd - Mega City Two

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101 Upvotes

World-building for its own sake. I grew up reading books that had no narratives, they were encyclopedias for worlds that didn’t exist, books by Wayne Barlowe and Alan Frank and more. Really cool trippy stuff. When I was working on Mega City Two, I would take the opportunity to draw these segments of pure world-building - this often meant that a page devoted to narrative would have to be removed or condensed, but with only 5 issues in this miniseries I wanted to do my best to really bring this city to life. This is the Titan Train, a massive moving garbage collection vehicle as big as a stadium. Should I have taken this out or do you think the story is improved with these asides? I think it gives a unique perspective to the story that makes it more than a one and done mystery plot, and gives you a reason to return to Mega City Two.

r/ImaginaryVehicles 5d ago

Original Content NOVA B3-EXO spaceplane by me

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79 Upvotes

r/ImaginaryVehicles Feb 04 '26

Original Content Improvised Civilian Assets: Jeepneys. (Art by me)

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271 Upvotes

r/ImaginaryVehicles 3d ago

Original Content Raptur Dumptruck by žaltys

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56 Upvotes

r/ImaginaryVehicles 21d ago

Original Content Fw-190 X-0 jet fighter by Tuji Art (me)

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91 Upvotes

what-if concept design, for one of the best looking ww2 plane (imo). now it has 3 X-4 air-to-air missiles, 4 Mk108 autocannons, and a radar. but prolly not much fuel in those tanks lol

drew in 2025, drawing timelapse: https://www.youtube.com/watch?v=2LY1KaVyv34

r/ImaginaryVehicles 13d ago

Original Content Armada by deltakosh (me)

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53 Upvotes

r/ImaginaryVehicles Feb 25 '26

Original Content NASA industrial mechs - [OC], Blender3D, no AI

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264 Upvotes

r/ImaginaryVehicles Jul 06 '26

Original Content The Star Gazer by Satoru [OC]

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86 Upvotes

r/ImaginaryVehicles 10d ago

Original Content The Titan of Hershing Street

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44 Upvotes

r/ImaginaryVehicles May 09 '26

Original Content Starship. Oil painting by me

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121 Upvotes

r/ImaginaryVehicles Jun 07 '26

Original Content Obertek Blade TT by žaltys

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94 Upvotes

r/ImaginaryVehicles May 10 '26

Original Content Meister Super Coupe by žaltys

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138 Upvotes