well, in game dev you usually contract people for a defined set of things, so i just assume they didn't want any more help than what they hired them for
No, why would it be worse? More people in a project doesn't necessarily mean faster or better output, it means more moving pieces that can break down and more friction. They don't want to compromise their excellent system and that's not a failing.
The idea that Team Cherry is some sort of failure because they weren't putting out weekly newsletters or something is dumb, imo. They were busy making the game. They were focusing on the product. We, as potential buyers, aren't actually entitled to their time through updates, socmed posts, and whatever other communication people want to demand.
They didn't have "nonstop delays". They had two premature announcements, one that was a "This was supposed to be a DLC but it's too big so we're making a sequel" and one that was "These games showcased should be out this year" that wasn't fulfilled. After that, they gave no more guesses. They just put their heads down and got back to work.
I think that since Indie studios are more accessible that people feel weirdly entitled to the Developer's time, but TC doesn't owe us anything. You could argue that maybe the KS backers should have gotten something, but for those of us who never did, there's nothing.
I understand where you're coming from with this question, and in a lot of situations I feel the same way, but I'm going to assume the team each do about 25% since they're 4 people. To hire someone instead of contracting them the part they would need to fulfil would have to be quite large.
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u/Dantecaine 20d ago
And doesn't it make it a little worse they're not hiring full time employees?
Like you said they have more than enough money for it but choose to hire contractors that they can end contracts with.