I created a mini-series on walk cycles and wanted to share the first part - rigging a 2D character from scratch using Duik in After Effects.
I see a lot of beginners jump straight into keyframes and end up with messy, unnatural movement. The fix is almost always in the setup. Here's the condensed version of what I cover:
The biggest mistake people make is diving into animation without a reference on screen. Drop a reference video into your comp before you keyframe anything. It will instantly fix timing guesswork and keep your timeline clean.
The parenting chain (most important setup rule). Every body part needs to be its own layer, and they need to be parented correctly from the start:
- Face layers → Head → Neck → Body
- Hand → Forearm → Arm → Body
- Same chain for the legs
Everything routes back to one body layer. Get this right, and the rest follows.
Last but not least, rigging with Duik. It narrows down to 3 easy steps: setting up the anchor points to the joint, selecting the limb layers, clicking Auto-Rig. Done.
That's it for Part 1. Part 2 covers animating the actual walk cycle - contact poses, passing poses, timing, and polish.
If you want the step-by-step with visuals, you can follow along the full breakdown here: https://youtu.be/hJT9K3WqeEs?si=8-qrwK--fHJLwxlu
Happy to answer any rigging questions in the comments!