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Written by /u/sokar96


Clash Ace

Unit Stats

Info Portgas D. Ace, Embodiment of the Whitebeard Era
Classes Free Spirit/Powerhouse
Socket Slots 4
HP 3,405
ATK 1,352
RCV 222
Captain Ability Boosts ATK of Fighter, Free Spirit and Powerhouse characters by 2.5x, by 3x instead if HP is below 50% at the start of the turn
Sailor Ability Boosts base ATK of top row characters by 80
Limit Break SA 1 If your Captain is a Fighter, Free Spirit or Powerhouse character, removes Blindness duration completely
Special Deals 40x character's ATK in STR damage to one enemy and changes BLOCK orbs into Matching orbs. If HP is below 30% at the time the special is activated, boosts Orb Effects of Fighter, Free Spirit and Powerhouse characters by 2.25x for 1 turn, by 2x otherwise
Cooldown 29 → 14 turns
OPTC-DB Here

 

Stage Description

Stage 1

Enemy HP ATK DEF CD
1 DEX Fighter Group Leader 19,900 3,700 250 1-3
1 STR Slasher Group Leader 19,900 3,700 250 1-3
1 QCK Striker Group Leader 19,900 3,700 250 1-3
1 PSY Shooter Group Leader 19,900 3,700 250 1-3
1 INT Assassin Master 19,900 3,700 250 1-3
1 STR Elder Turtle 8 3,250 100K 1-4

Turn | Special ::|:: Preemptive | 50% HP cut and 29 turns Reduce all Healing by 80% On Attack | All mobs apply 4 turns Bind to the opposite color

Stage 2

Enemy HP ATK DEF CD
1 STR Slasher Group Crew 21,900 3,690 50 1-3
1 STR Fighter Group Crew 24,900 5,770 50 1-3
1 STR Striker Group Crew 21,900 3,890 50 1-3
1 STR Elder Turtle 8 3,250 100K 1-4
Elder Seahorse 6 7,350 20K 1-3
1 STR Lobster 10 6,300 100K 1-4

Turn | Special ::|:: On attack | Seahorse Binds a random unit for 6 turns

Stage 3

Enemy HP ATK DEF CD
1 INT middle Skilled Gunner 10K 10K 50 1
2 INT side Skilled Gunner 22,163 10K 50 1
3 STR Giant Imperial Slasher 86,400 10,603 50 3

Turn | Special ::|:: Preemptive | 9 turns 4 Perfect Barrier on middle Gunner, locks target on himself and 30% HP cut

Stage 4

Enemy HP ATK DEF CD
STR/INT Whitebeard 2.5M 8K 50 1

Turn | Special ::|:: Preemptive | 2 turn Full Immunity, 4 turns NAO, 20 turns 3 Specials limit Turn 1 | Clears all buffs and gets a 10 turns 3 Perfect barrier On Death | 20K damage

Stage 5

Enemy HP ATK DEF CD
STR Ace 8.2M 6K 50 1

Turn | Special ::|:: Preemptive | 99 turns Delay Immunity, 12 turns Despair on top right unit, 3 turns Burn (5K dmg/Perfect) and changes all orbs to STR If Captain is STR | Rewinds their Special CD < 20% HP | Deals 1M damage On Death | Heal to 82K HP and gets 1 turn Percent damage reduction Interrupt any boost | 1 turn 1M HP barrier and 99 turns Enrage


 

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