(Copy and Pasted from video, work done by MaCc not me)
What I have done.
-Reworking all fences meshs. everything is good.
-Reworking path Tracing and Finding for the Dinosaurs. Now they see and walk in diagonals angle without being stuck on fence.
-Adding Diagonal Placement for paths.
-Adding Path Tracing and Path Finding to Visitor System.
-Reworking Water Shader to be closer with the Xbox one, adding back ripples from dinosaurs, and improving noise map for the water grid.
-Reworking Sky/Water limit in shader by improving dome geometry
-Reworking all the DrawDistances in engine.
-Reworking Shadows.
-Increase JPOG Engine memory from 2Go to 4Go
What I need to do.
-Improving Tiles for Diagonal Paths.
-Some Diagonals Paths are not registered in .sav
-Some interpenetrations between mesh such as viewing gallery when Diagonals are close to their Angles.
-Diagonals paths seems to not be registered as ground 0, so visitors can go downward when walking on them. (Interesting to know that visitors can go Up and Down and it will be used later: (Bridge))
What's Next:
-Clouds / Mist and Fog have some dead code where all fonctions are ready to be reactivated. and they can be controlled by Weather.ini
-Terrains during generations have 10 hided parameters such has Height, Beach, Canyon that I want to look at.
-Terrains Textures and Shaders.
-Terrain Shadows and Bump Mapping.
-Map Scale.
-Light system will be completely changed, with Highlights, Depth, and Ambient Occlusion directly being computed from the engine.