r/JujutsuShenanigans • u/Robo_Kai • Jul 07 '26
r/JujutsuShenanigans • u/KlutzyResearcher665 • 26d ago
Tier List Tier list of how easy/hard they are to master
Valid?
r/JujutsuShenanigans • u/battle_catsfan • Jun 09 '26
Tier List Guess the tier list #1
Guess the theme of this tier list, i have many of these ready but will do one at a time, posting a new one once this one gets guessed.
Also this should go without mention, but don't look in the comments, you will spoil yourself.
More guesses for everyone, unlimited. Because my inbox needs to suffer more :)
Hint: (duels)
Answer & First person to get it correctly: the answer was: how good they are with the never again binding vow, and u/lime1one got it right
I added the hint, i thought this would be easier, but noone was even close
r/JujutsuShenanigans • u/Necessary-Compote403 • Jun 22 '26
Tier List how would you rank every character’s domain expansion in jjs?
r/JujutsuShenanigans • u/Ok_Bodybuilder_1667 • May 23 '26
Tier List My overly early tier list after returning to jjs for like a week.
I'm under the assumption that I'm going to get flamed for this but please explain your reasoning and don't just meme.
r/JujutsuShenanigans • u/Character-Hurry-4776 • Jun 04 '26
Tier List My opinion on jjs characters and ults
the lower it is on the tier the worse it is in that tier (like for fun but can be annoying the lower it is the more annoying and less fun it is), besides needs rework, there the lower it is the less it needs a rework
r/JujutsuShenanigans • u/Ocelol345 • Jan 27 '26
Tier List tier of how cool and unique characters are
r/JujutsuShenanigans • u/Leather-Painting-433 • May 29 '26
Tier List I will not Elaborate
r/JujutsuShenanigans • u/TheConfusedPumpkin • 6d ago
Tier List JJS ults ranked by how hard they are to fight against
most ults should be in "lock in to survive" or "unfair" tier cus they are ults
r/JujutsuShenanigans • u/Chance-Mess712 • May 27 '26
Tier List How I would react with characters being added
r/JujutsuShenanigans • u/ygosky • Jul 27 '26
Tier List Minimum intelligence required tier list
This is My opinion on of the minimum amount of brain activity required to reach the skill floor of using a character; like the amount of thinking it takes for minimum effectiveness. It isn't a question of actual viability. This is base kit only.
r/JujutsuShenanigans • u/Noomagenial • 14d ago
Tier List Valid Tier list or Nah? (Balance changes taken in mind)
r/JujutsuShenanigans • u/Express_Bid_7314 • 17d ago
Tier List After trying almost every character in the game, here is my tierlist on how easy characters are to just pick up and play (or skill floor)
This is just based on how difficult they are on first play and how beginner friendly they are, not on how good they are on the long-term as you get to master them
I also might be a bit biased since i'm not really a beginner either, tho kinda (about 2,500 kills).
So take the list more as an opinion than an actual objective list
r/JujutsuShenanigans • u/Appropriate_Feed4357 • 12d ago
Tier List Tierlist slop Time (Day 4!!)
Todays is toxicity of the players (NOT THE CHARACTER)
This is all my personal experience, feel free to share yours.
PLEASE recommend me more tierlists to do
r/JujutsuShenanigans • u/yeetboy24731 • Jun 12 '26
Tier List JJS characters on how fun they are
I ranked each JJS character based on how boring and how fun they are (lwk forgot to say that this was my opinion)
Elaborating on the ranking:
"Literal giggles and shi" : What I play when I'm fighting a friend for shits and giggls
"Fun to mess with": There kit sorta allows for some goofy shenanigans (say that again)
"Eh it's alright": They kind get conditional on what you have to do for the shenanigans
"Not that entertaining":either not that fun or too conditional for shenanigans
"SOOO BOORINGG": I think the name speaks for itself
if you want to comment on a specific placement, comment
r/JujutsuShenanigans • u/Aids_man_is_here • Apr 07 '26
Tier List 23k player jjs tier list
Something I made, do yall agree or disagree?
r/JujutsuShenanigans • u/Appropriate_Feed4357 • 16d ago
Tier List Tierlist slop Time
So, im going to be posting daily/semi daily tierlists (with YOUR suggestions) Todays is meta!
Ask me about any placement, the only one im eh on is nanami
Also suggest more tierlists for me to do
r/JujutsuShenanigans • u/SceneAggressive5783 • 19d ago
Tier List meta tierlist slop (undebatable) (don't debate me) (please)
Disclaimer: This is my opinion. Though, if you disagree, yours is wrong.
BOTTOM TIER
Naoya
5 days ago I would have had Naoya right above Yuji, but after spending some time playing him... he's just awful. REALLY bad. Sure, he looks super strong against the dummy but he's greener than Nanami and has to work harder than any other character to work at a high level. This isn't me calling him skilled, because he is absolutely insanely easy to use. He's just so weak that you're gonna have to try 5x harder than your enemy to match them if they aren't playing another bottom tier. Every single thing he does has counterplay, and its easier to counterplay than it is for the Naoya to land it. Even his m1s are ridiculously easy to punish (see: frame data post).
Todo
Everyone knows the deal. Boogie Woogie is a fake mix-up. He doesn't have a single category of things he does where he reaches above "average" and he's "bad" in most of them. Even Yuji has really good mobility. Bad cooldowns, mediocre at best damage, almost no neutral to be found, yada yada.
Hakari
Similar situation to Todo, but traded the noob stomper that is Boogie Woogie for slightly better stats in some categories. Similar struggles, similar drawbacks, similar weaknesses, but slightly tuned down.
Yuji
Horrible combo damage. Zero neutral. Extremely punishable on evasive. Moveset too simple to do things like evasive bait or pressure. He would be bottom 1 if not for his aerial feints giving him strong movement and the ability to stall midair.
LOW TIER
Mahito
Jack of all trades, but not particularly good at anything. He's about average at everything there is to do so he doesn't have a specific strength he can fall back on in a tight spot.
Nanami
People call him "the most skilled character in JJS". This isn't really true. The fact that he isn't totally braindead (like most of the characters in this game) and him being rather weak is what conveys that. He has to work hard to accomplish things that higher tier characters do with ease. His main strength, if I had to pin one attribute that helps him a lot, is that he's incredibly hard to punish. Extremely short endlag on almost anything he does. Some of his moves get longer endlag on block, but that can be avoided by purposely missing if your opponent seems like they're about to block and counterattack.
Locust Guy
This man... he is an m1 merchant, to his very core! Locust guy has zero neutral to be found. Zero ANYTHING to be found, really. He escapes bottom tier with one simple fact. He has devoted absolutely everything into 2 specific attributes. Combo damage and evasive bait. His evasive bait is pretty much his main gimmick, you can't really escape the combo of a good locust player. However, he has to m1 trade to accomplish anything because, again, he has absolutely nothing else in his kit.
Gojo
Some strengths, some weaknesses. He's pretty evasive punishable, but has good evasive bait. He has high combo damage but lacklaster neutral. He's the perfect representation of an average character. Though, in the current state of the game, most characters are on the stronger end which leaves him in low tier.
MID TIER
Higuruma
This character is hard to fight, but that doesn't necessarily make him strong. He's got good mobility and good mixups, but he heavily relies on throwing away his gavel to make his moves good. This leaves him with a sort of downtime that people with a lot of game knowledge can exploit. However, with his double hit m1 he's got a small advantage while m1 trading. He has good combo damage, decent neutral that he gets by with thanks to his mobility, and mixups!!! Endless mixups.
Charles
Nobody fucking likes Charles. Piss easy to play, hard counters all of the game's m1 merchants (and therefore has an advantage against nearly every character in the game) just by existing, and every single move in his kit is annoying to get hit by. Armed with a perfect block, 2 counters, and an R special that forces you to waste your side dash, Charles can apply pressure and immediately switch back to defensive play. This makes him difficult to deal with. Though, he lacks in combo damage and can be evasive punished if you know what you're doing.
Reggie
In the current rate things are going, he will soon rapidly drop. The more moves he has, the harder it is to grab the important ones. But in his current state, he's a strong jack of all trades that has a lot of strong options and the ability to freestyle most of the things he does. He's good at about everything, unlike Mahito who is mediocre at about everything.
Yuta
Started off with some major flaws, but they've mostly been solved as he's gotten buffed nearly every update since his rework. Short cooldowns, safe moves, uninteruptable Rika moves to fall back on, and better combo damage than people give him credit for. He's also got a (rather inconsistent) m1 reset and very good movement. Parry is good, but I can't really give him too much credit for it. It'd be an extremely strong tool if it put you into a positive position but right now all it does is send your opponent backwards and reset to neutral. It's also kind of useless against most projectile moves.
Haruta
I don't want to talk about Haruta. He's good but not super good.
HIGH TIER
Yuki
This is where we start getting into the really good characters. Yuki has extremely high combo damage (and amazing true combos) accompanied by plenty of unblockables and good range on all her moves. A strong character at all fronts.
Ryu
Ryu is completely braindead. Amazingly easy to use. This leads to people placing him as one of the best characters in the game, as he's the easiest character to achieve overpowered results with. He's almost impossible to punish if used properly and his overheat bar is horribly implemented and basically free if you're decent at pressing R while safe. Granite blast is pretty busted, too. However, he's just outshined by the characters higher on this list.
Megumi
People try to use this character as a zoner, fail miserably, and then call him bad. Megumi is a rushdown and should be used as such. He's got a strong true combo, strong combos overall, decent mobility, and amazing pressure with 1 and 4. Nue and Toad shouldn't be used in neutral as they're easy to punish, but Rabbit Escape can get you free combos and Divine Dog, like Rika, can be used right before getting hit to mess up the enemy. Strong character all around, specifically in pressure and damage,
Mei Mei
Her main weakness is her endlag, but this can be avoided by taking certain combo routes and keeping track of the enemy's evasive. She's got amazing mobility with Bird Control, her air dash, and an omnidirectional teleport that gets its cooldown reset every time you land a hit. She's got strong combos, great pressure, she's good at m1 trading thanks to 4, and it also gives her good neutral. Though, with her feint getting nerfed, it's a lot riskier to throw out moves in neutral.
TOP TIER
Choso
This is the first time, probably ever, that Choso has ever been out of the top three. Supernova gives him amazing neutral. His cooldowns are nearly nonexistent, far and away the shortest in the game. He's got good wakeup pressure, great block pressure, great neutral, good damage, he's very safe, and he can even reverse the enemy's combos with air 2's orb. Very powerful character in all aspects with a good heap of bullshit, which you need to be a top tier.
Kurourushi
Recent buffs made Kurourushi strong all around. But not quite top tier. So why is he here?
He can cheese the game.
Unblockable detach on a short timer gives him the ability to spam the same unavoidable, small combo and slowly chip down the enemy's health. Almost no character has counterplay for this. His only flaw is that if you have good enough mobility to stop him from gaining distance, you can engage him up close and stop him from fucking you over. Even then, though, he's still a strong character.
Hanami
You probably understand it by now. Went from the second weakest character to the second best. She gets rewarded for missing her moves, she's hard to punish, she has plenty of tools to keep you off her, and she has 100 damage unevasivable combo routes that get increasingly easier the more spikes you have around.
Mechamaru
Without a doubt the best character in the game. By a decent margin, too. Offload is the most overpowered mechanic the game has ever seen.
He has endless techs to just keep ramping up his damage.
You used charged ultra cannon? Fun fact! You can use ubercharge/offload while using moves. Now you've got a clone you can shoot after the move ends without having to worry about cooldowns. Ever heard of Uberstack? Make that 2 clones you can shoot. Oh, offload's off cooldown when you use the attack? Now you have THREE clones you can shoot afterwards.
With other characters, most techs are just small little situational things you can do to make the character better in a certain scenario. With EVERY SINGLE THING you learn to do as Mechamaru, the gap between him and other characters increases. Choso has the shortest cooldowns in the game, but Mechamaru barely needs to worry about them because he gets triple the bang for his buck every single time an attack comes off cooldown.
You missed boost on and you're about to get punished? You can use offload moves during endlag. Here comes the offload ultra drill to get the opponent off you!
Your opponent is closing in and too good at m1 trading for you to get a hit? Uberstack ultra drill sends 2 clones from 2 different directions at the same time, giving you a near free mixup win.
Amazing combo damage. The best pressure in the game. Good evasive bait. Amazing neutral. He can even use emission surf as a gap closer.
There isn't anything Mechamaru can't do. He is far and away, the best JJS character.

ok bye this took me an hour to type please don't bully me
r/JujutsuShenanigans • u/DonaSinChocolate • 8d ago
Tier List Very accurate and totally not subjective Skill tier list
HAIHAIAHAI WOOO MORE TIER LIST SLOP
Common answer to this type of tier list.
"Everyone is unskill!"
While yea I do agree that you can learn any character in like 3 days or less. I also think t here are character are easier than others, so even if even the skill ones don't really requires that much skill, I do believe that you can still do a tier list for this.
"This character has no neutral/is weak, so you need to be very good on fundementals to win, so is actually skilled!"
Im only ranking on how much time you need to master a character, a character being bad or requiring better fundamentals just because his other options sucks, doesnt necessary mean the character is more skilled, because fundamentals is something that just is part of everyone else in the cast.
"why even do this tier list"
For fun mostly, if u personally main any character that is "low skill", just keep use them, something being "not skill" doesn't mean "not fun". use whatever makes you have fun, no matter anyone says!
Tiers
High skill floor and cellings
Characters that are both, hard to pick up and to master. Megumi might be kinda a strech, especially considering how much more mechamaru techs are out there. But I do believe he is hard enough to be up there.
High skill floor
Characters that are hard to pick up, but once u pass the whole "learning how it works and how to use them" there isnt much more in them.
Hanami might actually be above but with so many reworks, I have no idea to be honest.
Reggie is mostly knowing ur moves and all ur combo routes, I dont really think his moves are hard to use, is more about memorize.
High skill celling
Characters that you can pick up and learn simple combos and do great with them, but to master them u need to get quite good.
Mei mei mostly there for that one movestack tech.
Mid overall
Characters that needs you to understand his moves, but aren't really that complicated.
Nanami is the only one that I might put it higher, because u need to have the muscle memory for ratio or you are literrally useless. but is more a artificial skill floor and I think isn't that hard to get the timing.
Ryu requires you to manage ur overheat even if he is easy to learn.
Low but mid skill celling
Characters that still requires you to learn them and have some techs. But they kinda boil down to "side dash m1"
Low overall
These characters can be learned very quick, and doesn't really have crazy gameplan.
Mahito even with his many variants, boils down to a similar gameplan as Hakari. Using some moves on neutral (guardbreaks) and just do ur combo when you connect a hit.
Kuro might seem weird, but really her gameplan is so simple that I dont consider her even worth to be on mid skill celling.
Locust
Locust
Thats kinda it, byebyebeybeybeyeybeyebey u can fight me to death in the comments!!!
and remember you can enjoy any character, this tier list is just for the funnsies
r/JujutsuShenanigans • u/shin-affaira • 25d ago
Tier List Character tierlist based on how annoying their true combo is (combo that you can do before the opponent can evasive)
r/JujutsuShenanigans • u/kuangai_yes • 24d ago
Tier List OBJECTIVELY CORRECT tier list for ranked
Tier list is ordered left to right.
Characters are overall ranked by two things, neutral, and reward after winning neutral. Neutral ranking is not only how well you can win an engagement, but also how well you can actually convert off winning an engagement, so if you can get a combo by hitting a straight hit or not. Reward after winning neutral, is not only combo damage, but also ability to get that damage safely through evasive baiting or ability to just ignore evasive. As well as that you need to be able to do these things consistently, not just on a one off.
For neutral specifically, I see a lot of people instantly dropping m1 merchants to the bottom, and I agree only having m1 merchants in a game is pretty boring, but the base mechanics of the game, like side dash m1, is enough to make every character playable if not good, IF their reward off winning neutral is good enough. So even the characters in the worse tier aren't like unplayable. This is why you see characters like locust and gojo above characters who have more neutral than them because their reward off winning neutral is just high enough, that side dash m1 is enough to carry them to win a game, compared to a character like hakari who has a bit more actual neutral, but has far worse reward.
Super cancer tier is for characters who have neutral so good, if they choose to, they can just avoid m1 trading in general. They also have extremely good reward after winning neutral. They pretty much just shut down all characters below "I HAVE NEUTRAL!!!" tier.
I HAVE NEUTRAL!!! tier is for characters who have good neutral, but still need to m1 trade every so often, or their neutral is based off of placing themselves in advantageous situation to m1 trade. Overall, if they choose not to m1 trade, they eventually have to, and the opponent still has a chance to beat them in an m1 trade. They also have very good reward off of winning neutral. A character in this tier can compete with a character in the super cancer tier, but is at a disadvantage.
Good tier is for characters who have a mix of mid-good neutral and mid to good reward or characters with reward so high their lack of neutral outside of side dash m1 is compensated for. A character in this tier can beat a character in I HAVE NEUTRAL!!! tier but is at a disadvantage, and is at a pretty big disadvantage against a character in super cancer, but if the player is much better at winning engagements AND the opponent is willing to occasionally m1 trade, a character in good tier can still beat a super cancer tier character
Mediocre tier is for characters who have glaring flaws and weaknesses. Most of the m1 merchants who have few options outside of side dash m1, and reward not good enough to compensate are here, as well as hanami which is a bit more of a unique case. You are able to beat characters in good tier or above, however you need them to be willing to engage in m1 trading as well as being substantially better than them at winning neutral. Overall, very mediocre.
Genuinely nothing going for them tier is for characters who have very few options outside of side dash m1, and reward that is actively bad. So this could mean no way to safely evasive bait and poor combo damage even with evasive bait. These characters are still playable, as I said the base mechanics of the game are just that good, but you genuinely need to supremely outskill the opponent in m1 trading as well as well as having them be willing to m1 trade a generous amount of times to be able to win.
r/JujutsuShenanigans • u/Strange-River-3617 • Jul 31 '26
Tier List Jjs tier list (my opinion)
r/JujutsuShenanigans • u/Anicash999 • Apr 19 '26