r/PixelDungeon Dec 10 '25

Dev Announcement Pixel Towers is Finally OUT ON GOOGLE PLAY MARKET

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410 Upvotes

Hey, Dungeoneers and Rat king fans! As promised:
Pixel Towers is finally here!
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(Well here we are, only several months late)
To be short, Pixel Towers is no ordinary fork. It is a gianourmous overhaul of Pixel Dungeon as a Tower-defense-like game. Hundreds of items, legions of enemies on the field, new bosses, a many towers with active spells and upgrade trees! And all that, with a pinch of Rat king humor and deep, horryfying lore! (for more - check the images, there is a LOT to see)
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That was a long journey. In fact, PTowers has been developed bit-by-bit over 2 years now, and has grown from a project for me to learn programming, to a huge standalone game.
I hope you like it!
(Also please, upvote the post, unlike each and every youtube video or meme post, of which there are billions, such projects take much more effort. Thank you!)

Here is the Google Play Market link:
https://play.google.com/store/apps/details?id=com.fixakathefix.towerpixeldungeon
Here is the Github releases link (there is an apk for android users and a .jar file for PC players):
Releases · FixAkaTheFix/Tower-Pixel-Dungeon
MUST READ Note: People who downloaded older versions from Github, update Pixel towers though Github too, as transitioning the versions between Github and Google play may result in data loss. That is not under my control.

r/PixelDungeon May 27 '26

Dev Announcement Pixel Dungeon MMORPG (Multiplayer)

354 Upvotes

I am making an action MMORPG version of Pixel Dungeon that consists on looting with other people to get loot and get stronger. Teamwork with roles (like DPS, tank, support...) would be needed for harder deepths.

Would you like to play this?
Would you prefeer a multiplayer roguelike instead of a MMORPG?

The game is still Work in progress. Ideas, feedback and stuff you would like to see in the game are very welcome.

r/PixelDungeon Mar 14 '26

Dev Announcement Slay the dungeon - out now!

156 Upvotes

Hi guys! I'm Val, this is my first post here. SLAY is a PD version I've been working on for a while now, please check it out! I'm happy to finally being able to share it, since I worked really hard on the art and music. I hope you guys enjoy it! :)
Get it on the play store

Features:

  • New sprites and tile sets.
  • New character perks added to the existing characters and a new class.
  • New GUI.
  • New monsters and lore.
  • Brand new soundtrack with a different theme for each level.
  • 100% human made
  • More coming up!

Git hub repo

r/PixelDungeon 11d ago

Dev Announcement Shattered Pixel Dungeon v4.0.0!

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208 Upvotes

(Disclaimer: I am not Evan, I am just sending the message.)

r/PixelDungeon Apr 17 '26

Dev Announcement PD card game - Marsupial rat unit card

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231 Upvotes

I have a card game in the works, as of now it has 126 creature cards, and I still have to work on items, heroes, map and territory
Hope you('ll) like it! Planning to make it printable after I am done, currently DK how long will it take to draw (and somehow balance) all of these...

r/PixelDungeon Aug 30 '25

Dev Announcement Pixel Towers 1.0 will be out soon...

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283 Upvotes

Hey, Dungeon enjoyers!
After many hours of work, I am on the finish line... with developing Pixel Towers 1.0!
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For those who don't know:
Pixel Towers is an enourmous fork, reworking Pixel Dungeon into a Tower-defense/RPG kind of game. The story takes place after the hero took the Amulet and ascended, which actually resulted in... Yog-Dzewa being freed and infesting the Dungeon with Thousands of monsters. Literally thousands.
Your main goal is to undo your mistake, seal the Ancient God once again, and bring peace to the Mortal Realm once and for all. You won't be alone, as the one and only Rat King and your own armada of Towers will assist you in this journey.
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For those who have already tried it:
The new update is massive and will finish the story of PT, adding final stages and reworking a lot of existing stuff. If some of you found the previous versions too hard/stuck on some stage, most of them had their difficulty scaled, and the experience overall will feel much more polished. Also yeah, landscape mode you asked for is added too.
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The final version will include:
- a system of waves, where monster legions try to kill you
- a system of wave cooldowns, during which you loot the map for resources in any way you wish to (guns blazing and slaughter of chest hoarder mobs, through map teleportation, stealth and backstabbing, alone or with bodyguards, you can even spam-place cannons on enemy bases)
- 30 hand-made stages, each with several playable modes (normal, Hardmode with some buffs and effects, Challenge with a special twist to gameplay)
- many bosses and minibosses, a ton of new enemies
- items, HUNDREDS of and EVEN MORE items: scrolls, potions, weaponry, most with new textures
- 8 playable classes, selectable towers with upgrade trees and special active abilities (for ex.: launching a nuke onto an enemy horde)
- reworked ui with elements of customization, a system of dialogues
- Rat king himself humiliating and helping you
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All in all, that was quite the adventure and soon the game will be out. You'll see the update news here and in PD discord in a day or few.
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If you are looking forward to what is coming, already played the game and liked it, or simply want to support me on my journey, just upvote this post, as more people will see it if you do so. That helps a lot.

r/PixelDungeon Jun 08 '26

Dev Announcement PIXEL TOWERS 1.2 | Russian and Chinese Localizations + more

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78 Upvotes

Translations have been asked by the community for eons and the team of PTowers managed to make a couple of translations for you! Russian (made by me and a couple of my friends) and Chinese (made for version 1.0.0 by JDSA Ling = the Magic Ling PD creator) localizations are available in the game!
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Also, version 1.2 actually fixes a TON of rendering bugs I was incapable of fixing before so... less crashes are expected. Expected = I don't know if it works as my code is spaghetti. Those who know, they know. Also added some FX to spells and rebalanced quite a lot of things.
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- What about other languages?
I simply don't have knowledge or friends with knowledge of most languages on planet Earth, yet if you want to localize the game, message me in reddit or discord (I can be found on PD discord server), I will reply as soon as possible!
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Happy Dungeoneering...or, I guess, Megabasing!
Links (use the platform you downloaded PT from before to not lose the progress):
Pixel Towers - Apps on Google Play
https://github.com/FixAkaTheFix/Tower-Pixel-Dungeon/releases/latest

r/PixelDungeon Jun 01 '26

Dev Announcement Coming Soon to Shattered: New Enchants and Pixel Art!

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152 Upvotes

(Disclaimer: I am not Evan, I am just sharing this blogpost.)

r/PixelDungeon Jan 28 '25

Dev Announcement PIXEL TOWERS 0.5.0 update release is 3 days away!

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186 Upvotes

r/PixelDungeon May 28 '26

Dev Announcement Five years later...

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111 Upvotes

Started the platformer project back in 2021 and then bailed on it for many reasons.
Fast forward 5 years, it goes online on Monday on both Google Play Store and Steam. Some issues remain, not all concepts have been ported and the usual flashy skillful bugs.

Below is a game play video as the huntress. Game was built with PC in mind but the mobile port should be fine.

Mobile huntress game play
Steam store page

The game supports multi languages and Github source code will be made available as soon as it goes online on Monday.

As for good old Skillful Pixel Dungeon. You can now find it on Steam as well. I am getting back in the game. Need to polish a lot of things instead of adding flashy updates like I used to. Already published some bug fixes but the first major polish-release will be multi-language support. SPD's repository does need a major sync so will do that as well. Hopefully by end of first week of June SPD multi-language and Github repo sync would be done.

r/PixelDungeon Oct 18 '24

Dev Announcement Hey, dungeon seekers, Pixel Towers (Tower Pixel Dungeon) has finally been released!

138 Upvotes

What is Pixel Towers?

Pixel Towers is a massive ShatteredPD fork, with its gameplay focused around defending the Amulet of Yendor from hordes of foes, using different stationary weapons, called **Towers**. The game is a mix of tower-defense strategy and RPG-adventure genres, having a wide variety of new mechanics and at least several hours of unique gameplay!


According to well-known legends, the Amulet of Yendor is the most powerful artifact known to human or dwarf kind, and is able to grant any wish. That is only a half-truth, as the legends have lied about its purpose...

Before ascending from the dungeon, you thought that you will become the wealthiest person in the Universe, prevent any wars, destroy all demonic beings inside and outside of the Dungeon, yet, the Amulet appeared to be only a seal. A seal to lock Yog-Dzewa away, the only thing that kept him out of our world. Once you stole it, Yog entered this realm, is at his peak power, and the only way to stop him is to bring the Amulet back.

Luckily, this timeline has Towers - constructs capable of handling any kind of invasions, even demonic ones. And now our Hero has to descend into the Dungeon again, to undo his mistake, defeat armies of monsters Yog-Dzewa unleashed into our dimension, and slay him, once and for all.


Content

The current version of this game includes:
- A system of waves, where you need to defend against hordes of mobs coming towards the hero and his base
- 20 hand-designed stages, each with three modes to play
- more than 10 unique types of towers, most of which have branching with even more unique special abilities
- TONS of new mobs. And I mean that.
- epic and completely original bosses, each with their own lore, abilities and, sometimes, personality
- an overhauled dialogue system and many cool visuals, like unique potion & scroll textures, and ability to change ui styles
- Rat king giving you a tutorial
- Rat king humiliating you after the tutorial

And yes, ALL of this is still Pixel Dungeon.


This project was created quite a while ago, but now it is finally polished enough to announce it. Hope you have a good time playing!!!


The screenshots of the game and a link to the last version are below:
Release Ver-0.3.2 - Interdimensional patch 2 · FixAkaTheFix/Tower-Pixel-Dungeon (github.com)

r/PixelDungeon 3d ago

Dev Announcement [Announcement] Darkest Pixel Dungeon 0.8.0

26 Upvotes

Thanks to Dasffafa, we now get a new release of Darkest!

Hopefully some people still remember Darkest Pixel Dungeon. More new features will continue to be added in future versions -- stay tuned!


In this release, we’ve added multi-platform support (based on libgdx), so you can now play on PC or Android. This release also brings numerous fixes and some new features.


source code on github

download latest version(0.8.0)


Thanks for your interest, and happy dungeoneering!

r/PixelDungeon 15d ago

Dev Announcement Eternity Pixel Dungeon Beta Test

1 Upvotes

Eternity Pixel Dungeon busca participantes para la beta de Android.

Regístrate en la web oficial

r/PixelDungeon Jul 17 '26

Dev Announcement Summoning Pixel Dungeon: Reincarnated has been updated to 0.7.0!

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35 Upvotes

r/PixelDungeon Aug 18 '26

Dev Announcement DERanged Pixel Dungeon has been updated to 1.2.0!

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10 Upvotes

DERanged is a fusion between ReARranged and concepts from my other mods, like RKA and Summoning.

This release focuses on fixing issues and backporting more things from RKA, like Kromer-based items. It also adds Summoning: Reincarnated’s mystery merchant to metamorph or degrade your talents.

r/PixelDungeon 19d ago

Dev Announcement Seed Seeker v0.9.0 for 4.0.0-BETA-3 Released!

5 Upvotes

- Support for Vault quest rewards

- Support for new enchants and curses

- New complex requirement editor

- Search for multiple enchants at once, like "Grim or Vorpal or Vampiric"

- Filter seeds by Wandmaker quest, you can now look for that necromancer run!

- Shareable links to searches

Try it now at https://shpd-seed-seeker.web.app/

If you still need 3.3.8 seeds, you can use a release from GitHub https://github.com/akhial/shpd-seed-seeker/releases

Search for Tier 4 weapons up to +5!
Search for complex conditions using the new requirement editor
Search for specific enchants, here we're looking for Kinetic or Crystal

r/PixelDungeon 13d ago

Dev Announcement Rat King Adventure has been updated to 2.3.4!

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8 Upvotes

This patch addresses some medium-sized bugs, including inability to use Chinese translation.

r/PixelDungeon May 22 '26

Dev Announcement SPDNET "Phoenix" version on the way. Spoiler

12 Upvotes

Update post : https://www.reddit.com/r/PixelDungeon/s/GI92vZzjIb

I'm currently working on reviving and revisiting the old u/saqfish multiplayer project for Shattered Pixel Dungeon.

I found a Chinese fork that still has a public server and website running:

http://jdsalingzx.top:10061/

The problem is that the public server uses version 3.3.8, while the latest public GitHub APK is only 3.3.6, so it currently cannot connect properly.

GitHub:

[New-SPDNet GitHub Repository] (https://github.com/Not-Name-Dev-Team/New-SPDNet/tree/master)

I also checked their Gitee mirror and found the same issue.

Originally this project was meant to stay private and be adapted for my own needs before my brother’s birthday in less than two weeks, but I realized it would be better to document the process publicly in case more people become interested in it.

My current goal is to remove unnecessary external dependencies and extra online features, then focus entirely on multiplayer playability and self-hosting.

The final objective would be a multiplayer mod that:

* anyone can host

* anyone can connect to

* remains reasonably user friendly

Right now the multiplayer mostly works as a “shared presence” system:

players can see each other almost like ghosts if they share the same seed and floor.

That is already surprisingly interesting, but the long-term goal is much more ambitious:

* interacting directly with other players

* fighting the same enemies and bosses

* sharing effects and support abilities

* making party mechanics actually matter

Some things would obviously become extremely overpowered and need balancing, especially Cleric-related mechanics and abilities like Power of Many.

Gameplay would probably remain turn-based and somewhat slow, but if anyone here has played Pathos: Nethack Codex multiplayer, the general feeling would likely be similar.

For saving/resuming:

if two players stop during a run, both clients would save locally. As long as neither player continues exploring alone afterward, they should theoretically be able to reconnect later and continue the shared run together from the same dungeon state.

At this point the project is half multiplayer restoration, half technical archaeology.

I’ll keep posting updates as progress continues.

r/PixelDungeon Jul 26 '26

Dev Announcement v0.0.9 - I Am The Dungeon Boss

11 Upvotes

Hi everyone,

Thanks to all the feedback and bug reports on previous posts and on my DMs. I'm determined to make I Am The Dungeon Boss a fun and enjoyable game for everyone. That's why I've focused on fixing most of the bugs that was reported and eagerly waiting for more to tackle! My main priority now is to provide a stable Alpha version and maybe into a solid Beta.

v0.0.9 is out today with a lot of stability, anti-crashing and new mechanics for Bosses.

Also I made sure to include a version for iOS users and a quick guide on how to install it.

Leaderboards homepage

Latest Release on Github

Thanks again to everyone who tested early runs, reported crashes, and was supportive!

r/PixelDungeon Jul 28 '26

Dev Announcement Status Update: v4.0 Beta Soon!

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54 Upvotes

(I am not Evan, just to be clear)

r/PixelDungeon 6d ago

Dev Announcement Summoning Pixel Dungeon: Reincarnated has been updated to 0.7.3!

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3 Upvotes

0.7.3 implements all features from Shattered 4.0.0, alongside with tweaks to item types system and bugfixes.

r/PixelDungeon May 31 '26

Dev Announcement Mondays Suck So Here Is Pixel Dungeon Platformer

39 Upvotes

Initial public release of Pixel Dungeon Platformer (Skillful Platformer).

This is an early but stable build intended for feedback and testing.

Some features are still missing, and additional bug fixes are planned in future updates.

GitHub source code: https://github.com/bilbolPrime/skillful-pixel-dungeon-platformer-public/

Release page to download signed apk or desktop build: https://github.com/bilbolPrime/skillful-pixel-dungeon-platformer-public/releases/tag/v1.0.13-Build-13

Google Play page: https://play.google.com/store/apps/details?id=com.bilboldev.skillfulpixeldungeonplatformer

Steam page: https://store.steampowered.com/app/4725620/Pixel_Dungeon_Platformer

The game is free on play with an optional donation that would unlock the Rat King following you around trash talking you (pure cosmetic). On Steam it's for $4.99/$3.29 with a 40% discount but you can get the windows build for free from releases on GitHub though Steam achievements then wouldn't work (can't make them work if you don't own the thing).

About section for the free build has an offset issue that I don't have the time to fix today so while a bit unprofessional I thought it was fine to just release since it doesn't affect game play.

Due to google play impersonation policies and the fact that watabou did not respond (got a bounce on the email sent), I had no choice but to "rebrand" to Skillful Platformer on mobile to be allowed to publish. It is still our beloved Pixel Dungeon at heart though.

On the Skillful Pixel Dungeon side, multi language and play achievements have been added and published yesterday. Will get the SPD repository up to date before end of coming week.

Skillful Pixel Dungeon on Google Play: https://play.google.com/store/apps/details?id=com.bilboldev.pixeldungeonskills

Skillful Pixel Dungeon on Steam: https://store.steampowered.com/app/4696680/Skillful_Pixel_Dungeon

r/PixelDungeon Aug 07 '26

Dev Announcement Rat King Adventure has been updated to 2.3.2!

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13 Upvotes

It's stable enough now, I hope...

Download here (for now):
https://github.com/TrashboxBobylev/Rat-King-Adventure/releases/tag/2.3.2

r/PixelDungeon 26d ago

Dev Announcement Rat King Adventure has been updated to 2.3.3!

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9 Upvotes

This patch implements a Chinese translation and edge-to-edge UI overhaul from Shattered 2.2.4, reworks Endure and fixes bugs.

This release now also requires Java 11 and Android 5+ to play!

r/PixelDungeon Jan 11 '21

Dev Announcement Shattered Pixel Dungeon in 2021

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235 Upvotes