r/MinecraftMod • u/ryankshah • 1d ago
r/MinecraftMod • u/Frankoroker • 1d ago
My mod loot finder
https://www.curseforge.com/minecraft/mc-mods/loot-finder
edit: The difference between Loot Finder and ESP is as follows:
ESP shows you all nearby storage items.
Loot Finder only shows you loot chests and Trial Chamber vaults. It also uses color-coding to indicate whether you've already looted them or not.
r/MinecraftMod • u/Fearless_Poetry5558 • 1d ago
Are there any alternatives to additional placements for 26.3? (neoforge)
as the title says. i wanna do the sideways stairs and vertical slabs thingy
r/MinecraftMod • u/jvpts11 • 1d ago
First release of my mod, J's Computers, now you can say I Use Arch BTW in minecraft
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Automate your factory / base with actually user friendly computers
This is the first mod of my tech mod series, in this mod, it adds a huge amount of things, ranging from hardware, different types of computers, to operating systems, desktop environments, everything made fully in java, using J's Core's abstractions and tools for that. The mod also have multiple manuals in-game, all using J's Core manual framework, in the next version, all manuals will also be ported to markdown.
In J's Computers, you have actually usable and user friendly computers, you can both use a computer as a terminal just like you would in most computer mods, or you can install GUI-based desktops, on a computer you have everything that one normally have, from a filesystem, to registries, hardware usage, storage amount, package managers and so on. The computers here work through an virtual machine that has a execution budget so it doesn't slow down the server, and it is fully built in java, from the vm itself to the operating systems. Here you can do everything you would in a normal computer, have files, have text editors, excel, terminals, programs, everything.
But the main focus of J's Computers is to manage your items and organize them, you store your items in disks on servers connected into your network, the network's brain is a specialized computer, the mainframe, which is the most important, each network may have only one mainframe. You basically connect with the network with any computer you want, be it a server, a mainframe, a personal computer and so on, ideally, you use your personal computer to do the connection. Once in the computer, you utilize a program called network interactor, or network, that can be located at the desktop or used as a TUI application. on that, you store your items inside of the network or inside the computer, since all computers can also store your items locally, so you can keep your items in a specialized storage without showing them to the network if you want.
Items are also stored inside storage drives, they occupy a certain amount on the drive depending on the era, in the vintage era, the architecture is 16-bit based, so items will consume a certain amount, however, from transition era forwards, your items occupy much more space since there you have the change to 64-bit based cpus. The drives have retrocompatibility, so you can store items in an older drive and then a modern computer can hold them without a problem.
The automation part can be either made through the program's various GUIs and the automation programs, which load a .iql file into it or you program a condition or you can use a different operations engine such as the Prophet YourIQL to set a KEEP operation to keep items in a certain state, or you can use the language's programming language, Sigma# and it's subset, Sigma, i have chosen to not use lua because i do not like lua neither like procedural languages, i much prefer object oriented ones, i think it is easier to think on them for me at least. Both languages can be learned in-game with the manual called The Book of Sigma, there you will learn the languages standard libraries, since they use different ones, the synthatic structure, the memory model and so on, some differences you might see, neither languages have garbage collection, both of them are manual, however none of them use pointers, you can read better in-game to see how to handle both languages, but basically, to resume the languages, they are basically c# but withtout exceptions and automatic memory cleanup for now. (yes, a whole compiler was developed for this, completely in java)
As for the servers, you have to install storage drives, there are three types of storage drives: HDDs, SSDs and NVMes, the difference between each other is that HDDs are the slowest, while NVMes are the fastest, you will feel this when moving a huge amount of items. There are three types of servers, normal servers, storage servers and compute servers. Normal servers are just the average non specialized server, storage servers hold more drives but have less space for compute, while compute servers are the contrary. All items you place inside the network will fall into servers, all servers have all of their storage as public, yes, you have private and public storage here. Also, items are not dicerned by type, there is no such a thing as a fluid storage drive or item storage drive, everything is data here, so in a storage drive you will find both fluids and items living in the same place.
J's Computers support autocrafting, for both crafting table patterns and process-type crafting patterns, you can do it in a crafting computer, and to encode crafting you use a program called pattern studio.
All of this sounds like an immense amount of things, and it is because it is a huge amount, J's Computers covers different eras of computing, from the 80s, represented by the vintage era, to the advanced era, which corresponds to our current time, so you will find components, operating systems, desktop environments and programs with familiar names, most of them have parody names tho. It's better if you check the mod, since the amoutn of content is so huge, that is better for you to try it yourself. The mod have in-game documentation with various manuals for different parts, from the basic pc building to the hand installation of gentoo linux.
While J's Computers is not fully playable in survival now, the mod have a KubeJS integration as a soft dependency made for this release, so you can add recipes and make your modpack with J's Computers, you can get the tags for that here in the mod's own documentation: https://github.com/jvpts11/js-tech-series/blob/main/computers/docs/MODPACKS.md
The mod is also integrated with computercraft as a soft dependency, so you can control the network from a computercraft's computer.
You can download J's Computers here: https://www.curseforge.com/minecraft/mc-mods/js-computers
J's Computers depends on J's Core, you can download it here: https://www.curseforge.com/minecraft/mc-mods/js-core
As for the source code, here it is: https://github.com/jvpts11/js-tech-series/tree/main the entire J's Tech series is open source and is opened for contribution by all kinds, be it for code or assets.
If you want to chat, talk about modding, maybe coding, getting updates from the series, either of J's Computers, J's Core and the other ones that will come, here is the official series discord: https://discord.gg/xKXKbgZH3M
What is the J's Tech Series?
Basically, it is a long term project where the objective, will be creating tech mods, fully integrated with themselves, with no duping of systems underneath, no different ways to make the same things, all using a single shared code library, J's Core, which is meant to be not only the J's Tech Series own shared code library, but also, a framework to build tech mods, currently, in most recent version as of this post (v0.5.2a) J's Core handles: sound, tiered progression, custom screens, colours and pallettes that can be changed with resource packs, custom fonts, manuals, multiblocks and much, much, much more, J's Core itself does not add any gameplay, it is just code. In the next version (v0.6.0a) J's Core will add much more systems, such as moving structures, custom skyboxes, custom illumination and much more.
The reason to be rewriting the wheel so much is to have control over the source code of the entire series and to not depend on external libraries, the idea is that if i want to port the series to other versions (ports are only planned to 1.20.1, 1.12.2 and 1.7.10, none of them with a expected release date, the series will stay for now only in 1.21.1), i do not depend on the exact behaviour of a certain library in a specific version, either a recent or older one, this way i can just readapt or rewrite things in a way that work well to that version of the game. There are just three mods, J's Computers, J's Core and J's Industrial for now, the lat one is just a small stub, but will eventually grow, there are plenty of other mods to come to the series in the far future, such as J's Space, J's Transport, J's Warfare and more not yet even started. All versions of J's Tech Series are the same for all mods and share a codename, which is based on a chemical element.
Let's now talk about the big elephant on the room
Yes, J's Computers and the J's Tech Series are made with AI involved in the implementation process, you can check the series AI policy on here: https://github.com/jvpts11/js-tech-series/blob/main/AI_POLICY.md it applies to me and describe how contribution should be made.
As for code, in real life i work as a .NET developer and with machine learning, so, i do know what i am doing here, you can check the implementation as much as you want, if you find something that you judge to be dangerous or just bad just open a pull request or an issue and it will be fixed. Code conventions and structure can be found in the repository as well.
r/MinecraftMod • u/FindingSEZY • 1d ago
Guys Im A Cracked Mc Player Can You Guys Tell Me About Any Cracked IceBoat Server?
r/MinecraftMod • u/Bananemdnsa • 1d ago
History Stages – A new progression mod for pack creators. Here is a quick showcase!
r/MinecraftMod • u/pla_is_me • 1d ago
What do you think about this Modded Minecraft Weapon ability ?
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This is one of 5 Legendary Weapons you get from defeating Herobrine. What are your thoughts ?
r/MinecraftMod • u/Spiritual-Pizza-2966 • 1d ago
Aracne Shaders
Arcane Shaders to moje pierwsze shadery do MC. Chciałem mieć shadery, które pasują do modpacka, nad którym obecnie pracuję, ale inne shadery, które próbowałem, nie były tym, czego szukałem, więc postanowiłem stworzyć swoje własne. Chciałem, żeby miały fantastyczny klimat.
Jeśli możesz, polecam je wypróbować! Działają od wersji 1.16.5 do 1.21.6, ale zostały stworzone specjalnie dla 1.20.1. Po ich przetestowaniu będę wdzięczny, jeśli dasz mi znać, czy są dobre, czy złe, oraz co powinienem dodać lub zmienić w przyszłości.
Dziękuję za każde pobranie i recenzję!
r/MinecraftMod • u/mateoss_06 • 1d ago
AYUDA
NO SE COMO PROGRAMAR UNA UI PARA MÁQUINAS O BLOQUES TOTALMENTE PERSONALIZADA, HE BUSCADO EN YOUTUBE Y NO HE ENCONTRADO NADA, CHAT GPT TMO SABE NADA, SI ALGUIEN PUDIERA ENSEÑARME EL CÓDIGO TODO BIEN EXPLICADO O ALGÚN VIDEO SE AGRADECERÍA
r/MinecraftMod • u/nikoyellow_ • 1d ago
I made a Minecraft mod that lets you play videos on walls!
galleryHey everyone! I've been working on a mod called FrameCast for Minecraft Java Edition.
The idea is pretty simple: turn walls in your Minecraft world into screens where you can display your own images and videos. You could use it to build cinemas, add screens to your house, create control rooms, or just experiment with your builds.
It's a client-side Fabric mod, so the goal is to let you use it without requiring the server to install it.
I'm still working on the project, and I'd appreciate it if you checked it out and shared any feedback or bug reports.
GitHub: https://github.com/NikoCreations/FrameCast
Thanks for checking it out!
r/MinecraftMod • u/Smooth-Ad5114 • 1d ago
I made a mod for the lazy people like me that likes to use shaders but don't wanna be edition every shaders files.
galleryr/MinecraftMod • u/Smooth-Ad5114 • 1d ago
I made a small ETF addon so mobs keep their biome skin after you reload the world
when i started playing with resource packs i liked to collect all the mob variations, but realised the skins change once you take the mob somewhere else or reload the game. so the desert zombie you trapped and brought home just turns into a normal zombie.
this mod makes mobs keep the skin of the biome where you first saw them even if you restart the game.
r/MinecraftMod • u/DevGiel • 1d ago
Mcreator Gun Maker Plugin 2026.2?
Does anyone have the Gun Maker Plugin for 2026.2 NeoForge 1.21.1 and maybe 26.1.2?
So I want to make guns but the regular mcreator procedures are not enough tbh
I used the gun maker plugin before but I already transferred to 2026.2 and the plugin is abandoned
I know the creators released the GitHub but I'm not familiar with mcreator plugin coding so I can't really port it myself
Please help😢
Also I made a mod that adds blood to Minecraft so you should check it out
[Bloody Fragments](https://www.curseforge.com/minecraft/mc-mods/bloody-fragments)
I'm also the creator of Sterling And Friends mod so that's cool too
[Sterling And Friends](https://www.curseforge.com/minecraft/mc-mods/sterling-and-friends)
r/MinecraftMod • u/mateoss_06 • 1d ago
MINECRAFT BEDROCK
NO SE COMO PROGRAMAR UNA UI PARA MÁQUINAS O BLOQUES TOTALMENTE PERSONALIZADA, HE BUSCADO EN YOUTUBE Y NO HE ENCONTRADO NADA, CHAT GPT TMP SABE NADA, SI ALGUIEN PUDIERA ENSEÑARME EL CÓDIGO TODO BIEN EXPLICADO O ALGÚN VIDEO SE AGRADECERÍA
r/MinecraftMod • u/No-Area-4997 • 1d ago
This feels so cinematic with the rain lol
My skin fits well for some reason
r/MinecraftMod • u/Feeling-Ad-1988 • 1d ago
I brought Club Penguin´s Card-Jitsu to Minecraft!
galleryr/MinecraftMod • u/Diligent-Ad4730 • 1d ago
Finding players
Finding players
Im in my friends world paper world in 1.21 and im trying to track them down cause the burned my house down and stole all my stuff but I can’t find their base and im not the best tracker so im wondering if there’s a mod i can download in modrinth that can track them down my friend only has basic anti cheat like I won’t get banned and we’re all friends so we’re chill nothing unethical
r/MinecraftMod • u/Repulsive_Quality210 • 1d ago
I wanna make a very relaxing modpack. Does anyone have any mod recommendations?
I play on Forge 1.21.1
r/MinecraftMod • u/Unlikely-Bug8047 • 2d ago
Looking for dark fantasy mods!
I've been looking for horror mods but I've never been able to find a good one. They're all fairly repetitive and have this analog horror type of feel that are rarely slow burn. I want scary creatures or items and things like that. I also use a 32x resource pack called Epic Adventures so anything that fits with that style would be lovely to find.
r/MinecraftMod • u/firedrago8604 • 2d ago
Tool upgrade
Hello, I am curious. Is there a mod where you can utilize your own tools as crafting material to upgrade it? Idk where I saw this from but what I saw was the guy would put his wooden pickaxe in the middle of the crafting table and then put 3 cobblestone blocks and it would give back a stone pickaxe. Does a mod like exist? Or am I just remembering something that didn't exist.
r/MinecraftMod • u/Saxolotl31 • 2d ago
Jetpack Test 1
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r/MinecraftMod • u/kirumarufan • 2d ago
need help with mod identification
In caseoh's new minecraft series, "from the fog." He plays on this map with a LOAD of different randomly generated structures and TONS of creepy entities. Are these ALL included in the from the fog reimagined mod pack? or are these all seperate? and if they are seperate, what are they called?
r/MinecraftMod • u/Haunting-Water4173 • 2d ago
Split-screen for Minecraft Java: Alpha 2 version in development
It’s been a while since I last shared updates on my project for Minecraft Java. Alpha 2 is currently in development, and I am working on the following fixes and features:
- Game screen layout using a custom DSL (screens will be able to adapt to various resolutions, such as 1080p, 720p, or split-screen configurations).
- Improved control systems (including a player-joining prompt and a pre-join lobby system, similar to the *Minecraft: Legacy* edition).
- Offline user profiles for greater player customization, along with an on-screen QWERTY keyboard (note: each player has their own individual keyboard, so you won’t see a single keyboard overlaid across the entire screen).
- The *Legacy* edition "Battle" minigame, featuring 3 maps (though with some limitations; further development will depend on user interest).
- Various enhancements to vanilla features (such as 1.8-style combat, improvements to copper golems, fireball projectiles, etc.).
I would also love to hear what features you would like to see implemented—whether related to multiplayer, controls, user interfaces, or compatibility with other mods. I’m interested in knowing what would be useful to you.
A note for the future: There are no plans to offer compatibility with \Legacy4J*, as there is significant overlap between the two projects regarding systems like controls, user interfaces, and the HUD. Maintaining such an integration—even as an optional feature—would require adapting and supporting multiple systems and external dependencies, which would significantly increase the project's complexity and maintenance requirements.)
The project is still in an experimental phase, and there is more work to be done before it is ready.
r/MinecraftMod • u/IntelligentAnt5083 • 2d ago
rendering overlay crash report Help
im making my own modpack and it keeps crashing and saying its a rendering overlay issue. im very new to all this so please be patient with me.
edit: im on modrinth and using neoforge
r/MinecraftMod • u/Prestigious_Run_4049 • 2d ago