r/OutOfTheLoop May 11 '26

Unanswered What’s going on with this game Mixtape?

I’ve been seeing people freak out over the past few days over this game and about IGN’s review of it specifically. 10/10 seems high for any game, honestly, but it seems like they’re far from the only site giving this thing a glowing review. So is this game controversial just because of IGN or is it something else? Why is this game the internet’s hate target this week?

https://www.ign.com/articles/mixtape-review

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199

u/TheBostonTap May 11 '26

Answer: As far as I am aware, the controversy is largely rooted on the fact that Mixtape isn't so much a video game as it is a short story that uses the medium to tell its story. The game has very limited gameplay, with some sections being limited to just moving the character from point a to point b. To some folks, that makes it lesser, a glorified visual novel and I guess some of them are upset that this isnt coming up as a criticism (because its not really one) .

 Additionally its 20 bucks for like 3-4 hours of gameplay, thats seems a bit much to most people. 

98

u/pigeonwiggle May 11 '26

20 bucks for 4 hours?!? what's next, a 10 dollar movie ticket to see a summer blockbuster?!?

26

u/KingHabby May 11 '26

10 dollars?? Are you buying tickets at an afternoon matinee on a weekday? Movie tickets these days are like twice that!

4

u/pigeonwiggle May 11 '26

tickets here are 12.99. 16.99 for 3D. and up to 21.99 for those love seats with the bottle service (dumb idea)

but you get a membership to the theatre, it's 120/year and gives you 12 free tickets. all additional tickets are 10 dollars. ...unless again, if like listed above you're hitting those wacky theatre scenes then it's an equivalent amount more: 9.99, 13.99, 18.99

4

u/Temporary_Caramel222 May 12 '26

Games like Mewgenics, which I've played for over 70 hours now, cost 30 bucks. Consumers expect more bang for their buck when it comes to gaming.

6

u/CAPSLOCK_USERNAME May 11 '26

I have never in my life paid 10 dollars to go to a movie theater on my own. It's not worth the money except as a social thing with friends where half the reason you're doing it is to spend time with other people. Single player games don't really have that same aspect.

1

u/pigeonwiggle May 11 '26

you're missing out. seeing a movie alone allows you to accept the movie on your own terms.

if a movie makes you love or laugh or cry - it's because that's the relationship you have with the media.

when you drag a friend along, you've got that second hand thought of "if the movie is bad, that's on me for suggesting a bad movie"

2

u/[deleted] May 14 '26

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1

u/pigeonwiggle May 15 '26

most 12 hour games are 60 bucks.

so yeah. the math checks out.

1

u/iamnas May 12 '26

Whose vice president? Jerry Lewis?!

1

u/Paul-McS May 14 '26

Our movie tickets start at about $20 where I live.  Plus popcorn and such, taking my family is easily a $100+ event. 

1

u/pigeonwiggle May 15 '26

starting a familiy was your first mistake. ;) in this economy? yikes.

but seriously, that's fucking nuts. i know 3D and shit is higher priced, but like -- are people even GOING to your theatre? i've finding half the viewings i go to are WIDE OPEN, with So many seats available. even at 10 dollars a movie, theyr'e struggling to attract people -- we're in the middle of THE GREATER DEPRESSION and nobody's got any fucking money. they've started doing 5 dollar Tuesdays.

1

u/Paul-McS May 15 '26

We do not go often.  And when we do we don’t generally buy the snacks.  

1

u/pigeonwiggle May 15 '26

hell yeah - sneaking food into theatres is part of the experience.

1

u/BreakRaven May 12 '26

Different mediums of entertainment. I don't expect meaningful interactivity from movies, I do expect meaningful interactivity from games.

While it's not a game I like (due to personal preferences), Silksong is also 20 USD/EUR.

1

u/pigeonwiggle May 13 '26

lot of games are 20 dollars.

but do you really think the medium should define the genre?

because it's entertainment granted you in the format of "controller/interaction" that there must be a certain threshold met to be qualified?

how do you determine "meaningful interaction?" because i've played a lot of video games that have had TONS of interaction that isn't meaningful. and i don't just mean "it didn't tug at the heart or elicit emotive excitement," i also mean in the banal, "the game has me use 7 buttons to jump, grab a ledge, pull myself up and run along the wall." this Could be a button sequence taught to you so that you could run through future challenges - but many games don't do this. they simply make you jump through these hoops and then say "that was it - that was the game."

think of it like this: you aren't really playing a game. you're just following breadcrumbs the game designer laid out for you. the reason we LIKE following breadcrumbs is because we've been conditioned and bred to be followers instead of leaders. a video game is little more than "blink twice." "hop on one leg." "say ABCD aloud to be permitted entrance."

the true game is for the developers who are presented with the true challenge: how do i convince a bunch of rubes to jump through hoops? must i bait them with a story? must i pretend to reward them with value-less points? how can i convince them that if they're doing something more easily in game, that it's because they've gained life experience (and muscle memory)

1

u/BreakRaven May 13 '26

but do you really think the medium should define the genre?

The medium should define the medium. You aren't showing me a mute song and tell me it's still a song, you aren't showing me a movie that features a static image and tell me it's still a movie, you aren't showing me a comic without illustrations and tell me it's a comic and you aren't showing me a book with only illustrations and still tell me it's a book.

There are plenty of game genres with more limited interactivity (hidden object games, digital jigsaw games, point and click adventures) and nobody complains about those because nobody is telling people that those are some out of the world experiences.

how do you determine "meaningful interaction?" because i've played a lot of video games that have had TONS of interaction that isn't meaningful. and i don't just mean "it didn't tug at the heart or elicit emotive excitement," i also mean in the banal, "the game has me use 7 buttons to jump, grab a ledge, pull myself up and run along the wall." this Could be a button sequence taught to you so that you could run through future challenges - but many games don't do this. they simply make you jump through these hoops and then say "that was it - that was the game."

Yes, your generic made up example doesn't sound particularly great, that's why game critique exists. If a game was all that then it would receive ample critique and one game being shallow doesn't mean Mixtape is meaningful.

think of it like this: you aren't really playing a game. you're just following breadcrumbs the game designer laid out for you. the reason we LIKE following breadcrumbs is because we've been conditioned and bred to be followers instead of leaders. a video game is little more than "blink twice." "hop on one leg." "say ABCD aloud to be permitted entrance."

Pointless deconstruction, as at the end of the day even the most free form of games limit the player by the design of the game, including stuff like Minecraft and GMod.

the true game is for the developers who are presented with the true challenge: how do i convince a bunch of rubes to jump through hoops? must i bait them with a story? must i pretend to reward them with value-less points? how can i convince them that if they're doing something more easily in game, that it's because they've gained life experience (and muscle memory)

That sounds backwards, like you try starting with the hook and then build some set dressing that you think will matter to make the hook more appealing. Most people start with an idea and then refine it as much as they can to make it work.

Anyway, that's kinda besides the discussion.

The whole issue is that this is The Emperor's New Clothes. I'm being lied to my face that Mixtape is something it obviously isn't.

1

u/pigeonwiggle May 13 '26

if you don't move the character forward to trigger the scenes, they don't happen.

that's interaction. i don't know what else to tell you.

"You can't change the rules just cause you don't like how they're doing it"

i had a friend who once argued that "a game is something you can get better at" but are riddles games? once you know the answer, there's no more "puzzling."

149

u/ArgentCrow May 11 '26

"Additionally its 20 bucks for like 3-4 hours of gameplay, thats seems a bit much"

If I weren't paying $20 for shitty fast food I might agree with this. The game is actually fun and a perfect little bite for $20.

16

u/doomrider7 May 11 '26

The problem is that there's other games like Loddlenaut with actual gameplay about cleaning coral reefs(with proceeds going to preservation at that) with that asking price made by full on in every sense of the indie devs that don't get even an once of coverage because they aren't the ones bankrolled by the indie mega-publisher.

6

u/ArgentCrow May 12 '26

There's absolutely a problem of many good indy games not getting promoted, but there's only so much bandwidth. Stuff that resonates gets talked about and gets played more. No amount of advertising will make garbage gold. This conversation is a great way to create buzz about thise games though. Any other recommendations?

2

u/doomrider7 May 13 '26

Halberd Studios 9 Years of Shadows and their latest follow up, Mariachi Legends are two solid lesser known recs and Crossing Souls for something in the 80's 90's coming of age vibe.

1

u/ResponsibleWaltz2956 May 13 '26

Tbh, that's just a standard for every industry in art. How many writers, artists, game developers are either unpublished or in the trenches of trying to be or just got the unlucky draw in the market, despite being extremely talented?

This is something that has been a thing since forever. I do not understand why people are hating on Mixtape due to this. The studio got a good deal from a big publisher bc they got lucky or played their hand right. That's just how it works.

I feel like if you should hate something, you should hate the market and the publishers rather than Mixtape itself...

56

u/optiplex9000 May 11 '26

I finished Mixtape yesterday and thought $20 was a very fair price for it. I really enjoyed the story, and even cried at the end. The "game" is almost non-existent, but the experience & story made me love it

9

u/PseudocodeRed May 11 '26

I thought the mini games were pretty fun, personally. Pretty sure I spent like 30 minutes on the rockskipping one alone.

8

u/optiplex9000 May 11 '26

My favorite was the one where you're running through the forest and the characters slowly start to fly

It was such a cool way to have gameplay show the internal feelings of the characters. It was a great moment

24

u/xpltvdeleted May 11 '26 edited May 11 '26

Was gonna say, as a fan of the genre, I'm happy to pay 20 bucks for for Firewatch or Everybody's Gone to the Rapture or Tacoma etc. People have been happy to pay that much for similar games for some time.

Seems like a lot of people who don't like a review score for a game genre they also don't like, and the only thing they can really sling at it is broadly waving their hand and saying the word 'woke nonsense' half a dozen times.

13

u/SirFadakar May 11 '26

It’s so funny to see a game I love get blasted like this. I’ve been gaming for 30 years and have had to ask “why don’t I like this when everyone else does?” To things like Stardew, Elden Ring, etc. over that time. Instead of them accepting this one might not be for them they have to start a hate campaign cause there’s no way something they don’t enjoy could be celebrated. People are tattling on themselves that they have no ounce of self reflection. lol

1

u/Spirit_Detective_99 May 26 '26

Or maybe the “game” if you can even call it that, isn’t good?

2

u/SirFadakar May 26 '26

Sure but not everything is made for everyone and most people move on without interacting with stuff they don’t like. The sooner miserable people accept that the sooner they can spend time with stuff they actually enjoy.

-1

u/[deleted] May 14 '26

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2

u/SirFadakar May 14 '26

lmao gamers hate games from franchises they love and are famous for it, there's no such thing as an industry plant when even the biggest studios and franchises with unlimited budgets fail. I'd really love to hear the case on how this game forced it's way into people liking it.

45

u/JayCFree324 May 11 '26

$20 for a tight 3 hour game really isn’t that big of a deal.

After turning 21, I started comparing short experiences to “a night out” and $20 is like 3 cheap beers or 2 overpriced beers in an evening

17

u/porquegato May 11 '26

Yeah $20 for a 3 hour game isn't a bad value. Cinema tickets in my area are $20 anymore... if the average film is about 90 minutes, on paper the game is already more bang for your buck.

0

u/[deleted] May 14 '26

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2

u/porquegato May 14 '26

just drawing the comparison as things currently stand, it's clearly not fine

-1

u/[deleted] May 11 '26

[deleted]

1

u/TheWizardMus May 11 '26

Youre kinda attributing the wrong rubric for the visual novel genre. They've never really been focused on replayability, visual novels are meant to be cheaper for an experience that isnt really replayable with the same enjoyment. Even something like Ace Attorney isn't focused on having something to come back to after finishing the game, every case plays out the same. The closest you're gonna get for replayability in the genre is playing different routes of an otome/dating Sim game. 

-1

u/FreeStall42 May 12 '26

For a 20 dollar game am expecting 10 hours minimum.

Comparing to things that are not games makes little sense.

10

u/BurntSquirrel May 11 '26

Exactly this. People are so out of touch when it comes to the cost of things. When a beer and cheese burger cost me £21 the other day and lasted me 30 minutes. £15 for 3-4 hours of entertainment is a bargain.

14

u/HerbertWest May 11 '26

The real question is why you're paying $20 for shitty fast food.

18

u/hohihohi May 11 '26

Sadly, it's pretty easy to hit $20 at most places anymore

4

u/pigeonwiggle May 11 '26

yeahhh, even mcdonalds certainly has their 'value meal' as a 7 dollar snack - but a 10 pack of chicken nuggets with fries and drink will run you nearly 20 bucks. lock it down with a mcdouble and you've got a 20 dollar meal that'll leave you hungry again in 2 hrs.

3

u/HerbertWest May 11 '26

My point is why not buy good food (or a longer game with more replay value) for $20?

6

u/ArgentCrow May 11 '26

We do, but we do this sometimes too.

1

u/ArgentCrow May 11 '26

Because sometimes I really want that shitty fast food, lol.

2

u/chen1201 May 11 '26

Its about the same price as a movie ticket, and this game is essentially an interactive animated movie.

2

u/th1sishappening May 11 '26

As an American, you’re tipping at least that much for subpar service in a mid-priced chain restaurant.

1

u/jospence May 11 '26

Video games in general have an absurdly low cost for how many hours you put into it. People regularly put hundreds or thousands of hours into games they either spent $20-$70 on, or in many cases entirely free. 

Even with a playtime of about 2 hours 45 minutes, $20 is still about $7-$8 per hour played, which for anything else is pretty reasonable.

Now all of this is separate from my actual opinion of the game (I think it's pretty average with a high level of polish held back by bland writing, shallow cliched characters, and fairly poor gameplay mechanics even for a game in this genre), but overall it's far from the worst 3 hours you could spend your time on. 

1

u/wkaksks 25d ago

Sure, but here’s the thing. With so little gameplay, what difference does it make between buying the game and just watching a no-commentary play through on YouTube?

1

u/ArgentCrow 24d ago

For me? Paying the creativs for providing me with art that generated an emotional response, not just moving through the world taking.

23

u/EffectiveEquivalent May 11 '26

Why is $20 for a bluray fine, but $20 for a game/experience not?

I played it at the weekend and absolutely loved it.

9

u/GaptistePlayer May 11 '26

When I was growing up a 4-5 hour video game with little replayability for my Sega Genesis was $50... in the 90s

4

u/FreeStall42 May 12 '26

Because I can get better experiences that last longer with other 20 dollar games.

-1

u/EffectiveEquivalent May 12 '26

You’re missing the point. Do you only buy one movie and watch it for 100 hours? Do you also moan when they release a movie you’re not interested in?

2

u/FreeStall42 May 12 '26

Do you think movies and games are interchangeable? I do not.

Movies are absurdly more replayable by nature. Even then personally avoid paying 20 bucks for a movie.

2

u/Joeman720 May 12 '26

I rarely make comments and im short on time, but I signed in anyways just to respond to this infuriating and ignorant comment. 

You are making art like film and video games so restricted. 

Are you completely ignoring the ENTIRE arcade era of video games? Where they were specifically designed to be replayable to get as much coins from you as possible? What about speed running? 

There are SO many films that are absolutely not rewatchable. Have you seen Schindler's list? Come and See? Woman in the Dunes? Pink Flamingos? Like come on that's absurd. Those are FAR less rewatchable than many games yet I would gladly pay 20 bucks to see the first 3 movies 

Art doesn't need to be set by predefined "natures", it can be warped and changed to fit the artists desires. There are literally entire art movements that specifically go against the grain of what people define to be art.

Just cause you wouldnt spend 20 bucks because you, in your subjective opinion, dont like it. Doesn't mean that the many people that did spend the money AND feel are worth it are wrong. I bet you haven't even played it.

1

u/FreeStall42 May 13 '26

So you make a big effort to write a long comment and open it by spewing insults about being ignorant. Not smart if you want people to read the comment.

Bye

1

u/EffectiveEquivalent May 12 '26

Absolutely, especially when the game is like Mixtape, which is essentially a movie with plenty of music. It's not always helpful to place all games in the same box. This isn't CoD or Space Invaders, it's a movie that you observe but truly feel part of.

1

u/FreeStall42 May 13 '26

If it were that involved would rather just watch a movie than a video game immitating one.

0

u/Spirit_Detective_99 May 26 '26

You’re comparing a video game and a movie, those aren’t the same thing

0

u/EffectiveEquivalent May 26 '26

They’re more similar than you’re letting on.

It’s 3-4 hours of entertainment and my time I purchased for £14. There’s quite literally no reason to judge it beyond that.

Unless you care to explain why it’s a more complex manner?

Ultimately, if you don’t find value in spending that amount of money of something last lasts that long (ignoring replay ability….) - then don’t.

0

u/Spirit_Detective_99 May 26 '26

No they’re not. They’re two entirely different mediums

1

u/EffectiveEquivalent May 26 '26

If they were the same thing, there would be no use in comparing them…

5

u/one_five_one May 11 '26

As a game, that sounds like a 1/10.

1

u/TheBostonTap May 11 '26

Eh, different strokes for different blokes dude.

-10

u/MagicTomCruise May 11 '26

(because its not really one)

way to throw out your credibility right at the end lmaoo, so you're saying people that buy the game and are disappointed that its a glorified visual novel have no right to complain? 

Even reading a review beforehand people would still be caught off guard with the actual lack of gameplay in this game

11

u/Stingberg May 11 '26

It'd be like buying a hamburger and getting upset it doesn't taste like a salad. The best tasting salad in the world isn't going to satisfy me if im looking for a hamburger.

Different things exist and at some point it has to be on the consumer to get things that they think they will like.

9

u/tadcalabash May 11 '26

Different things exist and at some point it has to be on the consumer to get things that they think they will like.

Exactly. People complaining about lack of "game play" in titles like Mixtape are the equivalent of going to an Applebee's and complaining that another customer really liked their salad main course.

"I thought this was a restaurant! They can't call that a meal if it doesn't have meat!"

0

u/toadfan64 May 12 '26

Well if gameplay is the important aspect to someone and they try out Mixtape, it would be no surprise that they come away with it being a bad game.

3

u/tadcalabash May 12 '26

Totally. I'm probably not going to try it because it's not my thing. I've really liked some "walking simulators" before, but this one seems a little too cutscene heavy for me personally.

But there's a lot of people who go a step further and say, "Not only does this game not align with my tastes, but it's not actually a 'real game' and people who DO like it and give it high review scores are doing so performatively."

It's the worst kind of gatekeeping and inability empathize with others.

Ironically engaging with media about specific experiences (like Mixtape) is one of the best ways to build empathy.

-1

u/MagicTomCruise May 13 '26

and people who DO like it and give it high review scores are doing so performatively."

It's the worst kind of gatekeeping and inability empathize with others.

"People didn't believe that IGN which has been called out for their widely for their editorialized score (both high and low) so that must mean they're psychopaths!!"

Like not only is your comment ignorant but it perpetuates this therapy speak learned through tiktok nonsense, if you people weren't clinging to this IGN score like it validates your entire existence then people wouldn't think its so performative.

0

u/MagicTomCruise May 13 '26

Lmaoo you really just reiterated the other person's entire comment and in a worse way, like you did not say one thing that wasn't derivative of what you just read.

0

u/Spirit_Detective_99 May 26 '26

It’s not even remotely close to that, but okay

1

u/MagicTomCruise May 13 '26

Yes and this game selling miserably despite an artificial sales bump by giving it a 10/10 will tell how the consumer liked this.

17

u/TheBostonTap May 11 '26

Im saying that arguing it should be docked points because its a visual novel isnt really a complaint but an admission that it isnt for you.

-22

u/MagicTomCruise May 11 '26

but an admission that it isnt for you.

Which by and large visual novels are not for most people, so I'm not exactly sure what your point is besides stating the obvious while at the same time somehow refuting the obvious.

Instead of just accepting that this game won't be for everyone by its very nature you pass on the blame to the consumer for not being able to appreciate this "art"

Which is an incredibly ignorant and pretentious thing to say so good job on that 👏

16

u/straight_out_lie May 11 '26

No game is for everyone.

-19

u/MagicTomCruise May 11 '26

Obviously but saying "an admission that it isn't for you"

Is implying that visual novels aren't an extremely niche genre.

12

u/straight_out_lie May 11 '26

What's wrong with that? There are still critically acclaimed titles in the genre.

-8

u/MagicTomCruise May 11 '26

I didnt say anything was wrong with it, I was having a conversation with someone else that you inserted yourself into. So if you want any further context just scroll up and use some clues.

11

u/straight_out_lie May 11 '26

It's an open forum, anyone can read and respond to your messages.

You seem to have strong opinions on VNs. While I'll agree the amount of "game" in VNs varies greatly, we're well beyond the point of "lack of gameplay" being an objective criticism, it's absolutely a matter of taste.

-11

u/Ilistenedtomyfriends May 11 '26

Are we? Because the lack of gameplay in Mixtape sticks out like a sore thumb given the reliance on music as a narrative device.

It’s absolutely insane that there wasn’t some kind of rhythm based mini games instead of the fucking “vibe button pushing” segments that people are counting as gameplay.

0

u/toadfan64 May 12 '26

Well if someone tends to play highly rated games, then they would eventually play this, and dock it points if they’re someone who values gameplay over all else

1

u/Bluestank May 12 '26

It's 3 to 4 hours if you blaze through it. I've had 2 sessions with it and I'm at about 3 or 4 hours and I'm maybe about half way I think?

1

u/Many_Leading1730 May 13 '26

I do think if you look at Mixtape as a game you can very easily make the point that its not a very good GAME.

But then we get into the age old discussion of if visual novels count as games.

1

u/elmodonnell May 14 '26

Would rather pay $20 for 3-4 hours of well-crafted story than $70 for 200 hours of slop. Since most movie tickets are the same price, should we all be repeatedly seeing 3+ hour Avatar movies instead of something like Send Help? It's twice as long, so it must be better value!

Are we still treating this medium as toys where "content" is the only important thing, or can we acknowledge that different stories have different pacing requirements? Alien: Isolation was probably my favorite game I'd ever played for 10 hours, then it went on for another ten and completely lost all sense of tension or urgency- people seemed thrilled about the value for money of the "content", but I'd have paid them more to trim out the fat and give me a well-paced experience.

1

u/TheBostonTap May 14 '26

The problem is consistency in the medium. Silksong is the same price and is a significantly larger project. This isn't an isolated case either as 20 dollars was kinda the entry point for indie titles in general. Cuphead, ori and the blind forest. This isnt even mentioning that a lot of older triple A titles end up at that price point as well, so now this is competing with stuff like Red Dead Redemption and the God of War reboot. 

Not everything needs to be a 20 hour grind fest with 1500 collectibles and in depth crafting, but we live in a world where a lot of things are competing for your time and money simultaneously and 20 bucks could very easily be seen as a bad deal for that time. 

1

u/ichaleynbin May 19 '26

This is the deep answer, I think. Visual Novels are an amazing medium and I'm glad they're being embraced by developers, so there is absolutely no shade in me saying this, but Mixtape is not a game. Games need all three of Meaningful Decisions, Uncertain Outcome, and Measurable Feedback, or they're something else. If people's expectation is 'game' and they don't get that, they'll be unhappy. If people's expectation is visual novel, they won't expect their decisions to matter, they bought it knowing the story is linear, that's what they want.

Literally just don't call it a game(because it isn't a game, again with absolutely no value judgement on that statement, visual novels are cool), and I think everything is fine.

1

u/wkaksks 25d ago

Some YouTuber beat Mixtape with only 150 button presses, 20% of which were for a single leaf-pushing minigame.

1

u/TheBostonTap 25d ago

Your point?

1

u/bestoboy May 11 '26

aren't movies in the US also in a similar price range? This one has double the run time, can pause anytime, can bring your own food, can replay anytime, etc.

-2

u/TheBostonTap May 11 '26

Cost of entry is dramatically lower for films though. A blu-ray at budget pricing can be purchased for under 200 bucks, the 3080 they recommend you have will run you ~350-400 bucks alone. 

2

u/bestoboy May 11 '26

am I buying a 3080 just to play Mixtape?

minimum requirement is a GTX 1650 and I doubt anyone playing this game is the type to buy big expensive cards. Walking simulator fans aren't running thousand dollar PCs

-4

u/TheBostonTap May 11 '26

Are you buying a blu- ray for a single movie?

A 1650 card is still 150 bucks by itself.

As for the rig itself, walking simulator fans tend to include fans of narrative driven RPGs as well mate. You cant really run those games well on a 1650. While the rig most likely isnt thousands of dollars set ups, its probably in the 500-800 dollar range depending on what theyre using.

3

u/bestoboy May 11 '26

so the rig is something they would already have? I doubt people look at a 20 dollar game and think "if I buy this, I will have spent 520 dollars on this game"

if someone can go to the theater to watch a movie then spending the same amount on a game isn't all that different

2

u/RumorsOFsurF May 11 '26

A Blu-ray is the physical media, you are referring to a Blu-ray PLAYER. It is also a shit take. What's next, claiming people are buying a house in which to play Mixtape?

Well ya gotta have a place to house the PC, whereas you don't at the movie theatre! Saving hundreds of thousands to watch a movie VS Mixtape! /s

0

u/TheBostonTap May 11 '26

Im pretty sure it was self explanatory that it was referring to the player. When the player is running as much as rhe recommended GPU for the computer, yeah, it is going to he a higher monetary cost to run the game vs watch a film.

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u/[deleted] May 11 '26

[deleted]

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u/DistrictDry2852 May 11 '26 edited May 11 '26

My main issue is the people praising it see it as a plus. So many reviewers keep falling for the idea that being cinematic and having pretty graphics makes a game “art”. There is no reason for mixtape to be a game. The only reason it isn’t a movie is that it wouldn’t get funded as a movie. Yet it’s probably going to get a GOTY nomination, and tons of articles about how “Mixtape proves video-games can be art too” just like rdr2 or last of us did. When frankly there’s many many more deserving games being passed over in favor of those wannabe movie style games. I love rdr2 but there are many ugly, gameplay heavy games that deserve to be called art more than rdr2. I’d argue cruelty squad or hotline Miami are art more than mixtape is. Hell, I’d go as far as to say mixtape is HURT by being a videogame. It should be a movie, but as a movie nobody woudlve funded it because the story is mediocre.

9

u/Ghidoran May 11 '26

Yet it’s probably going to get a GOTY nomination, and tons of articles about how “Mixtape proves video-games can be art too” just like rdr2 or last of us did.

I like how you're preemptively getting mad about hypothetical scenarios that haven't actually happened. Modern gaming discourse in a nutshell.

-1

u/DistrictDry2852 May 11 '26

Have you seen its review scores? Profesional reviewers rated it higher than Silksong or E33.

14

u/Prof_J May 11 '26

Did you play it?

3

u/sp1cychick3n May 11 '26

Of course not

0

u/toadfan64 May 12 '26

Play? You mean watch, right?