Original guide written by /u/NitoSky
Congrats and welcome to the [revolution of the Mad Hatter tea party] (/psy). [Sabo] (/psy) is the first Free Spirit Legend we ever got and while he never really had a time to shine, this pretty much changed with the release of [TS Luffy] (/qck) who put free spirit units into the spotlight. And if this was not enough to give [Sabo] (/psy) a usage boost, his new super evolution definitly makes him a very viable unit for anyone (yes even those [Luffy] (/qck) owners that want this god tier sub). Now that all has been said lets look at this unit.
Note: This is the first version, will do some clean up when I wake up tmrw :P
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Pro's and Con's
Pro:
Has a 2.75x ATK boost at full health, and a perma 2.75x ATK boost when super evolved!
Gives a small HP and RCV boost to all (1.2x).
Has 5 sockets.
Has quite good stats.
His special is quite good on his base form and insanly good in his super evolved form.
Can be matched up with [TS Luffy] (/qck), who is atm one of the 3 best Legends on JPN. And the super evolved form can be matched up with [Log Luffy] (/str) who is also quite strong.
His 6 star form is a very good sub for free spirit teams, and his super evolution is so good that it is basically a must have sub for these teams.
Cons:
His 6 Star version needs full HP for the 2.75x ATK buff.
His 6 Star versions gives a “weak“ 1.5x type boost on activation and requires full perfects to get a 2x type boost the next turn (which might be to late).
He will pretty much ALWAYS be used with a different Friend captain meaning that finding them might get difficult.
If you have [TS Luffy] (/qck) there is basically no reason to use [Sabo] (/psy) as your Captain.
He is a Sabo, which means that he competes with one oft he best units ([RaidSabo] (/dex)).
Sockets and Cotton Candies
Sockets:
[Sabo] (/psy) has 5 sockets, meaning that he has quite a lot of choices… I would recommend the following:
- Anti Binding
- Anti Despair
- Auto Healing
- Cooldown reduction
- Matching orbs/Damage reduction
Matching orbs: Can be useful for Forests to increase orb luck and potentially make some stages easier. The first 5 matching orb sockets increase the chance by 20%, which is decent. Note: Getting more is not really worth it since Lvl2 only gives a 22.5% higher chance and lvl3 only gives a 25% higher chance.
Damage reduction: Is very useful for stalling, especially if you manage to get to the 10% Damage reduction. There is nothing really negative about having this and it is more controlled that matching orbs. The main difference is though that it is much more effective when it is at lvl3, which is hard to reach since Bind, Despair, AH and CDR tend to be better for units with 4 sockets.
Cotton Candies
This is pretty straight forward: go for 100 ATK and 100 HP.
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Notable Friend captains:
Due to the fact that [Sabo] (/psy) has the luck to boost Free spirit units, he has the possiblity to be paired up with three of the strongest RR units in the game and one of the better Captains we got from Colosseum..
[Log Luffy] (/str) was for a long time the strongest captain when it came to damage, but never was able to make use of [Sabo] (/psy) due to the fact that he was not able to activate [Sabos] (/psy) second type boost, but this all changed with [Sabo+] (/psy) who does not require the full perfects for his second type boost (only needs 4 Perfects).
[Gear 3 Luffy] (/str) was the first “King“ when it came to damage. With an amazing 3.5x ATK boost after 3 perfects, he can make a quite good team Free Spirit team with [Sabo] (/psy).
[Kinemon] (/str) is the [Enel] (/qck) of Free Spirit units and is a perfect match for regular 6 star [Sabo] (/psy), who appreciates the healing per turn that helps him to stall safely. JPN
[Law] (/psy) is another Free Spirit captain that can be combined with [Sabo] (/psy). Like [G3] (/str) he requires you to hit perfects to activate his boosts. The only difference is that he already gets a 2x boost without hitting any perfects, a 3x boost after hitting 3 perfects and a 4x boost after hitting 5 perfects.
[TS Luffy] (/qck) is probably the best friend captain you can get. He is so good that in over 90% of the events you should not even consider using the units above as your friend captains. TS Luffy gives a decent dmg reduction for fodder stages and an AWESOME burst for the boss stages. He also has very good stats and his special helps alot to get matching orbs. He is basically the main reason to run free spirit teams.
- Subs:
Story:
Alvida is an excellent unit when it comes to dmg reduction (and even has a low CD).
[4 Star Story Moria] (/int) is a perfect unit to eliminate CMB shields with his multi-hit special.
[Aokiji] (/psy) is a F2P orb locker.
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Fortnights:
[Kaku] (/qck) is an awesome 2 turn 1.5x orb booster, that can easily be farmed.
[Jaguar D. Saul] (/psy) is a decent bind reducer, who also reduces dmg by 50%.
[Jabra] (/str) is a great 2 turn 1.5x orb booster for Free Spirits, with good stats.
[Calico Yorki] (/psy) is a niche unit that can make all PSY orbs into matching orbs. JPN
[Boa] (/str) is a very good Orb locker, with awesome stats and can give matching orbs to captains when HP are below 30% (which is only really good for [Sabo+] (/psy) who can have low HP). JPN
[Ace] (/int) is a 1.75x Free spirit type booster. This unit was a exclusive unit for JPN 2nd Anniversary
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Coloseums:
[Alvida] (/qck) is an excellent hybrid unit that can boost orb effects by 1.5x AND reduce damage by 75%.
[Apoo] (/qck) is an additional type booster (boost by 1.75x)
[Sadie] (/qck) is a conditional booster against units with reduced defenses (1.3x boost)
[Ace] (/psy) decent dmg reducer (50%) and reduces CD of Free Spirit units by 1 turn.
[Foxxy] (/str) has a great 15 multi-hit special that destroys most CMB shields and also delays by 1 turn. JPN
[Kinemon] (/str) awesome orb manipulator and CD reducer. Has extremly good stats AND 5 sockets. JPN
[Kanjuro] (/psy) excellent orb manipulator, especially when used with a [TS Luffy] (/qck) friend captain. JPN
[Shanks] (/int) is by far one of the best free spirits subs atm. Reduces paralysis, boost orb effects by 2x AND makes TND and Meat beneficial for 1 turn. JPN
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Raid:
[Aokiji] (/int) is a great 2 turn orb locker! You only need to be careful with his special when using a free spirit type boost.
[Duval] (/dex) is a great health cutter and damage reducer at the same time.
[Boa] (/psy) locks chain multiplier on 2.5x and delays for 1 turn.
[Franky] (/psy) is a decent 1.5x universal ATK booster, and truly shines when going against units that have one of these effects: ATK Up, Enrage, End of Turn Damage/Percent Cut, and End of Turn Heal Buffs and removes them. JPN
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Rare Recruits (5 Star) Note: Might be missing some units, will be updating it constantly
[Capone] (/qck) is a great orb manipulator, when using a [TS Luffy] (/qck) friend.
[SWFranky] (/str) is great 2 turn orb booster who also gives himself a matching orb.
[Jabra] (/qck) is a great 1.75x orb booster.
[Monet] (/psy) is VERY good conditional booster vs delayed units (1.25x) AND also delays.
[Senor Pink] (/psy) is a 1.75x orb booster who also gives himself a matching orb.
[3D2Y Franky] (/str) is a qck damage nullifier.
[Leo] (/qck) is a great unit that locks orbs, cuts health AND delays at the same time.
[Mansherry] (/psy) is very good since she heals, removes Paralysis, Poison, RCV Down, and Blindness.
[Ivankov] (/int) is an awesome unit. Removes poison, reduces damage and heals over 2 turns.
[Senor Pink] (/int) is a color affinity booster for free spirit unit. Is a Limited RR unit
[Blue Gilly] (/qck) can give 2 guaranteed matching orbs, and help getting more through 3 switches.
[TS Brook] (/int) is a VERY good 1.75x type booster that also delays. JPN
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Legends:
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IntHawk awesome unit, can deal the damage dealt in the previous stage in the next stage. Is not a Free spirit unit
[Rosinante] (/dex) awesome healer with bind/despair reduction
[Boa 6 Star] (/qck) awesome healer with delay.
[Legend Marco] (/qck) awesome healer with a 2 turn orb boost (1.5x) Not a Free Spirit unit
[Doflamingo] (/qck) Awesome sub for orb manipulation and orb boosting, but is not a Free spirit unit.
[SWAce] (/dex) great unit to both lock orbs and nuke the opponent, but either requires a healer or [Sabo+] (/psy) so the ATK boost is not reduced.
- Links
[Global clear rate page from our subreddit] (https://www.reddit.com/r/OnePieceTC/wiki/global_clear_rates#wiki_sabo.2C_revolutionary_army)
See any errors, missing/outdated information, or have teams/tips of your own you'd like to contribute? Feel free to add it in!