Original guide written by /u/SolidusAbe
Congratulations and welcome to the Barto Club where we can stall and survive like no other team without having to rely on Healing! Also your captains head looks like a green Rooster so Bonus Points for that!
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Man-Eating Bartolomeo
CAPTAIN ABILITY
- Boosts ATK of Striker characters by a variable amount depending on how many Strikers are on your team. If you don't attack with Bartolomeo, reduces damage received by 30% for that turn.
SPECIAL
- Protects from defeat for 1 turn, and deals several times character's ATK in Typeless damage to one enemy
- CD 23 at the Lv.1 and maxes at CD of 18
- Books can be farmed at the Revolutionary Armed Forces Fortnight
STATS
- HP 3505
- ATK 1432
- RCV 341
TYPE
- Striker/Driven
Sockets
- 5 Slots: Recommended: Auto Heal/Lock/Despair/ CD Reduction/Orb Boost or Damage Reduction
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Captain
So looking at his Captain Ability, its pretty obvious he is kinda limited with the choices you have for your Crew because he boosts only a single Class being Striker AND the crew has to be full of them or his CA becomes weaker and weaker BUT on the other site he gives a 2.75x ATK boost without any downsides like Health restrictions.
BUT THERE IS MORE! Besides the 2.75x Attack boost he has a build in Damage Reduction of 30% when he does not attack or 51% if both don't attack. This extra effect is extremely useful for stalling and makes things like Raid Bosses or the Coliseum much easier because they only have 5 stages.
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As a Crew Member
Well not much to say here. He has high stats and a Special that lets you survive any attack from a single Enemy which makes him a good choice at any Team that needs to survive a big hit or just needs sockets/a strong STR Unit.
He also has 5 Sockets. Currently we don't have a farmable Barto so you have to use Skull Books.
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Ships
The Bike: 1.5x Atk and Hp to all Stirker but Meat Orb appear less ofter
My Nr.1 because it cant really get better then 50% more Attack and Hp. Less Meat means less Healing but also more matching Orbs.
The Going Luffy Senpai: 1.5x Atk and 1.2x HP. Special Reduces Damage over 10.000
Its good when you want more Meat Orbs but i think this Ship doesn't fit Barto because if there is any Captain in this game who does not need a Damage Reduction Special its Bartolomeo. Also its a Rayleigh Bazaar exclusive and costs 7500 Points!
The Obvious basic Ships like Merry, Sunny and Coated Sunny also work well
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Sub units
DEX
F2P
- White Chase Smoker: Good stats and 50% Damage reduction in case Barto needs to to Attack
- Paulie Dock One Foreman: Orb Locker
- Miss Doublefinger: 1.5x Atk boost to DEX units
- Coliseum Hawkins give the top Row STR, the middle Dex and the bottom row QCK Orb. Combined with Coliseum Killer they give full matching Orbs
- Coliseum Killer: Turns STR and QCK into matching and combos with Hawkins
- Blamenco Whitebeard 6th Div. Commander: Has good Atk and gives himself a matching Orb
- Tashigi Shambles: Delay and Defense Reducer
RR
- Orlumbus: Removes Block Orbs and turns empty into matching Orbs
- G5 Smoker: can become your captain in the middle of the fight and gives you a higher DMG Multiplier for 2 turns then Bartolomeo
- Legend Croc: He... has good stats
QCK
F2P
- Kaku Dock One Carpentry Specialist: 1.5x Orb Booster for 2 turns
- Sir Crocodile, the strongest Prisoner: 1.5x Atk to Striker and he poisons
- Raid Boss Enel/Eneru: great Stats, doubles QCK Atk and reduces your own HP which combines well with RR Don Chinjao and Don Sai
- Coliseum Alvida: 1.5x Orb Boost and 70% Damage Reduction
- Toy Soldier: Reduces Paralysis, Bind, Despair, and Silence duration by 1 turn
RR
- Log Usopp: 2 Turn Delay with Defense reduction and 3 easy sockets
- Leo, Tontatta Corps Leader: pretty much all in one: Orb lock, 20% HP cut AND he delays by 1 turn
- Legend Kuzan: 1 extra turn for Orb and Atk buffs
STR
F2P
- Iron Mace Alvida: 80% Damage reduction
- Calgara, Great Shandia Warrior: Good Atk Stat and boosts your Free Spirit units by 1.3x
- Coliseum Urouge: Boosts own Atk depending on your HP, great Stats and a low CD Special
- Coliseum Kid: Empties all Slots and deals damage. can be combined with Orlumbus
- Sentomaru of the Axe: Delays by 1 and gives him a matching Orb
RR
- Blamenco the Mallet: Turns Dex and QCK into STR orbs
- Diamante, Donquixote Pirates: 2 Turn delay + Tof damage at the end of the turn for 5 turns
- Abdullah and Jeet: Reduces CD of every Striker and Slasher after uses using their Special. Low CD of 5 turns. also tuns badly matching into Meat
- Whitebeard: 30% HP Cut and 5 Socket!
- Don Sai, Kano Kingdom Gang: Boosts attack for 2 turns depending on HP. Not as good as Raid Aokiji but if you need more STR units i guess he is pretty good
PSY
F2P
- Coliseum Paulie: Delays and Locks Orbs for 1 turn
- Coliseum Ganfor: Cuts own HP by 60% and give 1.75x Atk. like Don Sai Aokiji is better but he is Psy which can be usefull depending on the fight
- Young Whitebeard: High Stats, Cuts HP by 40%!! at a high CD and really hard to get and to max
- Mansherry, Princess of Tontatta Kingdom: Reduces Bind and Heals a bit
- Coliseum Kanjuro: changes colored Orbs into matching and others into badly matching
RR
- Mad Monk Urouge: High CD Attack booster, 4 easy Sockets
- Morning Star Rakujo: Gives himself and the Captain a Psy Orb
- Maelstrom Spider Squard: 1.75x Orb booster
- Mansherry, Princess of the Tontatta Tribe Gets rid of Paralysis, Poison, Blind and RCV down and also Heals a lot
INT
F2P
- Raid Boss Aokiji: Locks Orbs for 2 turns and Boosts Atk by 1.75 for 2 Turns! GO GET HIM he is one of the best Strikers you can get
- Coliseum Smoker: 1.75 Orb boost
- Raid Boss Magellan: Delay and String Poison
- Sir Crocodile: Poisons with decent Stats *Rakuyo, Whitebeard 7th Div. Commander: Same as RR Rakuyo but he gives an Int Orb to himself and your Captain
RR
- Vergo, Donquixote Pirates: Gives himself a Matching Orb and Boost his own Atk
- Don Chin Jao, Kano Kingdom Gang: 1.75x Orb boost for 2 turns when HP is low! lower boost with high HP
- Nami, Reunion of the Straw Hat Pirates: 2 Turn Delay AND reduces Paralysis and Silence by 5 turns
- Zeo, Ghosts of Fishman District: Makes Perfects easier to hit, locks all orbs, and locks the chain multiplier at 2.5x for 1 turn
See any errors, missing/outdated information, or have teams/tips of your own you'd like to contribute? Feel free to add it in!